1<ol> 2<li value=1><a href="extensions/OES/OES_blend_equation_separate.txt">GL_OES_blend_equation_separate</a> 3</li> 4<li value=2><a href="extensions/OES/OES_blend_func_separate.txt">GL_OES_blend_func_separate</a> 5</li> 6<li value=3><a href="extensions/OES/OES_blend_subtract.txt">GL_OES_blend_subtract</a> 7</li> 8<li value=4><a href="extensions/OES/OES_byte_coordinates.txt">GL_OES_byte_coordinates</a> 9</li> 10<li value=5><a href="extensions/OES/OES_compressed_ETC1_RGB8_texture.txt">GL_OES_compressed_ETC1_RGB8_texture</a> 11</li> 12<li value=6><a href="extensions/OES/OES_compressed_paletted_texture.txt">GL_OES_compressed_paletted_texture</a> 13</li> 14<li value=7><a href="extensions/OES/OES_draw_texture.txt">GL_OES_draw_texture</a> 15</li> 16<li value=8><a href="extensions/OES/OES_extended_matrix_palette.txt">GL_OES_extended_matrix_palette</a> 17</li> 18<li value=9><a href="extensions/OES/OES_fixed_point.txt">GL_OES_fixed_point</a> 19</li> 20<li value=10><a href="extensions/OES/OES_framebuffer_object.txt">GL_OES_framebuffer_object</a> 21</li> 22<li value=11><a href="extensions/OES/OES_matrix_get.txt">GL_OES_matrix_get</a> 23</li> 24<li value=12><a href="extensions/OES/OES_matrix_palette.txt">GL_OES_matrix_palette</a> 25</li> 26<li value=14><a href="extensions/OES/OES_point_size_array.txt">GL_OES_point_size_array</a> 27</li> 28<li value=15><a href="extensions/OES/OES_point_sprite.txt">GL_OES_point_sprite</a> 29</li> 30<li value=16><a href="extensions/OES/OES_query_matrix.txt">GL_OES_query_matrix</a> 31</li> 32<li value=17><a href="extensions/OES/OES_read_format.txt">GL_OES_read_format</a> 33</li> 34<li value=18><a href="extensions/OES/OES_single_precision.txt">GL_OES_single_precision</a> 35</li> 36<li value=19><a href="extensions/OES/OES_stencil_wrap.txt">GL_OES_stencil_wrap</a> 37</li> 38<li value=20><a href="extensions/OES/OES_texture_cube_map.txt">GL_OES_texture_cube_map</a> 39</li> 40<li value=21><a href="extensions/OES/OES_texture_env_crossbar.txt">GL_OES_texture_env_crossbar</a> 41</li> 42<li value=22><a href="extensions/OES/OES_texture_mirrored_repeat.txt">GL_OES_texture_mirrored_repeat</a> 43</li> 44<li value=23><a href="extensions/OES/OES_EGL_image.txt">GL_OES_EGL_image</a> 45</li> 46<li value=24><a href="extensions/OES/OES_depth24.txt">GL_OES_depth24</a> 47</li> 48<li value=25><a href="extensions/OES/OES_depth32.txt">GL_OES_depth32</a> 49</li> 50<li value=26><a href="extensions/OES/OES_element_index_uint.txt">GL_OES_element_index_uint</a> 51</li> 52<li value=27><a href="extensions/OES/OES_fbo_render_mipmap.txt">GL_OES_fbo_render_mipmap</a> 53</li> 54<li value=28><a href="extensions/OES/OES_fragment_precision_high.txt">GL_OES_fragment_precision_high</a> 55</li> 56<li value=29><a href="extensions/OES/OES_mapbuffer.txt">GL_OES_mapbuffer</a> 57</li> 58<li value=30><a href="extensions/OES/OES_rgb8_rgba8.txt">GL_OES_rgb8_rgba8</a> 59</li> 60<li value=31><a href="extensions/OES/OES_stencil1.txt">GL_OES_stencil1</a> 61</li> 62<li value=32><a href="extensions/OES/OES_stencil4.txt">GL_OES_stencil4</a> 63</li> 64<li value=33><a href="extensions/OES/OES_stencil8.txt">GL_OES_stencil8</a> 65</li> 66<li value=34><a href="extensions/OES/OES_texture_3D.txt">GL_OES_texture_3D</a> 67</li> 68<li value=35><a href="extensions/OES/OES_texture_float_linear.txt">GL_OES_texture_float_linear</a> 69 70 <br> <a href="extensions/OES/OES_texture_float_linear.txt">GL_OES_texture_half_float_linear</a> 71</li> 72<li value=36><a href="extensions/OES/OES_texture_float.txt">GL_OES_texture_float</a> 73 74 <br> <a href="extensions/OES/OES_texture_float.txt">GL_OES_texture_half_float</a> 75</li> 76<li value=37><a href="extensions/OES/OES_texture_npot.txt">GL_OES_texture_npot</a> 77</li> 78<li value=38><a href="extensions/OES/OES_vertex_half_float.txt">GL_OES_vertex_half_float</a> 79</li> 80<li value=39><a href="extensions/AMD/AMD_compressed_3DC_texture.txt">GL_AMD_compressed_3DC_texture</a> 81</li> 82<li value=40><a href="extensions/AMD/AMD_compressed_ATC_texture.txt">GL_AMD_compressed_ATC_texture</a> 83</li> 84<li value=41><a href="extensions/EXT/EXT_texture_filter_anisotropic.txt">GL_EXT_texture_filter_anisotropic</a> 85</li> 86<li value=42><a href="extensions/EXT/EXT_texture_type_2_10_10_10_REV.txt">GL_EXT_texture_type_2_10_10_10_REV</a> 87</li> 88<li value=43><a href="extensions/OES/OES_depth_texture.txt">GL_OES_depth_texture</a> 89</li> 90<li value=44><a href="extensions/OES/OES_packed_depth_stencil.txt">GL_OES_packed_depth_stencil</a> 91</li> 92<li value=45><a href="extensions/OES/OES_standard_derivatives.txt">GL_OES_standard_derivatives</a> 93</li> 94<li value=46><a href="extensions/OES/OES_vertex_type_10_10_10_2.txt">GL_OES_vertex_type_10_10_10_2</a> 95</li> 96<li value=47><a href="extensions/OES/OES_get_program_binary.txt">GL_OES_get_program_binary</a> 97</li> 98<li value=48><a href="extensions/AMD/AMD_program_binary_Z400.txt">GL_AMD_program_binary_Z400</a> 99</li> 100<li value=49><a href="extensions/EXT/EXT_texture_compression_dxt1.txt">GL_EXT_texture_compression_dxt1</a> 101</li> 102<li value=50><a href="extensions/AMD/AMD_performance_monitor.txt">GL_AMD_performance_monitor</a> 103</li> 104<li value=51><a href="extensions/EXT/EXT_texture_format_BGRA8888.txt">GL_EXT_texture_format_BGRA8888</a> 105</li> 106<li value=52><a href="extensions/NV/NV_fence.txt">GL_NV_fence</a> 107</li> 108<li value=53><a href="extensions/IMG/IMG_read_format.txt">GL_IMG_read_format</a> 109</li> 110<li value=54><a href="extensions/IMG/IMG_texture_compression_pvrtc.txt">GL_IMG_texture_compression_pvrtc</a> 111</li> 112<li value=55><a href="extensions/QCOM/QCOM_driver_control.txt">GL_QCOM_driver_control</a> 113</li> 114<li value=56><a href="extensions/QCOM/QCOM_performance_monitor_global_mode.txt">GL_QCOM_performance_monitor_global_mode</a> 115</li> 116<li value=57><a href="extensions/IMG/IMG_user_clip_plane.txt">GL_IMG_user_clip_plane</a> 117</li> 118<li value=58><a href="extensions/IMG/IMG_texture_env_enhanced_fixed_function.txt">GL_IMG_texture_env_enhanced_fixed_function</a> 119</li> 120<li value=59><a href="extensions/APPLE/APPLE_texture_2D_limited_npot.txt">GL_APPLE_texture_2D_limited_npot</a> 121</li> 122<li value=60><a href="extensions/EXT/EXT_texture_lod_bias.txt">GL_EXT_texture_lod_bias</a> 123</li> 124<li value=61><a href="extensions/QCOM/QCOM_writeonly_rendering.txt">GL_QCOM_writeonly_rendering</a> 125</li> 126<li value=62><a href="extensions/QCOM/QCOM_extended_get.txt">GL_QCOM_extended_get</a> 127</li> 128<li value=63><a href="extensions/QCOM/QCOM_extended_get2.txt">GL_QCOM_extended_get2</a> 129</li> 130<li value=64><a href="extensions/EXT/EXT_discard_framebuffer.txt">GL_EXT_discard_framebuffer</a> 131</li> 132<li value=65><a href="extensions/EXT/EXT_blend_minmax.txt">GL_EXT_blend_minmax</a> 133</li> 134<li value=66><a href="extensions/EXT/EXT_read_format_bgra.txt">GL_EXT_read_format_bgra</a> 135</li> 136<li value=67><a href="extensions/IMG/IMG_program_binary.txt">GL_IMG_program_binary</a> 137</li> 138<li value=68><a href="extensions/IMG/IMG_shader_binary.txt">GL_IMG_shader_binary</a> 139</li> 140<li value=69><a href="extensions/EXT/EXT_multi_draw_arrays.txt">GL_EXT_multi_draw_arrays</a> 141 142 <br> <a href="extensions/EXT/EXT_multi_draw_arrays.txt">GL_SUN_multi_draw_arrays</a> 143</li> 144<li value=70><a href="extensions/QCOM/QCOM_tiled_rendering.txt">GL_QCOM_tiled_rendering</a> 145</li> 146<li value=71><a href="extensions/OES/OES_vertex_array_object.txt">GL_OES_vertex_array_object</a> 147</li> 148<li value=72><a href="../EGL/extensions/NV/EGL_NV_coverage_sample.txt">GL_NV_coverage_sample</a> 149</li> 150<li value=73><a href="../EGL/extensions/NV/EGL_NV_depth_nonlinear.txt">GL_NV_depth_nonlinear</a> 151</li> 152<li value=74><a href="extensions/IMG/IMG_multisampled_render_to_texture.txt">GL_IMG_multisampled_render_to_texture</a> 153</li> 154<li value=75><a href="../EGL/extensions/KHR/EGL_KHR_fence_sync.txt">GL_OES_EGL_sync</a> 155</li> 156<li value=76><a href="extensions/APPLE/APPLE_rgb_422.txt">GL_APPLE_rgb_422</a> 157</li> 158<li value=77><a href="extensions/EXT/EXT_shader_texture_lod.txt">GL_EXT_shader_texture_lod</a> 159</li> 160<li value=78><a href="extensions/APPLE/APPLE_framebuffer_multisample.txt">GL_APPLE_framebuffer_multisample</a> 161</li> 162<li value=79><a href="extensions/APPLE/APPLE_texture_format_BGRA8888.txt">GL_APPLE_texture_format_BGRA8888</a> 163</li> 164<li value=80><a href="extensions/APPLE/APPLE_texture_max_level.txt">GL_APPLE_texture_max_level</a> 165</li> 166<li value=81><a href="extensions/ARM/ARM_mali_shader_binary.txt">GL_ARM_mali_shader_binary</a> 167</li> 168<li value=82><a href="extensions/ARM/ARM_rgba8.txt">GL_ARM_rgba8</a> 169</li> 170<li value=83><a href="extensions/ANGLE/ANGLE_framebuffer_blit.txt">GL_ANGLE_framebuffer_blit</a> 171</li> 172<li value=84><a href="extensions/ANGLE/ANGLE_framebuffer_multisample.txt">GL_ANGLE_framebuffer_multisample</a> 173</li> 174<li value=85><a href="extensions/VIV/VIV_shader_binary.txt">GL_VIV_shader_binary</a> 175</li> 176<li value=86><a href="extensions/EXT/EXT_frag_depth.txt">GL_EXT_frag_depth</a> 177</li> 178<li value=87><a href="extensions/OES/OES_EGL_image_external.txt">GL_OES_EGL_image_external</a> 179</li> 180<li value=88><a href="extensions/DMP/DMP_shader_binary.txt">GL_DMP_shader_binary</a> 181</li> 182<li value=89><a href="extensions/QCOM/QCOM_alpha_test.txt">GL_QCOM_alpha_test</a> 183</li> 184<li value=90><a href="extensions/EXT/EXT_unpack_subimage.txt">GL_EXT_unpack_subimage</a> 185</li> 186<li value=91><a href="extensions/NV/NV_draw_buffers.txt">GL_NV_draw_buffers</a> 187</li> 188<li value=92><a href="extensions/NV/NV_fbo_color_attachments.txt">GL_NV_fbo_color_attachments</a> 189</li> 190<li value=93><a href="extensions/NV/NV_read_buffer.txt">GL_NV_read_buffer</a> 191</li> 192<li value=94><a href="extensions/NV/NV_read_depth_stencil.txt">GL_NV_read_depth_stencil</a> 193</li> 194<li value=95><a href="extensions/NV/NV_texture_compression_s3tc_update.txt">GL_NV_texture_compression_s3tc_update</a> 195</li> 196<li value=96><a href="extensions/NV/NV_texture_npot_2D_mipmap.txt">GL_NV_texture_npot_2D_mipmap</a> 197</li> 198<li value=97><a href="extensions/EXT/EXT_color_buffer_half_float.txt">GL_EXT_color_buffer_half_float</a> 199</li> 200<li value=98><a href="extensions/EXT/EXT_debug_label.txt">GL_EXT_debug_label</a> 201</li> 202<li value=99><a href="extensions/EXT/EXT_debug_marker.txt">GL_EXT_debug_marker</a> 203</li> 204<li value=100><a href="extensions/EXT/EXT_occlusion_query_boolean.txt">GL_EXT_occlusion_query_boolean</a> 205</li> 206<li value=101><a href="extensions/EXT/EXT_separate_shader_objects.gles.txt">GL_EXT_separate_shader_objects</a> 207</li> 208<li value=102><a href="extensions/EXT/EXT_shadow_samplers.txt">GL_EXT_shadow_samplers</a> 209</li> 210<li value=103><a href="extensions/EXT/EXT_texture_rg.txt">GL_EXT_texture_rg</a> 211</li> 212<li value=104><a href="extensions/NV/NV_EGL_stream_consumer_external.txt">GL_NV_EGL_stream_consumer_external</a> 213</li> 214<li value=105><a href="extensions/EXT/EXT_sRGB.txt">GL_EXT_sRGB</a> 215</li> 216<li value=106><a href="extensions/EXT/EXT_multisampled_render_to_texture.txt">GL_EXT_multisampled_render_to_texture</a> 217</li> 218<li value=107><a href="extensions/EXT/EXT_robustness.txt">GL_EXT_robustness</a> 219</li> 220<li value=108><a href="extensions/EXT/EXT_texture_storage.txt">GL_EXT_texture_storage</a> 221</li> 222<li value=109><a href="extensions/ANGLE/ANGLE_instanced_arrays.txt">GL_ANGLE_instanced_arrays</a> 223</li> 224<li value=110><a href="extensions/ANGLE/ANGLE_pack_reverse_row_order.txt">GL_ANGLE_pack_reverse_row_order</a> 225</li> 226<li value=111><a href="extensions/ANGLE/ANGLE_texture_compression_dxt.txt">GL_ANGLE_texture_compression_dxt3</a> 227 228 <br> <a href="extensions/ANGLE/ANGLE_texture_compression_dxt.txt">GL_ANGLE_texture_compression_dxt1</a> 229 230 <br> <a href="extensions/ANGLE/ANGLE_texture_compression_dxt.txt">GL_ANGLE_texture_compression_dxt5</a> 231</li> 232<li value=112><a href="extensions/ANGLE/ANGLE_texture_usage.txt">GL_ANGLE_texture_usage</a> 233</li> 234<li value=113><a href="extensions/ANGLE/ANGLE_translated_shader_source.txt">GL_ANGLE_translated_shader_source</a> 235</li> 236<li value=114><a href="extensions/FJ/FJ_shader_binary_GCCSO.txt">GL_FJ_shader_binary_GCCSO</a> 237</li> 238<li value=115><a href="extensions/OES/OES_required_internalformat.txt">GL_OES_required_internalformat</a> 239</li> 240<li value=116><a href="extensions/OES/OES_surfaceless_context.txt">GL_OES_surfaceless_context</a> 241</li> 242<li value=117><a href="extensions/KHR/KHR_texture_compression_astc_hdr.txt">GL_KHR_texture_compression_astc_hdr</a> 243 244 <br> <a href="extensions/KHR/KHR_texture_compression_astc_hdr.txt">GL_KHR_texture_compression_astc_ldr</a> 245</li> 246<li value=118><a href="extensions/KHR/KHR_debug.txt">GL_KHR_debug</a> 247</li> 248<li value=119><a href="extensions/QCOM/QCOM_binning_control.txt">GL_QCOM_binning_control</a> 249</li> 250<li value=120><a href="extensions/ARM/ARM_mali_program_binary.txt">GL_ARM_mali_program_binary</a> 251</li> 252<li value=121><a href="extensions/EXT/EXT_map_buffer_range.txt">GL_EXT_map_buffer_range</a> 253</li> 254<li value=122><a href="extensions/EXT/EXT_shader_framebuffer_fetch.txt">GL_EXT_shader_framebuffer_fetch</a> 255 256 <br> <a href="extensions/EXT/EXT_shader_framebuffer_fetch.txt">GL_EXT_shader_framebuffer_fetch_non_coherent</a> 257</li> 258<li value=123><a href="extensions/APPLE/APPLE_copy_texture_levels.txt">GL_APPLE_copy_texture_levels</a> 259</li> 260<li value=124><a href="extensions/APPLE/APPLE_sync.txt">GL_APPLE_sync</a> 261</li> 262<li value=125><a href="extensions/EXT/EXT_multiview_draw_buffers.txt">GL_EXT_multiview_draw_buffers</a> 263</li> 264<li value=126><a href="extensions/NV/NV_draw_texture.txt">GL_NV_draw_texture</a> 265</li> 266<li value=127><a href="extensions/NV/NV_packed_float.txt">GL_NV_packed_float</a> 267</li> 268<li value=128><a href="extensions/NV/NV_texture_compression_s3tc.txt">GL_NV_texture_compression_s3tc</a> 269</li> 270<li value=129><a href="extensions/NV/NV_3dvision_settings.txt">GL_NV_3dvision_settings</a> 271</li> 272<li value=130><a href="extensions/NV/NV_texture_compression_latc.txt">GL_NV_texture_compression_latc</a> 273</li> 274<li value=131><a href="extensions/NV/NV_platform_binary.txt">GL_NV_platform_binary</a> 275</li> 276<li value=132><a href="extensions/NV/NV_pack_subimage.txt">GL_NV_pack_subimage</a> 277</li> 278<li value=133><a href="extensions/NV/NV_texture_array.txt">GL_NV_texture_array</a> 279</li> 280<li value=134><a href="extensions/NV/NV_pixel_buffer_object.txt">GL_NV_pixel_buffer_object</a> 281</li> 282<li value=135><a href="extensions/NV/NV_bgr.txt">GL_NV_bgr</a> 283</li> 284<li value=136><a href="extensions/OES/OES_depth_texture_cube_map.txt">GL_OES_depth_texture_cube_map</a> 285</li> 286<li value=137><a href="extensions/EXT/EXT_color_buffer_float.txt">GL_EXT_color_buffer_float</a> 287</li> 288<li value=138><a href="extensions/ANGLE/ANGLE_depth_texture.txt">GL_ANGLE_depth_texture</a> 289</li> 290<li value=139><a href="extensions/ANGLE/ANGLE_program_binary.txt">GL_ANGLE_program_binary</a> 291</li> 292<li value=140><a href="extensions/IMG/IMG_texture_compression_pvrtc2.txt">GL_IMG_texture_compression_pvrtc2</a> 293</li> 294<li value=141><a href="extensions/NV/NV_draw_instanced.txt">GL_NV_draw_instanced</a> 295</li> 296<li value=142><a href="extensions/NV/NV_framebuffer_blit.txt">GL_NV_framebuffer_blit</a> 297</li> 298<li value=143><a href="extensions/NV/NV_framebuffer_multisample.txt">GL_NV_framebuffer_multisample</a> 299</li> 300<li value=144><a href="extensions/NV/NV_generate_mipmap_sRGB.txt">GL_NV_generate_mipmap_sRGB</a> 301</li> 302<li value=145><a href="extensions/NV/NV_instanced_arrays.txt">GL_NV_instanced_arrays</a> 303</li> 304<li value=146><a href="extensions/NV/NV_shadow_samplers_array.txt">GL_NV_shadow_samplers_array</a> 305</li> 306<li value=147><a href="extensions/NV/NV_shadow_samplers_cube.txt">GL_NV_shadow_samplers_cube</a> 307</li> 308<li value=148><a href="extensions/NV/NV_sRGB_formats.txt">GL_NV_sRGB_formats</a> 309</li> 310<li value=149><a href="extensions/NV/NV_texture_border_clamp.txt">GL_NV_texture_border_clamp</a> 311</li> 312<li value=150><a href="extensions/EXT/EXT_disjoint_timer_query.txt">GL_EXT_disjoint_timer_query</a> 313</li> 314<li value=151><a href="extensions/EXT/EXT_draw_buffers.txt">GL_EXT_draw_buffers</a> 315</li> 316<li value=152><a href="extensions/EXT/EXT_texture_sRGB_decode.txt">GL_EXT_texture_sRGB_decode</a> 317</li> 318<li value=153><a href="extensions/EXT/EXT_sRGB_write_control.txt">GL_EXT_sRGB_write_control</a> 319</li> 320<li value=154><a href="extensions/EXT/EXT_texture_compression_s3tc.txt">GL_EXT_texture_compression_s3tc</a> 321</li> 322<li value=155><a href="extensions/EXT/EXT_pvrtc_sRGB.txt">GL_EXT_pvrtc_sRGB</a> 323</li> 324<li value=156><a href="extensions/EXT/EXT_instanced_arrays.txt">GL_EXT_instanced_arrays</a> 325</li> 326<li value=157><a href="extensions/EXT/EXT_draw_instanced.txt">GL_EXT_draw_instanced</a> 327</li> 328<li value=158><a href="extensions/NV/NV_copy_buffer.txt">GL_NV_copy_buffer</a> 329</li> 330<li value=159><a href="extensions/NV/NV_explicit_attrib_location.txt">GL_NV_explicit_attrib_location</a> 331</li> 332<li value=160><a href="extensions/NV/NV_non_square_matrices.txt">GL_NV_non_square_matrices</a> 333</li> 334<li value=161><a href="extensions/EXT/EXT_shader_integer_mix.txt">GL_EXT_shader_integer_mix</a> 335</li> 336<li value=162><a href="extensions/OES/OES_texture_compression_astc.txt">GL_OES_texture_compression_astc</a> 337</li> 338<li value=163><a href="extensions/NV/NV_blend_equation_advanced.txt">GL_NV_blend_equation_advanced</a> 339 340 <br> <a href="extensions/NV/NV_blend_equation_advanced.txt">GL_NV_blend_equation_advanced_coherent</a> 341</li> 342<li value=164><a href="extensions/INTEL/INTEL_performance_query.txt">GL_INTEL_performance_query</a> 343</li> 344<li value=165><a href="extensions/ARM/ARM_shader_framebuffer_fetch.txt">GL_ARM_shader_framebuffer_fetch</a> 345</li> 346<li value=166><a href="extensions/ARM/ARM_shader_framebuffer_fetch_depth_stencil.txt">GL_ARM_shader_framebuffer_fetch_depth_stencil</a> 347</li> 348<li value=167><a href="extensions/EXT/EXT_shader_pixel_local_storage.txt">GL_EXT_shader_pixel_local_storage</a> 349</li> 350<li value=168><a href="extensions/KHR/KHR_blend_equation_advanced.txt">GL_KHR_blend_equation_advanced</a> 351 352 <br> <a href="extensions/KHR/KHR_blend_equation_advanced.txt">GL_KHR_blend_equation_advanced_coherent</a> 353</li> 354<li value=169><a href="extensions/OES/OES_sample_shading.txt">GL_OES_sample_shading</a> 355</li> 356<li value=170><a href="extensions/OES/OES_sample_variables.txt">GL_OES_sample_variables</a> 357</li> 358<li value=171><a href="extensions/OES/OES_shader_image_atomic.txt">GL_OES_shader_image_atomic</a> 359</li> 360<li value=172><a href="extensions/OES/OES_shader_multisample_interpolation.txt">GL_OES_shader_multisample_interpolation</a> 361</li> 362<li value=173><a href="extensions/OES/OES_texture_stencil8.txt">GL_OES_texture_stencil8</a> 363</li> 364<li value=174><a href="extensions/OES/OES_texture_storage_multisample_2d_array.txt">GL_OES_texture_storage_multisample_2d_array</a> 365</li> 366<li value=175><a href="extensions/EXT/EXT_copy_image.txt">GL_EXT_copy_image</a> 367</li> 368<li value=176><a href="extensions/EXT/EXT_draw_buffers_indexed.txt">GL_EXT_draw_buffers_indexed</a> 369</li> 370<li value=177><a href="extensions/EXT/EXT_geometry_shader.txt">GL_EXT_geometry_shader</a> 371 372 <br> <a href="extensions/EXT/EXT_geometry_shader.txt">GL_EXT_geometry_point_size</a> 373</li> 374<li value=178><a href="extensions/EXT/EXT_gpu_shader5.txt">GL_EXT_gpu_shader5</a> 375</li> 376<li value=179><a href="extensions/EXT/EXT_shader_implicit_conversions.txt">GL_EXT_shader_implicit_conversions</a> 377</li> 378<li value=180><a href="extensions/EXT/EXT_shader_io_blocks.txt">GL_EXT_shader_io_blocks</a> 379</li> 380<li value=181><a href="extensions/EXT/EXT_tessellation_shader.txt">GL_EXT_tessellation_shader</a> 381 382 <br> <a href="extensions/EXT/EXT_tessellation_shader.txt">GL_EXT_tessellation_point_size</a> 383</li> 384<li value=182><a href="extensions/EXT/EXT_texture_border_clamp.txt">GL_EXT_texture_border_clamp</a> 385</li> 386<li value=183><a href="extensions/EXT/EXT_texture_buffer.txt">GL_EXT_texture_buffer</a> 387</li> 388<li value=184><a href="extensions/EXT/EXT_texture_cube_map_array.txt">GL_EXT_texture_cube_map_array</a> 389</li> 390<li value=185><a href="extensions/EXT/EXT_texture_view.txt">GL_EXT_texture_view</a> 391</li> 392<li value=186><a href="extensions/EXT/EXT_primitive_bounding_box.txt">GL_EXT_primitive_bounding_box</a> 393</li> 394<li value=187><a href="extensions/ANDROID/ANDROID_extension_pack_es31a.txt">GL_ANDROID_extension_pack_es31a</a> 395</li> 396<li value=188><a href="extensions/EXT/EXT_compressed_ETC1_RGB8_sub_texture.txt">GL_EXT_compressed_ETC1_RGB8_sub_texture</a> 397</li> 398<li value=189><a href="extensions/KHR/KHR_robust_buffer_access_behavior.txt">GL_KHR_robust_buffer_access_behavior</a> 399</li> 400<li value=190><a href="extensions/KHR/KHR_robustness.txt">GL_KHR_robustness</a> 401</li> 402<li value=191><a href="extensions/KHR/KHR_context_flush_control.txt">GL_KHR_context_flush_control</a> 403 404 <br> <a href="extensions/KHR/KHR_context_flush_control.txt">GLX_ARB_context_flush_control</a> 405 406 <br> <a href="extensions/KHR/KHR_context_flush_control.txt">WGL_ARB_context_flush_control</a> 407</li> 408<li value=192><a href="extensions/DMP/DMP_program_binary.txt">GL_DMP_program_binary</a> 409</li> 410<li value=193><a href="extensions/APPLE/APPLE_clip_distance.txt">GL_APPLE_clip_distance</a> 411</li> 412<li value=194><a href="extensions/APPLE/APPLE_color_buffer_packed_float.txt">GL_APPLE_color_buffer_packed_float</a> 413</li> 414<li value=195><a href="extensions/APPLE/APPLE_texture_packed_float.txt">GL_APPLE_texture_packed_float</a> 415</li> 416<li value=196><a href="extensions/NV/NV_internalformat_sample_query.txt">GL_NV_internalformat_sample_query</a> 417</li> 418<li value=197><a href="extensions/NV/NV_bindless_texture.txt">GL_NV_bindless_texture</a> 419</li> 420<li value=198><a href="extensions/NV/NV_conditional_render.txt">GL_NV_conditional_render</a> 421</li> 422<li value=199><a href="extensions/NV/NV_path_rendering.txt">GL_NV_path_rendering</a> 423</li> 424<li value=200><a href="extensions/NV/NV_image_formats.txt">GL_NV_image_formats</a> 425</li> 426<li value=201><a href="extensions/NV/NV_shader_noperspective_interpolation.txt">GL_NV_shader_noperspective_interpolation</a> 427</li> 428<li value=202><a href="extensions/NV/NV_viewport_array.txt">GL_NV_viewport_array</a> 429</li> 430<li value=203><a href="extensions/EXT/EXT_base_instance.txt">GL_EXT_base_instance</a> 431</li> 432<li value=204><a href="extensions/EXT/EXT_draw_elements_base_vertex.txt">GL_EXT_draw_elements_base_vertex</a> 433</li> 434<li value=205><a href="extensions/EXT/EXT_multi_draw_indirect.txt">GL_EXT_multi_draw_indirect</a> 435</li> 436<li value=206><a href="extensions/EXT/EXT_render_snorm.txt">GL_EXT_render_snorm</a> 437</li> 438<li value=207><a href="extensions/EXT/EXT_texture_norm16.txt">GL_EXT_texture_norm16</a> 439</li> 440<li value=208><a href="extensions/OES/OES_copy_image.txt">GL_OES_copy_image</a> 441</li> 442<li value=209><a href="extensions/OES/OES_draw_buffers_indexed.txt">GL_OES_draw_buffers_indexed</a> 443</li> 444<li value=210><a href="extensions/OES/OES_geometry_shader.txt">GL_OES_geometry_shader</a> 445</li> 446<li value=211><a href="extensions/OES/OES_gpu_shader5.txt">GL_OES_gpu_shader5</a> 447</li> 448<li value=212><a href="extensions/OES/OES_primitive_bounding_box.txt">GL_OES_primitive_bounding_box</a> 449</li> 450<li value=213><a href="extensions/OES/OES_shader_io_blocks.txt">GL_OES_shader_io_blocks</a> 451</li> 452<li value=214><a href="extensions/OES/OES_tessellation_shader.txt">GL_OES_tessellation_shader</a> 453 454 <br> <a href="extensions/OES/OES_tessellation_shader.txt">GL_OES_tessellation_point_size</a> 455</li> 456<li value=215><a href="extensions/OES/OES_texture_border_clamp.txt">GL_OES_texture_border_clamp</a> 457</li> 458<li value=216><a href="extensions/OES/OES_texture_buffer.txt">GL_OES_texture_buffer</a> 459</li> 460<li value=217><a href="extensions/OES/OES_texture_cube_map_array.txt">GL_OES_texture_cube_map_array</a> 461</li> 462<li value=218><a href="extensions/OES/OES_texture_view.txt">GL_OES_texture_view</a> 463</li> 464<li value=219><a href="extensions/OES/OES_draw_elements_base_vertex.txt">GL_OES_draw_elements_base_vertex</a> 465</li> 466<li value=220><a href="extensions/OES/OES_EGL_image_external_essl3.txt">GL_OES_EGL_image_external_essl3</a> 467</li> 468<li value=221><a href="extensions/EXT/EXT_texture_sRGB_R8.txt">GL_EXT_texture_sRGB_R8</a> 469</li> 470<li value=222><a href="extensions/EXT/EXT_YUV_target.txt">GL_EXT_YUV_target</a> 471</li> 472<li value=223><a href="extensions/EXT/EXT_texture_sRGB_RG8.txt">GL_EXT_texture_sRGB_RG8</a> 473</li> 474<li value=224><a href="extensions/EXT/EXT_float_blend.txt">GL_EXT_float_blend</a> 475</li> 476<li value=225><a href="extensions/EXT/EXT_post_depth_coverage.txt">GL_EXT_post_depth_coverage</a> 477</li> 478<li value=226><a href="extensions/EXT/EXT_raster_multisample.txt">GL_EXT_raster_multisample</a> 479</li> 480<li value=227><a href="extensions/EXT/EXT_texture_filter_minmax.txt">GL_EXT_texture_filter_minmax</a> 481</li> 482<li value=228><a href="extensions/NV/NV_conservative_raster.txt">GL_NV_conservative_raster</a> 483</li> 484<li value=229><a href="extensions/NV/NV_fragment_coverage_to_color.txt">GL_NV_fragment_coverage_to_color</a> 485</li> 486<li value=230><a href="extensions/NV/NV_fragment_shader_interlock.txt">GL_NV_fragment_shader_interlock</a> 487</li> 488<li value=231><a href="extensions/NV/NV_framebuffer_mixed_samples.txt">GL_NV_framebuffer_mixed_samples</a> 489</li> 490<li value=232><a href="extensions/NV/NV_fill_rectangle.txt">GL_NV_fill_rectangle</a> 491</li> 492<li value=233><a href="extensions/NV/NV_geometry_shader_passthrough.txt">GL_NV_geometry_shader_passthrough</a> 493</li> 494<li value=234><a href="extensions/NV/NV_path_rendering_shared_edge.txt">GL_NV_path_rendering_shared_edge</a> 495</li> 496<li value=235><a href="extensions/NV/NV_sample_locations.txt">GL_NV_sample_locations</a> 497</li> 498<li value=236><a href="extensions/NV/NV_sample_mask_override_coverage.txt">GL_NV_sample_mask_override_coverage</a> 499</li> 500<li value=237><a href="extensions/NV/NV_viewport_array2.txt">GL_NV_viewport_array2</a> 501</li> 502<li value=238><a href="extensions/NV/NV_polygon_mode.txt">GL_NV_polygon_mode</a> 503</li> 504<li value=239><a href="extensions/EXT/EXT_buffer_storage.txt">GL_EXT_buffer_storage</a> 505</li> 506<li value=240><a href="extensions/EXT/EXT_sparse_texture.txt">GL_EXT_sparse_texture</a> 507</li> 508<li value=241><a href="extensions/OVR/OVR_multiview.txt">GL_OVR_multiview</a> 509</li> 510<li value=242><a href="extensions/OVR/OVR_multiview2.txt">GL_OVR_multiview2</a> 511</li> 512<li value=243><a href="extensions/KHR/KHR_no_error.txt">GL_KHR_no_error</a> 513</li> 514<li value=246><a href="extensions/INTEL/INTEL_framebuffer_CMAA.txt">GL_INTEL_framebuffer_CMAA</a> 515</li> 516<li value=247><a href="extensions/EXT/EXT_blend_func_extended.txt">GL_EXT_blend_func_extended</a> 517</li> 518<li value=248><a href="extensions/EXT/EXT_multisample_compatibility.txt">GL_EXT_multisample_compatibility</a> 519</li> 520<li value=249><a href="extensions/KHR/KHR_texture_compression_astc_sliced_3d.txt">GL_KHR_texture_compression_astc_sliced_3d</a> 521</li> 522<li value=250><a href="extensions/OVR/OVR_multiview_multisampled_render_to_texture.txt">GL_OVR_multiview_multisampled_render_to_texture</a> 523</li> 524<li value=251><a href="extensions/IMG/IMG_texture_filter_cubic.txt">GL_IMG_texture_filter_cubic</a> 525</li> 526<li value=252><a href="extensions/EXT/EXT_polygon_offset_clamp.txt">GL_EXT_polygon_offset_clamp</a> 527</li> 528<li value=253><a href="extensions/EXT/EXT_shader_pixel_local_storage2.txt">GL_EXT_shader_pixel_local_storage2</a> 529</li> 530<li value=254><a href="extensions/EXT/EXT_shader_group_vote.txt">GL_EXT_shader_group_vote</a> 531</li> 532<li value=255><a href="extensions/IMG/IMG_framebuffer_downsample.txt">GL_IMG_framebuffer_downsample</a> 533</li> 534<li value=256><a href="extensions/EXT/EXT_protected_textures.txt">GL_EXT_protected_textures</a> 535</li> 536<li value=257><a href="extensions/EXT/EXT_clip_cull_distance.txt">GL_EXT_clip_cull_distance</a> 537</li> 538<li value=258><a href="extensions/NV/NV_viewport_swizzle.txt">GL_NV_viewport_swizzle</a> 539</li> 540<li value=259><a href="extensions/EXT/EXT_sparse_texture2.txt">GL_EXT_sparse_texture2</a> 541</li> 542<li value=260><a href="extensions/NV/NV_gpu_shader5.txt">GL_NV_gpu_shader5</a> 543</li> 544<li value=261><a href="extensions/NV/NV_shader_atomic_fp16_vector.txt">GL_NV_shader_atomic_fp16_vector</a> 545</li> 546<li value=262><a href="extensions/NV/NV_conservative_raster_pre_snap_triangles.txt">GL_NV_conservative_raster_pre_snap_triangles</a> 547</li> 548<li value=263><a href="extensions/EXT/EXT_window_rectangles.txt">GL_EXT_window_rectangles</a> 549</li> 550<li value=264><a href="extensions/EXT/EXT_shader_non_constant_global_initializers.txt">GL_EXT_shader_non_constant_global_initializers</a> 551</li> 552<li value=265><a href="extensions/INTEL/INTEL_conservative_rasterization.txt">GL_INTEL_conservative_rasterization</a> 553</li> 554<li value=266><a href="extensions/NVX/NVX_blend_equation_advanced_multi_draw_buffers.txt">GL_NVX_blend_equation_advanced_multi_draw_buffers</a> 555</li> 556<li value=267><a href="extensions/OES/OES_viewport_array.txt">GL_OES_viewport_array</a> 557</li> 558<li value=268><a href="extensions/EXT/EXT_conservative_depth.txt">GL_EXT_conservative_depth</a> 559</li> 560<li value=269><a href="extensions/EXT/EXT_clear_texture.txt">GL_EXT_clear_texture</a> 561</li> 562<li value=270><a href="extensions/IMG/IMG_bindless_texture.txt">GL_IMG_bindless_texture</a> 563</li> 564<li value=271><a href="extensions/NV/NV_texture_barrier.txt">GL_NV_texture_barrier</a> 565</li> 566<li value=272><a href="extensions/EXT/EXT_draw_transform_feedback.txt">GL_EXT_draw_transform_feedback</a> 567</li> 568<li value=273><a href="extensions/QCOM/QCOM_framebuffer_foveated.txt">GL_QCOM_framebuffer_foveated</a> 569</li> 570<li value=274><a href="extensions/NV/NV_draw_vulkan_image.txt">GL_NV_draw_vulkan_image</a> 571</li> 572<li value=275><a href="extensions/EXT/EXT_multisampled_render_to_texture2.txt">GL_EXT_multisampled_render_to_texture2</a> 573</li> 574<li value=276><a href="extensions/EXT/EXT_texture_compression_astc_decode_mode.txt">GL_EXT_texture_compression_astc_decode_mode</a> 575 576 <br> <a href="extensions/EXT/EXT_texture_compression_astc_decode_mode.txt">GL_EXT_texture_compression_astc_decode_mode_rgb9e5</a> 577</li> 578<li value=277><a href="extensions/QCOM/QCOM_shader_framebuffer_fetch_noncoherent.txt">GL_QCOM_shader_framebuffer_fetch_noncoherent</a> 579</li> 580<li value=278><a href="extensions/EXT/EXT_EGL_image_array.txt">GL_EXT_EGL_image_array</a> 581</li> 582<li value=280><a href="extensions/EXT/EXT_external_objects.txt">GL_EXT_memory_object</a> 583 584 <br> <a href="extensions/EXT/EXT_external_objects.txt">GL_EXT_semaphore</a> 585</li> 586<li value=281><a href="extensions/EXT/EXT_external_objects_fd.txt">GL_EXT_memory_object_fd</a> 587 588 <br> <a href="extensions/EXT/EXT_external_objects_fd.txt">GL_EXT_semaphore_fd</a> 589</li> 590<li value=282><a href="extensions/EXT/EXT_external_objects_win32.txt">GL_EXT_memory_object_win32</a> 591 592 <br> <a href="extensions/EXT/EXT_external_objects_win32.txt">GL_EXT_semaphore_win32</a> 593</li> 594<li value=283><a href="extensions/EXT/EXT_win32_keyed_mutex.txt">GL_EXT_win32_keyed_mutex</a> 595</li> 596<li value=284><a href="extensions/EXT/EXT_external_buffer.txt">GL_EXT_external_buffer</a> 597</li> 598<li value=285><a href="extensions/NV/NV_blend_minmax_factor.txt">GL_NV_blend_minmax_factor</a> 599</li> 600<li value=286><a href="extensions/EXT/EXT_texture_compression_rgtc.txt">GL_EXT_texture_compression_rgtc</a> 601</li> 602<li value=287><a href="extensions/EXT/EXT_texture_compression_bptc.txt">GL_EXT_texture_compression_bptc</a> 603</li> 604<li value=288><a href="extensions/KHR/KHR_parallel_shader_compile.txt">GL_KHR_parallel_shader_compile</a> 605</li> 606<li value=289><a href="extensions/EXT/EXT_texture_compression_s3tc_srgb.txt">GL_EXT_texture_compression_s3tc_srgb</a> 607</li> 608<li value=290><a href="extensions/EXT/EXT_clip_control.txt">GL_EXT_clip_control</a> 609</li> 610<li value=291><a href="extensions/EXT/EXT_texture_mirror_clamp_to_edge.txt">GL_EXT_texture_mirror_clamp_to_edge</a> 611</li> 612<li value=292><a href="extensions/MESA/MESA_tile_raster_order.txt">GL_MESA_tile_raster_order</a> 613</li> 614<li value=293><a href="extensions/QCOM/QCOM_texture_foveated.txt">GL_QCOM_texture_foveated</a> 615</li> 616<li value=294><a href="extensions/MESA/MESA_program_binary_formats.txt">GL_MESA_program_binary_formats</a> 617</li> 618<li value=295><a href="extensions/NV/NV_clip_space_w_scaling.txt">GL_NV_clip_space_w_scaling</a> 619</li> 620<li value=296><a href="extensions/NV/NV_stereo_view_rendering.txt">GL_NV_stereo_view_rendering</a> 621</li> 622<li value=297><a href="extensions/NV/NV_conservative_raster_pre_snap.txt">GL_NV_conservative_raster_pre_snap</a> 623</li> 624<li value=298><a href="extensions/EXT/EXT_EGL_image_external_wrap_modes.txt">GL_EXT_EGL_image_external_wrap_modes</a> 625</li> 626<li value=299><a href="extensions/EXT/EXT_texture_format_sRGB_override.txt">GL_EXT_texture_format_sRGB_override</a> 627</li> 628<li value=300><a href="extensions/INTEL/INTEL_blackhole_render.txt">GL_INTEL_blackhole_render</a> 629</li> 630<li value=301><a href="extensions/EXT/EXT_EGL_image_storage.txt">GL_EXT_EGL_image_storage</a> 631</li> 632<li value=302><a href="extensions/MESA/MESA_framebuffer_flip_y.txt">GL_MESA_framebuffer_flip_y</a> 633</li> 634<li value=303><a href="extensions/AMD/AMD_framebuffer_multisample_advanced.txt">GL_AMD_framebuffer_multisample_advanced</a> 635</li> 636<li value=304><a href="extensions/QCOM/QCOM_shader_framebuffer_fetch_rate.txt">GL_QCOM_shader_framebuffer_fetch_rate</a> 637</li> 638<li value=305><a href="extensions/NV/NV_memory_attachment.txt">GL_NV_memory_attachment</a> 639</li> 640<li value=306><a href="extensions/QCOM/QCOM_texture_foveated_subsampled_layout.txt">GL_QCOM_texture_foveated_subsampled_layout</a> 641</li> 642<li value=307><a href="extensions/QCOM/QCOM_YUV_texture_gather.txt">GL_QCOM_YUV_texture_gather</a> 643</li> 644<li value=308><a href="extensions/NV/NV_compute_shader_derivatives.txt">GL_NV_compute_shader_derivatives</a> 645</li> 646<li value=309><a href="extensions/EXT/EXT_depth_clamp.txt">GL_EXT_depth_clamp</a> 647</li> 648<li value=310><a href="extensions/EXT/EXT_texture_query_lod.txt">GL_EXT_texture_query_lod</a> 649</li> 650<li value=311><a href="extensions/NV/NV_scissor_exclusive.txt">GL_NV_scissor_exclusive</a> 651</li> 652<li value=312><a href="extensions/NV/NV_mesh_shader.txt">GL_NV_mesh_shader</a> 653</li> 654<li value=313><a href="extensions/NV/NV_shader_texture_footprint.txt">GL_NV_shader_texture_footprint</a> 655</li> 656<li value=314><a href="extensions/NV/NV_representative_fragment_test.txt">GL_NV_representative_fragment_test</a> 657</li> 658<li value=315><a href="extensions/NV/NV_shading_rate_image.txt">GL_NV_shading_rate_image</a> 659</li> 660<li value=316><a href="extensions/NV/NV_fragment_shader_barycentric.txt">GL_NV_fragment_shader_barycentric</a> 661</li> 662<li value=317><a href="extensions/EXT/EXT_multiview_timer_query.txt">GL_EXT_multiview_timer_query</a> 663</li> 664<li value=318><a href="extensions/EXT/EXT_multiview_texture_multisample.txt">GL_EXT_multiview_texture_multisample</a> 665</li> 666<li value=319><a href="extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt">GL_EXT_multiview_tessellation_geometry_shader</a> 667</li> 668<li value=320><a href="extensions/EXT/EXT_texture_shadow_lod.txt">GL_EXT_texture_shadow_lod</a> 669</li> 670<li value=321><a href="extensions/KHR/KHR_shader_subgroup.txt">GL_KHR_shader_subgroup</a> 671</li> 672<li value=322><a href="extensions/NV/NV_shader_subgroup_partitioned.txt">GL_NV_shader_subgroup_partitioned</a> 673</li> 674<li value=323><a href="extensions/INTEL/INTEL_shader_integer_functions2.txt">GL_INTEL_shader_integer_functions2</a> 675</li> 676<li value=324><a href="extensions/ARM/ARM_texture_unnormalized_coordinates.txt">GL_ARM_texture_unnormalized_coordinates</a> 677</li> 678<li value=325><a href="extensions/QCOM/QCOM_shading_rate.txt">GL_QCOM_shading_rate</a> 679</li> 680<li value=326><a href="extensions/QCOM/QCOM_motion_estimation.txt">GL_QCOM_motion_estimation</a> 681</li> 682<li value=327><a href="extensions/MESA/MESA_framebuffer_flip_x.txt">GL_MESA_framebuffer_flip_x</a> 683</li> 684<li value=328><a href="extensions/MESA/MESA_framebuffer_swap_xy.txt">GL_MESA_framebuffer_swap_xy</a> 685</li> 686<li value=329><a href="extensions/NV/NV_memory_object_sparse.txt">GL_NV_memory_object_sparse</a> 687</li> 688<li value=330><a href="extensions/NV/NV_timeline_semaphore.txt">GL_NV_timeline_semaphore</a> 689</li> 690<li value=331><a href="extensions/QCOM/QCOM_texture_foveated2.txt">GL_QCOM_texture_foveated2</a> 691</li> 692<li value=332><a href="extensions/NV/NV_primitive_shading_rate.txt">GL_NV_primitive_shading_rate</a> 693</li> 694<li value=333><a href="extensions/QCOM/QCOM_frame_extrapolation.txt">QCOM_frame_extrapolation</a> 695</li> 696</ol> 697