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1<ol>
2<li value=1><a href="extensions/OES/OES_blend_equation_separate.txt">GL_OES_blend_equation_separate</a>
3</li>
4<li value=2><a href="extensions/OES/OES_blend_func_separate.txt">GL_OES_blend_func_separate</a>
5</li>
6<li value=3><a href="extensions/OES/OES_blend_subtract.txt">GL_OES_blend_subtract</a>
7</li>
8<li value=4><a href="extensions/OES/OES_byte_coordinates.txt">GL_OES_byte_coordinates</a>
9</li>
10<li value=5><a href="extensions/OES/OES_compressed_ETC1_RGB8_texture.txt">GL_OES_compressed_ETC1_RGB8_texture</a>
11</li>
12<li value=6><a href="extensions/OES/OES_compressed_paletted_texture.txt">GL_OES_compressed_paletted_texture</a>
13</li>
14<li value=7><a href="extensions/OES/OES_draw_texture.txt">GL_OES_draw_texture</a>
15</li>
16<li value=8><a href="extensions/OES/OES_extended_matrix_palette.txt">GL_OES_extended_matrix_palette</a>
17</li>
18<li value=9><a href="extensions/OES/OES_fixed_point.txt">GL_OES_fixed_point</a>
19</li>
20<li value=10><a href="extensions/OES/OES_framebuffer_object.txt">GL_OES_framebuffer_object</a>
21</li>
22<li value=11><a href="extensions/OES/OES_matrix_get.txt">GL_OES_matrix_get</a>
23</li>
24<li value=12><a href="extensions/OES/OES_matrix_palette.txt">GL_OES_matrix_palette</a>
25</li>
26<li value=14><a href="extensions/OES/OES_point_size_array.txt">GL_OES_point_size_array</a>
27</li>
28<li value=15><a href="extensions/OES/OES_point_sprite.txt">GL_OES_point_sprite</a>
29</li>
30<li value=16><a href="extensions/OES/OES_query_matrix.txt">GL_OES_query_matrix</a>
31</li>
32<li value=17><a href="extensions/OES/OES_read_format.txt">GL_OES_read_format</a>
33</li>
34<li value=18><a href="extensions/OES/OES_single_precision.txt">GL_OES_single_precision</a>
35</li>
36<li value=19><a href="extensions/OES/OES_stencil_wrap.txt">GL_OES_stencil_wrap</a>
37</li>
38<li value=20><a href="extensions/OES/OES_texture_cube_map.txt">GL_OES_texture_cube_map</a>
39</li>
40<li value=21><a href="extensions/OES/OES_texture_env_crossbar.txt">GL_OES_texture_env_crossbar</a>
41</li>
42<li value=22><a href="extensions/OES/OES_texture_mirrored_repeat.txt">GL_OES_texture_mirrored_repeat</a>
43</li>
44<li value=23><a href="extensions/OES/OES_EGL_image.txt">GL_OES_EGL_image</a>
45</li>
46<li value=24><a href="extensions/OES/OES_depth24.txt">GL_OES_depth24</a>
47</li>
48<li value=25><a href="extensions/OES/OES_depth32.txt">GL_OES_depth32</a>
49</li>
50<li value=26><a href="extensions/OES/OES_element_index_uint.txt">GL_OES_element_index_uint</a>
51</li>
52<li value=27><a href="extensions/OES/OES_fbo_render_mipmap.txt">GL_OES_fbo_render_mipmap</a>
53</li>
54<li value=28><a href="extensions/OES/OES_fragment_precision_high.txt">GL_OES_fragment_precision_high</a>
55</li>
56<li value=29><a href="extensions/OES/OES_mapbuffer.txt">GL_OES_mapbuffer</a>
57</li>
58<li value=30><a href="extensions/OES/OES_rgb8_rgba8.txt">GL_OES_rgb8_rgba8</a>
59</li>
60<li value=31><a href="extensions/OES/OES_stencil1.txt">GL_OES_stencil1</a>
61</li>
62<li value=32><a href="extensions/OES/OES_stencil4.txt">GL_OES_stencil4</a>
63</li>
64<li value=33><a href="extensions/OES/OES_stencil8.txt">GL_OES_stencil8</a>
65</li>
66<li value=34><a href="extensions/OES/OES_texture_3D.txt">GL_OES_texture_3D</a>
67</li>
68<li value=35><a href="extensions/OES/OES_texture_float_linear.txt">GL_OES_texture_float_linear</a>
69
70    <br> <a href="extensions/OES/OES_texture_float_linear.txt">GL_OES_texture_half_float_linear</a>
71</li>
72<li value=36><a href="extensions/OES/OES_texture_float.txt">GL_OES_texture_float</a>
73
74    <br> <a href="extensions/OES/OES_texture_float.txt">GL_OES_texture_half_float</a>
75</li>
76<li value=37><a href="extensions/OES/OES_texture_npot.txt">GL_OES_texture_npot</a>
77</li>
78<li value=38><a href="extensions/OES/OES_vertex_half_float.txt">GL_OES_vertex_half_float</a>
79</li>
80<li value=39><a href="extensions/AMD/AMD_compressed_3DC_texture.txt">GL_AMD_compressed_3DC_texture</a>
81</li>
82<li value=40><a href="extensions/AMD/AMD_compressed_ATC_texture.txt">GL_AMD_compressed_ATC_texture</a>
83</li>
84<li value=41><a href="extensions/EXT/EXT_texture_filter_anisotropic.txt">GL_EXT_texture_filter_anisotropic</a>
85</li>
86<li value=42><a href="extensions/EXT/EXT_texture_type_2_10_10_10_REV.txt">GL_EXT_texture_type_2_10_10_10_REV</a>
87</li>
88<li value=43><a href="extensions/OES/OES_depth_texture.txt">GL_OES_depth_texture</a>
89</li>
90<li value=44><a href="extensions/OES/OES_packed_depth_stencil.txt">GL_OES_packed_depth_stencil</a>
91</li>
92<li value=45><a href="extensions/OES/OES_standard_derivatives.txt">GL_OES_standard_derivatives</a>
93</li>
94<li value=46><a href="extensions/OES/OES_vertex_type_10_10_10_2.txt">GL_OES_vertex_type_10_10_10_2</a>
95</li>
96<li value=47><a href="extensions/OES/OES_get_program_binary.txt">GL_OES_get_program_binary</a>
97</li>
98<li value=48><a href="extensions/AMD/AMD_program_binary_Z400.txt">GL_AMD_program_binary_Z400</a>
99</li>
100<li value=49><a href="extensions/EXT/EXT_texture_compression_dxt1.txt">GL_EXT_texture_compression_dxt1</a>
101</li>
102<li value=50><a href="extensions/AMD/AMD_performance_monitor.txt">GL_AMD_performance_monitor</a>
103</li>
104<li value=51><a href="extensions/EXT/EXT_texture_format_BGRA8888.txt">GL_EXT_texture_format_BGRA8888</a>
105</li>
106<li value=52><a href="extensions/NV/NV_fence.txt">GL_NV_fence</a>
107</li>
108<li value=53><a href="extensions/IMG/IMG_read_format.txt">GL_IMG_read_format</a>
109</li>
110<li value=54><a href="extensions/IMG/IMG_texture_compression_pvrtc.txt">GL_IMG_texture_compression_pvrtc</a>
111</li>
112<li value=55><a href="extensions/QCOM/QCOM_driver_control.txt">GL_QCOM_driver_control</a>
113</li>
114<li value=56><a href="extensions/QCOM/QCOM_performance_monitor_global_mode.txt">GL_QCOM_performance_monitor_global_mode</a>
115</li>
116<li value=57><a href="extensions/IMG/IMG_user_clip_plane.txt">GL_IMG_user_clip_plane</a>
117</li>
118<li value=58><a href="extensions/IMG/IMG_texture_env_enhanced_fixed_function.txt">GL_IMG_texture_env_enhanced_fixed_function</a>
119</li>
120<li value=59><a href="extensions/APPLE/APPLE_texture_2D_limited_npot.txt">GL_APPLE_texture_2D_limited_npot</a>
121</li>
122<li value=60><a href="extensions/EXT/EXT_texture_lod_bias.txt">GL_EXT_texture_lod_bias</a>
123</li>
124<li value=61><a href="extensions/QCOM/QCOM_writeonly_rendering.txt">GL_QCOM_writeonly_rendering</a>
125</li>
126<li value=62><a href="extensions/QCOM/QCOM_extended_get.txt">GL_QCOM_extended_get</a>
127</li>
128<li value=63><a href="extensions/QCOM/QCOM_extended_get2.txt">GL_QCOM_extended_get2</a>
129</li>
130<li value=64><a href="extensions/EXT/EXT_discard_framebuffer.txt">GL_EXT_discard_framebuffer</a>
131</li>
132<li value=65><a href="extensions/EXT/EXT_blend_minmax.txt">GL_EXT_blend_minmax</a>
133</li>
134<li value=66><a href="extensions/EXT/EXT_read_format_bgra.txt">GL_EXT_read_format_bgra</a>
135</li>
136<li value=67><a href="extensions/IMG/IMG_program_binary.txt">GL_IMG_program_binary</a>
137</li>
138<li value=68><a href="extensions/IMG/IMG_shader_binary.txt">GL_IMG_shader_binary</a>
139</li>
140<li value=69><a href="extensions/EXT/EXT_multi_draw_arrays.txt">GL_EXT_multi_draw_arrays</a>
141
142    <br> <a href="extensions/EXT/EXT_multi_draw_arrays.txt">GL_SUN_multi_draw_arrays</a>
143</li>
144<li value=70><a href="extensions/QCOM/QCOM_tiled_rendering.txt">GL_QCOM_tiled_rendering</a>
145</li>
146<li value=71><a href="extensions/OES/OES_vertex_array_object.txt">GL_OES_vertex_array_object</a>
147</li>
148<li value=72><a href="../EGL/extensions/NV/EGL_NV_coverage_sample.txt">GL_NV_coverage_sample</a>
149</li>
150<li value=73><a href="../EGL/extensions/NV/EGL_NV_depth_nonlinear.txt">GL_NV_depth_nonlinear</a>
151</li>
152<li value=74><a href="extensions/IMG/IMG_multisampled_render_to_texture.txt">GL_IMG_multisampled_render_to_texture</a>
153</li>
154<li value=75><a href="../EGL/extensions/KHR/EGL_KHR_fence_sync.txt">GL_OES_EGL_sync</a>
155</li>
156<li value=76><a href="extensions/APPLE/APPLE_rgb_422.txt">GL_APPLE_rgb_422</a>
157</li>
158<li value=77><a href="extensions/EXT/EXT_shader_texture_lod.txt">GL_EXT_shader_texture_lod</a>
159</li>
160<li value=78><a href="extensions/APPLE/APPLE_framebuffer_multisample.txt">GL_APPLE_framebuffer_multisample</a>
161</li>
162<li value=79><a href="extensions/APPLE/APPLE_texture_format_BGRA8888.txt">GL_APPLE_texture_format_BGRA8888</a>
163</li>
164<li value=80><a href="extensions/APPLE/APPLE_texture_max_level.txt">GL_APPLE_texture_max_level</a>
165</li>
166<li value=81><a href="extensions/ARM/ARM_mali_shader_binary.txt">GL_ARM_mali_shader_binary</a>
167</li>
168<li value=82><a href="extensions/ARM/ARM_rgba8.txt">GL_ARM_rgba8</a>
169</li>
170<li value=83><a href="extensions/ANGLE/ANGLE_framebuffer_blit.txt">GL_ANGLE_framebuffer_blit</a>
171</li>
172<li value=84><a href="extensions/ANGLE/ANGLE_framebuffer_multisample.txt">GL_ANGLE_framebuffer_multisample</a>
173</li>
174<li value=85><a href="extensions/VIV/VIV_shader_binary.txt">GL_VIV_shader_binary</a>
175</li>
176<li value=86><a href="extensions/EXT/EXT_frag_depth.txt">GL_EXT_frag_depth</a>
177</li>
178<li value=87><a href="extensions/OES/OES_EGL_image_external.txt">GL_OES_EGL_image_external</a>
179</li>
180<li value=88><a href="extensions/DMP/DMP_shader_binary.txt">GL_DMP_shader_binary</a>
181</li>
182<li value=89><a href="extensions/QCOM/QCOM_alpha_test.txt">GL_QCOM_alpha_test</a>
183</li>
184<li value=90><a href="extensions/EXT/EXT_unpack_subimage.txt">GL_EXT_unpack_subimage</a>
185</li>
186<li value=91><a href="extensions/NV/NV_draw_buffers.txt">GL_NV_draw_buffers</a>
187</li>
188<li value=92><a href="extensions/NV/NV_fbo_color_attachments.txt">GL_NV_fbo_color_attachments</a>
189</li>
190<li value=93><a href="extensions/NV/NV_read_buffer.txt">GL_NV_read_buffer</a>
191</li>
192<li value=94><a href="extensions/NV/NV_read_depth_stencil.txt">GL_NV_read_depth_stencil</a>
193</li>
194<li value=95><a href="extensions/NV/NV_texture_compression_s3tc_update.txt">GL_NV_texture_compression_s3tc_update</a>
195</li>
196<li value=96><a href="extensions/NV/NV_texture_npot_2D_mipmap.txt">GL_NV_texture_npot_2D_mipmap</a>
197</li>
198<li value=97><a href="extensions/EXT/EXT_color_buffer_half_float.txt">GL_EXT_color_buffer_half_float</a>
199</li>
200<li value=98><a href="extensions/EXT/EXT_debug_label.txt">GL_EXT_debug_label</a>
201</li>
202<li value=99><a href="extensions/EXT/EXT_debug_marker.txt">GL_EXT_debug_marker</a>
203</li>
204<li value=100><a href="extensions/EXT/EXT_occlusion_query_boolean.txt">GL_EXT_occlusion_query_boolean</a>
205</li>
206<li value=101><a href="extensions/EXT/EXT_separate_shader_objects.gles.txt">GL_EXT_separate_shader_objects</a>
207</li>
208<li value=102><a href="extensions/EXT/EXT_shadow_samplers.txt">GL_EXT_shadow_samplers</a>
209</li>
210<li value=103><a href="extensions/EXT/EXT_texture_rg.txt">GL_EXT_texture_rg</a>
211</li>
212<li value=104><a href="extensions/NV/NV_EGL_stream_consumer_external.txt">GL_NV_EGL_stream_consumer_external</a>
213</li>
214<li value=105><a href="extensions/EXT/EXT_sRGB.txt">GL_EXT_sRGB</a>
215</li>
216<li value=106><a href="extensions/EXT/EXT_multisampled_render_to_texture.txt">GL_EXT_multisampled_render_to_texture</a>
217</li>
218<li value=107><a href="extensions/EXT/EXT_robustness.txt">GL_EXT_robustness</a>
219</li>
220<li value=108><a href="extensions/EXT/EXT_texture_storage.txt">GL_EXT_texture_storage</a>
221</li>
222<li value=109><a href="extensions/ANGLE/ANGLE_instanced_arrays.txt">GL_ANGLE_instanced_arrays</a>
223</li>
224<li value=110><a href="extensions/ANGLE/ANGLE_pack_reverse_row_order.txt">GL_ANGLE_pack_reverse_row_order</a>
225</li>
226<li value=111><a href="extensions/ANGLE/ANGLE_texture_compression_dxt.txt">GL_ANGLE_texture_compression_dxt3</a>
227
228    <br> <a href="extensions/ANGLE/ANGLE_texture_compression_dxt.txt">GL_ANGLE_texture_compression_dxt1</a>
229
230    <br> <a href="extensions/ANGLE/ANGLE_texture_compression_dxt.txt">GL_ANGLE_texture_compression_dxt5</a>
231</li>
232<li value=112><a href="extensions/ANGLE/ANGLE_texture_usage.txt">GL_ANGLE_texture_usage</a>
233</li>
234<li value=113><a href="extensions/ANGLE/ANGLE_translated_shader_source.txt">GL_ANGLE_translated_shader_source</a>
235</li>
236<li value=114><a href="extensions/FJ/FJ_shader_binary_GCCSO.txt">GL_FJ_shader_binary_GCCSO</a>
237</li>
238<li value=115><a href="extensions/OES/OES_required_internalformat.txt">GL_OES_required_internalformat</a>
239</li>
240<li value=116><a href="extensions/OES/OES_surfaceless_context.txt">GL_OES_surfaceless_context</a>
241</li>
242<li value=117><a href="extensions/KHR/KHR_texture_compression_astc_hdr.txt">GL_KHR_texture_compression_astc_hdr</a>
243
244    <br> <a href="extensions/KHR/KHR_texture_compression_astc_hdr.txt">GL_KHR_texture_compression_astc_ldr</a>
245</li>
246<li value=118><a href="extensions/KHR/KHR_debug.txt">GL_KHR_debug</a>
247</li>
248<li value=119><a href="extensions/QCOM/QCOM_binning_control.txt">GL_QCOM_binning_control</a>
249</li>
250<li value=120><a href="extensions/ARM/ARM_mali_program_binary.txt">GL_ARM_mali_program_binary</a>
251</li>
252<li value=121><a href="extensions/EXT/EXT_map_buffer_range.txt">GL_EXT_map_buffer_range</a>
253</li>
254<li value=122><a href="extensions/EXT/EXT_shader_framebuffer_fetch.txt">GL_EXT_shader_framebuffer_fetch</a>
255
256    <br> <a href="extensions/EXT/EXT_shader_framebuffer_fetch.txt">GL_EXT_shader_framebuffer_fetch_non_coherent</a>
257</li>
258<li value=123><a href="extensions/APPLE/APPLE_copy_texture_levels.txt">GL_APPLE_copy_texture_levels</a>
259</li>
260<li value=124><a href="extensions/APPLE/APPLE_sync.txt">GL_APPLE_sync</a>
261</li>
262<li value=125><a href="extensions/EXT/EXT_multiview_draw_buffers.txt">GL_EXT_multiview_draw_buffers</a>
263</li>
264<li value=126><a href="extensions/NV/NV_draw_texture.txt">GL_NV_draw_texture</a>
265</li>
266<li value=127><a href="extensions/NV/NV_packed_float.txt">GL_NV_packed_float</a>
267</li>
268<li value=128><a href="extensions/NV/NV_texture_compression_s3tc.txt">GL_NV_texture_compression_s3tc</a>
269</li>
270<li value=129><a href="extensions/NV/NV_3dvision_settings.txt">GL_NV_3dvision_settings</a>
271</li>
272<li value=130><a href="extensions/NV/NV_texture_compression_latc.txt">GL_NV_texture_compression_latc</a>
273</li>
274<li value=131><a href="extensions/NV/NV_platform_binary.txt">GL_NV_platform_binary</a>
275</li>
276<li value=132><a href="extensions/NV/NV_pack_subimage.txt">GL_NV_pack_subimage</a>
277</li>
278<li value=133><a href="extensions/NV/NV_texture_array.txt">GL_NV_texture_array</a>
279</li>
280<li value=134><a href="extensions/NV/NV_pixel_buffer_object.txt">GL_NV_pixel_buffer_object</a>
281</li>
282<li value=135><a href="extensions/NV/NV_bgr.txt">GL_NV_bgr</a>
283</li>
284<li value=136><a href="extensions/OES/OES_depth_texture_cube_map.txt">GL_OES_depth_texture_cube_map</a>
285</li>
286<li value=137><a href="extensions/EXT/EXT_color_buffer_float.txt">GL_EXT_color_buffer_float</a>
287</li>
288<li value=138><a href="extensions/ANGLE/ANGLE_depth_texture.txt">GL_ANGLE_depth_texture</a>
289</li>
290<li value=139><a href="extensions/ANGLE/ANGLE_program_binary.txt">GL_ANGLE_program_binary</a>
291</li>
292<li value=140><a href="extensions/IMG/IMG_texture_compression_pvrtc2.txt">GL_IMG_texture_compression_pvrtc2</a>
293</li>
294<li value=141><a href="extensions/NV/NV_draw_instanced.txt">GL_NV_draw_instanced</a>
295</li>
296<li value=142><a href="extensions/NV/NV_framebuffer_blit.txt">GL_NV_framebuffer_blit</a>
297</li>
298<li value=143><a href="extensions/NV/NV_framebuffer_multisample.txt">GL_NV_framebuffer_multisample</a>
299</li>
300<li value=144><a href="extensions/NV/NV_generate_mipmap_sRGB.txt">GL_NV_generate_mipmap_sRGB</a>
301</li>
302<li value=145><a href="extensions/NV/NV_instanced_arrays.txt">GL_NV_instanced_arrays</a>
303</li>
304<li value=146><a href="extensions/NV/NV_shadow_samplers_array.txt">GL_NV_shadow_samplers_array</a>
305</li>
306<li value=147><a href="extensions/NV/NV_shadow_samplers_cube.txt">GL_NV_shadow_samplers_cube</a>
307</li>
308<li value=148><a href="extensions/NV/NV_sRGB_formats.txt">GL_NV_sRGB_formats</a>
309</li>
310<li value=149><a href="extensions/NV/NV_texture_border_clamp.txt">GL_NV_texture_border_clamp</a>
311</li>
312<li value=150><a href="extensions/EXT/EXT_disjoint_timer_query.txt">GL_EXT_disjoint_timer_query</a>
313</li>
314<li value=151><a href="extensions/EXT/EXT_draw_buffers.txt">GL_EXT_draw_buffers</a>
315</li>
316<li value=152><a href="extensions/EXT/EXT_texture_sRGB_decode.txt">GL_EXT_texture_sRGB_decode</a>
317</li>
318<li value=153><a href="extensions/EXT/EXT_sRGB_write_control.txt">GL_EXT_sRGB_write_control</a>
319</li>
320<li value=154><a href="extensions/EXT/EXT_texture_compression_s3tc.txt">GL_EXT_texture_compression_s3tc</a>
321</li>
322<li value=155><a href="extensions/EXT/EXT_pvrtc_sRGB.txt">GL_EXT_pvrtc_sRGB</a>
323</li>
324<li value=156><a href="extensions/EXT/EXT_instanced_arrays.txt">GL_EXT_instanced_arrays</a>
325</li>
326<li value=157><a href="extensions/EXT/EXT_draw_instanced.txt">GL_EXT_draw_instanced</a>
327</li>
328<li value=158><a href="extensions/NV/NV_copy_buffer.txt">GL_NV_copy_buffer</a>
329</li>
330<li value=159><a href="extensions/NV/NV_explicit_attrib_location.txt">GL_NV_explicit_attrib_location</a>
331</li>
332<li value=160><a href="extensions/NV/NV_non_square_matrices.txt">GL_NV_non_square_matrices</a>
333</li>
334<li value=161><a href="extensions/EXT/EXT_shader_integer_mix.txt">GL_EXT_shader_integer_mix</a>
335</li>
336<li value=162><a href="extensions/OES/OES_texture_compression_astc.txt">GL_OES_texture_compression_astc</a>
337</li>
338<li value=163><a href="extensions/NV/NV_blend_equation_advanced.txt">GL_NV_blend_equation_advanced</a>
339
340    <br> <a href="extensions/NV/NV_blend_equation_advanced.txt">GL_NV_blend_equation_advanced_coherent</a>
341</li>
342<li value=164><a href="extensions/INTEL/INTEL_performance_query.txt">GL_INTEL_performance_query</a>
343</li>
344<li value=165><a href="extensions/ARM/ARM_shader_framebuffer_fetch.txt">GL_ARM_shader_framebuffer_fetch</a>
345</li>
346<li value=166><a href="extensions/ARM/ARM_shader_framebuffer_fetch_depth_stencil.txt">GL_ARM_shader_framebuffer_fetch_depth_stencil</a>
347</li>
348<li value=167><a href="extensions/EXT/EXT_shader_pixel_local_storage.txt">GL_EXT_shader_pixel_local_storage</a>
349</li>
350<li value=168><a href="extensions/KHR/KHR_blend_equation_advanced.txt">GL_KHR_blend_equation_advanced</a>
351
352    <br> <a href="extensions/KHR/KHR_blend_equation_advanced.txt">GL_KHR_blend_equation_advanced_coherent</a>
353</li>
354<li value=169><a href="extensions/OES/OES_sample_shading.txt">GL_OES_sample_shading</a>
355</li>
356<li value=170><a href="extensions/OES/OES_sample_variables.txt">GL_OES_sample_variables</a>
357</li>
358<li value=171><a href="extensions/OES/OES_shader_image_atomic.txt">GL_OES_shader_image_atomic</a>
359</li>
360<li value=172><a href="extensions/OES/OES_shader_multisample_interpolation.txt">GL_OES_shader_multisample_interpolation</a>
361</li>
362<li value=173><a href="extensions/OES/OES_texture_stencil8.txt">GL_OES_texture_stencil8</a>
363</li>
364<li value=174><a href="extensions/OES/OES_texture_storage_multisample_2d_array.txt">GL_OES_texture_storage_multisample_2d_array</a>
365</li>
366<li value=175><a href="extensions/EXT/EXT_copy_image.txt">GL_EXT_copy_image</a>
367</li>
368<li value=176><a href="extensions/EXT/EXT_draw_buffers_indexed.txt">GL_EXT_draw_buffers_indexed</a>
369</li>
370<li value=177><a href="extensions/EXT/EXT_geometry_shader.txt">GL_EXT_geometry_shader</a>
371
372    <br> <a href="extensions/EXT/EXT_geometry_shader.txt">GL_EXT_geometry_point_size</a>
373</li>
374<li value=178><a href="extensions/EXT/EXT_gpu_shader5.txt">GL_EXT_gpu_shader5</a>
375</li>
376<li value=179><a href="extensions/EXT/EXT_shader_implicit_conversions.txt">GL_EXT_shader_implicit_conversions</a>
377</li>
378<li value=180><a href="extensions/EXT/EXT_shader_io_blocks.txt">GL_EXT_shader_io_blocks</a>
379</li>
380<li value=181><a href="extensions/EXT/EXT_tessellation_shader.txt">GL_EXT_tessellation_shader</a>
381
382    <br> <a href="extensions/EXT/EXT_tessellation_shader.txt">GL_EXT_tessellation_point_size</a>
383</li>
384<li value=182><a href="extensions/EXT/EXT_texture_border_clamp.txt">GL_EXT_texture_border_clamp</a>
385</li>
386<li value=183><a href="extensions/EXT/EXT_texture_buffer.txt">GL_EXT_texture_buffer</a>
387</li>
388<li value=184><a href="extensions/EXT/EXT_texture_cube_map_array.txt">GL_EXT_texture_cube_map_array</a>
389</li>
390<li value=185><a href="extensions/EXT/EXT_texture_view.txt">GL_EXT_texture_view</a>
391</li>
392<li value=186><a href="extensions/EXT/EXT_primitive_bounding_box.txt">GL_EXT_primitive_bounding_box</a>
393</li>
394<li value=187><a href="extensions/ANDROID/ANDROID_extension_pack_es31a.txt">GL_ANDROID_extension_pack_es31a</a>
395</li>
396<li value=188><a href="extensions/EXT/EXT_compressed_ETC1_RGB8_sub_texture.txt">GL_EXT_compressed_ETC1_RGB8_sub_texture</a>
397</li>
398<li value=189><a href="extensions/KHR/KHR_robust_buffer_access_behavior.txt">GL_KHR_robust_buffer_access_behavior</a>
399</li>
400<li value=190><a href="extensions/KHR/KHR_robustness.txt">GL_KHR_robustness</a>
401</li>
402<li value=191><a href="extensions/KHR/KHR_context_flush_control.txt">GL_KHR_context_flush_control</a>
403
404    <br> <a href="extensions/KHR/KHR_context_flush_control.txt">GLX_ARB_context_flush_control</a>
405
406    <br> <a href="extensions/KHR/KHR_context_flush_control.txt">WGL_ARB_context_flush_control</a>
407</li>
408<li value=192><a href="extensions/DMP/DMP_program_binary.txt">GL_DMP_program_binary</a>
409</li>
410<li value=193><a href="extensions/APPLE/APPLE_clip_distance.txt">GL_APPLE_clip_distance</a>
411</li>
412<li value=194><a href="extensions/APPLE/APPLE_color_buffer_packed_float.txt">GL_APPLE_color_buffer_packed_float</a>
413</li>
414<li value=195><a href="extensions/APPLE/APPLE_texture_packed_float.txt">GL_APPLE_texture_packed_float</a>
415</li>
416<li value=196><a href="extensions/NV/NV_internalformat_sample_query.txt">GL_NV_internalformat_sample_query</a>
417</li>
418<li value=197><a href="extensions/NV/NV_bindless_texture.txt">GL_NV_bindless_texture</a>
419</li>
420<li value=198><a href="extensions/NV/NV_conditional_render.txt">GL_NV_conditional_render</a>
421</li>
422<li value=199><a href="extensions/NV/NV_path_rendering.txt">GL_NV_path_rendering</a>
423</li>
424<li value=200><a href="extensions/NV/NV_image_formats.txt">GL_NV_image_formats</a>
425</li>
426<li value=201><a href="extensions/NV/NV_shader_noperspective_interpolation.txt">GL_NV_shader_noperspective_interpolation</a>
427</li>
428<li value=202><a href="extensions/NV/NV_viewport_array.txt">GL_NV_viewport_array</a>
429</li>
430<li value=203><a href="extensions/EXT/EXT_base_instance.txt">GL_EXT_base_instance</a>
431</li>
432<li value=204><a href="extensions/EXT/EXT_draw_elements_base_vertex.txt">GL_EXT_draw_elements_base_vertex</a>
433</li>
434<li value=205><a href="extensions/EXT/EXT_multi_draw_indirect.txt">GL_EXT_multi_draw_indirect</a>
435</li>
436<li value=206><a href="extensions/EXT/EXT_render_snorm.txt">GL_EXT_render_snorm</a>
437</li>
438<li value=207><a href="extensions/EXT/EXT_texture_norm16.txt">GL_EXT_texture_norm16</a>
439</li>
440<li value=208><a href="extensions/OES/OES_copy_image.txt">GL_OES_copy_image</a>
441</li>
442<li value=209><a href="extensions/OES/OES_draw_buffers_indexed.txt">GL_OES_draw_buffers_indexed</a>
443</li>
444<li value=210><a href="extensions/OES/OES_geometry_shader.txt">GL_OES_geometry_shader</a>
445</li>
446<li value=211><a href="extensions/OES/OES_gpu_shader5.txt">GL_OES_gpu_shader5</a>
447</li>
448<li value=212><a href="extensions/OES/OES_primitive_bounding_box.txt">GL_OES_primitive_bounding_box</a>
449</li>
450<li value=213><a href="extensions/OES/OES_shader_io_blocks.txt">GL_OES_shader_io_blocks</a>
451</li>
452<li value=214><a href="extensions/OES/OES_tessellation_shader.txt">GL_OES_tessellation_shader</a>
453
454    <br> <a href="extensions/OES/OES_tessellation_shader.txt">GL_OES_tessellation_point_size</a>
455</li>
456<li value=215><a href="extensions/OES/OES_texture_border_clamp.txt">GL_OES_texture_border_clamp</a>
457</li>
458<li value=216><a href="extensions/OES/OES_texture_buffer.txt">GL_OES_texture_buffer</a>
459</li>
460<li value=217><a href="extensions/OES/OES_texture_cube_map_array.txt">GL_OES_texture_cube_map_array</a>
461</li>
462<li value=218><a href="extensions/OES/OES_texture_view.txt">GL_OES_texture_view</a>
463</li>
464<li value=219><a href="extensions/OES/OES_draw_elements_base_vertex.txt">GL_OES_draw_elements_base_vertex</a>
465</li>
466<li value=220><a href="extensions/OES/OES_EGL_image_external_essl3.txt">GL_OES_EGL_image_external_essl3</a>
467</li>
468<li value=221><a href="extensions/EXT/EXT_texture_sRGB_R8.txt">GL_EXT_texture_sRGB_R8</a>
469</li>
470<li value=222><a href="extensions/EXT/EXT_YUV_target.txt">GL_EXT_YUV_target</a>
471</li>
472<li value=223><a href="extensions/EXT/EXT_texture_sRGB_RG8.txt">GL_EXT_texture_sRGB_RG8</a>
473</li>
474<li value=224><a href="extensions/EXT/EXT_float_blend.txt">GL_EXT_float_blend</a>
475</li>
476<li value=225><a href="extensions/EXT/EXT_post_depth_coverage.txt">GL_EXT_post_depth_coverage</a>
477</li>
478<li value=226><a href="extensions/EXT/EXT_raster_multisample.txt">GL_EXT_raster_multisample</a>
479</li>
480<li value=227><a href="extensions/EXT/EXT_texture_filter_minmax.txt">GL_EXT_texture_filter_minmax</a>
481</li>
482<li value=228><a href="extensions/NV/NV_conservative_raster.txt">GL_NV_conservative_raster</a>
483</li>
484<li value=229><a href="extensions/NV/NV_fragment_coverage_to_color.txt">GL_NV_fragment_coverage_to_color</a>
485</li>
486<li value=230><a href="extensions/NV/NV_fragment_shader_interlock.txt">GL_NV_fragment_shader_interlock</a>
487</li>
488<li value=231><a href="extensions/NV/NV_framebuffer_mixed_samples.txt">GL_NV_framebuffer_mixed_samples</a>
489</li>
490<li value=232><a href="extensions/NV/NV_fill_rectangle.txt">GL_NV_fill_rectangle</a>
491</li>
492<li value=233><a href="extensions/NV/NV_geometry_shader_passthrough.txt">GL_NV_geometry_shader_passthrough</a>
493</li>
494<li value=234><a href="extensions/NV/NV_path_rendering_shared_edge.txt">GL_NV_path_rendering_shared_edge</a>
495</li>
496<li value=235><a href="extensions/NV/NV_sample_locations.txt">GL_NV_sample_locations</a>
497</li>
498<li value=236><a href="extensions/NV/NV_sample_mask_override_coverage.txt">GL_NV_sample_mask_override_coverage</a>
499</li>
500<li value=237><a href="extensions/NV/NV_viewport_array2.txt">GL_NV_viewport_array2</a>
501</li>
502<li value=238><a href="extensions/NV/NV_polygon_mode.txt">GL_NV_polygon_mode</a>
503</li>
504<li value=239><a href="extensions/EXT/EXT_buffer_storage.txt">GL_EXT_buffer_storage</a>
505</li>
506<li value=240><a href="extensions/EXT/EXT_sparse_texture.txt">GL_EXT_sparse_texture</a>
507</li>
508<li value=241><a href="extensions/OVR/OVR_multiview.txt">GL_OVR_multiview</a>
509</li>
510<li value=242><a href="extensions/OVR/OVR_multiview2.txt">GL_OVR_multiview2</a>
511</li>
512<li value=243><a href="extensions/KHR/KHR_no_error.txt">GL_KHR_no_error</a>
513</li>
514<li value=246><a href="extensions/INTEL/INTEL_framebuffer_CMAA.txt">GL_INTEL_framebuffer_CMAA</a>
515</li>
516<li value=247><a href="extensions/EXT/EXT_blend_func_extended.txt">GL_EXT_blend_func_extended</a>
517</li>
518<li value=248><a href="extensions/EXT/EXT_multisample_compatibility.txt">GL_EXT_multisample_compatibility</a>
519</li>
520<li value=249><a href="extensions/KHR/KHR_texture_compression_astc_sliced_3d.txt">GL_KHR_texture_compression_astc_sliced_3d</a>
521</li>
522<li value=250><a href="extensions/OVR/OVR_multiview_multisampled_render_to_texture.txt">GL_OVR_multiview_multisampled_render_to_texture</a>
523</li>
524<li value=251><a href="extensions/IMG/IMG_texture_filter_cubic.txt">GL_IMG_texture_filter_cubic</a>
525</li>
526<li value=252><a href="extensions/EXT/EXT_polygon_offset_clamp.txt">GL_EXT_polygon_offset_clamp</a>
527</li>
528<li value=253><a href="extensions/EXT/EXT_shader_pixel_local_storage2.txt">GL_EXT_shader_pixel_local_storage2</a>
529</li>
530<li value=254><a href="extensions/EXT/EXT_shader_group_vote.txt">GL_EXT_shader_group_vote</a>
531</li>
532<li value=255><a href="extensions/IMG/IMG_framebuffer_downsample.txt">GL_IMG_framebuffer_downsample</a>
533</li>
534<li value=256><a href="extensions/EXT/EXT_protected_textures.txt">GL_EXT_protected_textures</a>
535</li>
536<li value=257><a href="extensions/EXT/EXT_clip_cull_distance.txt">GL_EXT_clip_cull_distance</a>
537</li>
538<li value=258><a href="extensions/NV/NV_viewport_swizzle.txt">GL_NV_viewport_swizzle</a>
539</li>
540<li value=259><a href="extensions/EXT/EXT_sparse_texture2.txt">GL_EXT_sparse_texture2</a>
541</li>
542<li value=260><a href="extensions/NV/NV_gpu_shader5.txt">GL_NV_gpu_shader5</a>
543</li>
544<li value=261><a href="extensions/NV/NV_shader_atomic_fp16_vector.txt">GL_NV_shader_atomic_fp16_vector</a>
545</li>
546<li value=262><a href="extensions/NV/NV_conservative_raster_pre_snap_triangles.txt">GL_NV_conservative_raster_pre_snap_triangles</a>
547</li>
548<li value=263><a href="extensions/EXT/EXT_window_rectangles.txt">GL_EXT_window_rectangles</a>
549</li>
550<li value=264><a href="extensions/EXT/EXT_shader_non_constant_global_initializers.txt">GL_EXT_shader_non_constant_global_initializers</a>
551</li>
552<li value=265><a href="extensions/INTEL/INTEL_conservative_rasterization.txt">GL_INTEL_conservative_rasterization</a>
553</li>
554<li value=266><a href="extensions/NVX/NVX_blend_equation_advanced_multi_draw_buffers.txt">GL_NVX_blend_equation_advanced_multi_draw_buffers</a>
555</li>
556<li value=267><a href="extensions/OES/OES_viewport_array.txt">GL_OES_viewport_array</a>
557</li>
558<li value=268><a href="extensions/EXT/EXT_conservative_depth.txt">GL_EXT_conservative_depth</a>
559</li>
560<li value=269><a href="extensions/EXT/EXT_clear_texture.txt">GL_EXT_clear_texture</a>
561</li>
562<li value=270><a href="extensions/IMG/IMG_bindless_texture.txt">GL_IMG_bindless_texture</a>
563</li>
564<li value=271><a href="extensions/NV/NV_texture_barrier.txt">GL_NV_texture_barrier</a>
565</li>
566<li value=272><a href="extensions/EXT/EXT_draw_transform_feedback.txt">GL_EXT_draw_transform_feedback</a>
567</li>
568<li value=273><a href="extensions/QCOM/QCOM_framebuffer_foveated.txt">GL_QCOM_framebuffer_foveated</a>
569</li>
570<li value=274><a href="extensions/NV/NV_draw_vulkan_image.txt">GL_NV_draw_vulkan_image</a>
571</li>
572<li value=275><a href="extensions/EXT/EXT_multisampled_render_to_texture2.txt">GL_EXT_multisampled_render_to_texture2</a>
573</li>
574<li value=276><a href="extensions/EXT/EXT_texture_compression_astc_decode_mode.txt">GL_EXT_texture_compression_astc_decode_mode</a>
575
576    <br> <a href="extensions/EXT/EXT_texture_compression_astc_decode_mode.txt">GL_EXT_texture_compression_astc_decode_mode_rgb9e5</a>
577</li>
578<li value=277><a href="extensions/QCOM/QCOM_shader_framebuffer_fetch_noncoherent.txt">GL_QCOM_shader_framebuffer_fetch_noncoherent</a>
579</li>
580<li value=278><a href="extensions/EXT/EXT_EGL_image_array.txt">GL_EXT_EGL_image_array</a>
581</li>
582<li value=280><a href="extensions/EXT/EXT_external_objects.txt">GL_EXT_memory_object</a>
583
584    <br> <a href="extensions/EXT/EXT_external_objects.txt">GL_EXT_semaphore</a>
585</li>
586<li value=281><a href="extensions/EXT/EXT_external_objects_fd.txt">GL_EXT_memory_object_fd</a>
587
588    <br> <a href="extensions/EXT/EXT_external_objects_fd.txt">GL_EXT_semaphore_fd</a>
589</li>
590<li value=282><a href="extensions/EXT/EXT_external_objects_win32.txt">GL_EXT_memory_object_win32</a>
591
592    <br> <a href="extensions/EXT/EXT_external_objects_win32.txt">GL_EXT_semaphore_win32</a>
593</li>
594<li value=283><a href="extensions/EXT/EXT_win32_keyed_mutex.txt">GL_EXT_win32_keyed_mutex</a>
595</li>
596<li value=284><a href="extensions/EXT/EXT_external_buffer.txt">GL_EXT_external_buffer</a>
597</li>
598<li value=285><a href="extensions/NV/NV_blend_minmax_factor.txt">GL_NV_blend_minmax_factor</a>
599</li>
600<li value=286><a href="extensions/EXT/EXT_texture_compression_rgtc.txt">GL_EXT_texture_compression_rgtc</a>
601</li>
602<li value=287><a href="extensions/EXT/EXT_texture_compression_bptc.txt">GL_EXT_texture_compression_bptc</a>
603</li>
604<li value=288><a href="extensions/KHR/KHR_parallel_shader_compile.txt">GL_KHR_parallel_shader_compile</a>
605</li>
606<li value=289><a href="extensions/EXT/EXT_texture_compression_s3tc_srgb.txt">GL_EXT_texture_compression_s3tc_srgb</a>
607</li>
608<li value=290><a href="extensions/EXT/EXT_clip_control.txt">GL_EXT_clip_control</a>
609</li>
610<li value=291><a href="extensions/EXT/EXT_texture_mirror_clamp_to_edge.txt">GL_EXT_texture_mirror_clamp_to_edge</a>
611</li>
612<li value=292><a href="extensions/MESA/MESA_tile_raster_order.txt">GL_MESA_tile_raster_order</a>
613</li>
614<li value=293><a href="extensions/QCOM/QCOM_texture_foveated.txt">GL_QCOM_texture_foveated</a>
615</li>
616<li value=294><a href="extensions/MESA/MESA_program_binary_formats.txt">GL_MESA_program_binary_formats</a>
617</li>
618<li value=295><a href="extensions/NV/NV_clip_space_w_scaling.txt">GL_NV_clip_space_w_scaling</a>
619</li>
620<li value=296><a href="extensions/NV/NV_stereo_view_rendering.txt">GL_NV_stereo_view_rendering</a>
621</li>
622<li value=297><a href="extensions/NV/NV_conservative_raster_pre_snap.txt">GL_NV_conservative_raster_pre_snap</a>
623</li>
624<li value=298><a href="extensions/EXT/EXT_EGL_image_external_wrap_modes.txt">GL_EXT_EGL_image_external_wrap_modes</a>
625</li>
626<li value=299><a href="extensions/EXT/EXT_texture_format_sRGB_override.txt">GL_EXT_texture_format_sRGB_override</a>
627</li>
628<li value=300><a href="extensions/INTEL/INTEL_blackhole_render.txt">GL_INTEL_blackhole_render</a>
629</li>
630<li value=301><a href="extensions/EXT/EXT_EGL_image_storage.txt">GL_EXT_EGL_image_storage</a>
631</li>
632<li value=302><a href="extensions/MESA/MESA_framebuffer_flip_y.txt">GL_MESA_framebuffer_flip_y</a>
633</li>
634<li value=303><a href="extensions/AMD/AMD_framebuffer_multisample_advanced.txt">GL_AMD_framebuffer_multisample_advanced</a>
635</li>
636<li value=304><a href="extensions/QCOM/QCOM_shader_framebuffer_fetch_rate.txt">GL_QCOM_shader_framebuffer_fetch_rate</a>
637</li>
638<li value=305><a href="extensions/NV/NV_memory_attachment.txt">GL_NV_memory_attachment</a>
639</li>
640<li value=306><a href="extensions/QCOM/QCOM_texture_foveated_subsampled_layout.txt">GL_QCOM_texture_foveated_subsampled_layout</a>
641</li>
642<li value=307><a href="extensions/QCOM/QCOM_YUV_texture_gather.txt">GL_QCOM_YUV_texture_gather</a>
643</li>
644<li value=308><a href="extensions/NV/NV_compute_shader_derivatives.txt">GL_NV_compute_shader_derivatives</a>
645</li>
646<li value=309><a href="extensions/EXT/EXT_depth_clamp.txt">GL_EXT_depth_clamp</a>
647</li>
648<li value=310><a href="extensions/EXT/EXT_texture_query_lod.txt">GL_EXT_texture_query_lod</a>
649</li>
650<li value=311><a href="extensions/NV/NV_scissor_exclusive.txt">GL_NV_scissor_exclusive</a>
651</li>
652<li value=312><a href="extensions/NV/NV_mesh_shader.txt">GL_NV_mesh_shader</a>
653</li>
654<li value=313><a href="extensions/NV/NV_shader_texture_footprint.txt">GL_NV_shader_texture_footprint</a>
655</li>
656<li value=314><a href="extensions/NV/NV_representative_fragment_test.txt">GL_NV_representative_fragment_test</a>
657</li>
658<li value=315><a href="extensions/NV/NV_shading_rate_image.txt">GL_NV_shading_rate_image</a>
659</li>
660<li value=316><a href="extensions/NV/NV_fragment_shader_barycentric.txt">GL_NV_fragment_shader_barycentric</a>
661</li>
662<li value=317><a href="extensions/EXT/EXT_multiview_timer_query.txt">GL_EXT_multiview_timer_query</a>
663</li>
664<li value=318><a href="extensions/EXT/EXT_multiview_texture_multisample.txt">GL_EXT_multiview_texture_multisample</a>
665</li>
666<li value=319><a href="extensions/EXT/EXT_multiview_tessellation_geometry_shader.txt">GL_EXT_multiview_tessellation_geometry_shader</a>
667</li>
668<li value=320><a href="extensions/EXT/EXT_texture_shadow_lod.txt">GL_EXT_texture_shadow_lod</a>
669</li>
670<li value=321><a href="extensions/KHR/KHR_shader_subgroup.txt">GL_KHR_shader_subgroup</a>
671</li>
672<li value=322><a href="extensions/NV/NV_shader_subgroup_partitioned.txt">GL_NV_shader_subgroup_partitioned</a>
673</li>
674<li value=323><a href="extensions/INTEL/INTEL_shader_integer_functions2.txt">GL_INTEL_shader_integer_functions2</a>
675</li>
676<li value=324><a href="extensions/ARM/ARM_texture_unnormalized_coordinates.txt">GL_ARM_texture_unnormalized_coordinates</a>
677</li>
678<li value=325><a href="extensions/QCOM/QCOM_shading_rate.txt">GL_QCOM_shading_rate</a>
679</li>
680<li value=326><a href="extensions/QCOM/QCOM_motion_estimation.txt">GL_QCOM_motion_estimation</a>
681</li>
682<li value=327><a href="extensions/MESA/MESA_framebuffer_flip_x.txt">GL_MESA_framebuffer_flip_x</a>
683</li>
684<li value=328><a href="extensions/MESA/MESA_framebuffer_swap_xy.txt">GL_MESA_framebuffer_swap_xy</a>
685</li>
686<li value=329><a href="extensions/NV/NV_memory_object_sparse.txt">GL_NV_memory_object_sparse</a>
687</li>
688<li value=330><a href="extensions/NV/NV_timeline_semaphore.txt">GL_NV_timeline_semaphore</a>
689</li>
690<li value=331><a href="extensions/QCOM/QCOM_texture_foveated2.txt">GL_QCOM_texture_foveated2</a>
691</li>
692<li value=332><a href="extensions/NV/NV_primitive_shading_rate.txt">GL_NV_primitive_shading_rate</a>
693</li>
694<li value=333><a href="extensions/QCOM/QCOM_frame_extrapolation.txt">QCOM_frame_extrapolation</a>
695</li>
696</ol>
697