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1 #region Copyright notice and license
2 // Protocol Buffers - Google's data interchange format
3 // Copyright 2015 Google Inc.  All rights reserved.
4 // https://developers.google.com/protocol-buffers/
5 //
6 // Redistribution and use in source and binary forms, with or without
7 // modification, are permitted provided that the following conditions are
8 // met:
9 //
10 //     * Redistributions of source code must retain the above copyright
11 // notice, this list of conditions and the following disclaimer.
12 //     * Redistributions in binary form must reproduce the above
13 // copyright notice, this list of conditions and the following disclaimer
14 // in the documentation and/or other materials provided with the
15 // distribution.
16 //     * Neither the name of Google Inc. nor the names of its
17 // contributors may be used to endorse or promote products derived from
18 // this software without specific prior written permission.
19 //
20 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 #endregion
32 
33 using System;
34 using System.Reflection;
35 using Google.Protobuf.Compatibility;
36 
37 namespace Google.Protobuf.Reflection
38 {
39     /// <summary>
40     /// Accessor for single fields.
41     /// </summary>
42     internal sealed class SingleFieldAccessor : FieldAccessorBase
43     {
44         // All the work here is actually done in the constructor - it creates the appropriate delegates.
45         // There are various cases to consider, based on the property type (message, string/bytes, or "genuine" primitive)
46         // and proto2 vs proto3 for non-message types, as proto3 doesn't support "full" presence detection or default
47         // values.
48 
49         private readonly Action<IMessage, object> setValueDelegate;
50         private readonly Action<IMessage> clearDelegate;
51         private readonly Func<IMessage, bool> hasDelegate;
52 
SingleFieldAccessor(PropertyInfo property, FieldDescriptor descriptor)53         internal SingleFieldAccessor(PropertyInfo property, FieldDescriptor descriptor) : base(property, descriptor)
54         {
55             if (!property.CanWrite)
56             {
57                 throw new ArgumentException("Not all required properties/methods available");
58             }
59             setValueDelegate = ReflectionUtil.CreateActionIMessageObject(property.GetSetMethod());
60 
61             // Note: this looks worrying in that we access the containing oneof, which isn't valid until cross-linking
62             // is complete... but field accessors aren't created until after cross-linking.
63             // The oneof itself won't be cross-linked yet, but that's okay: the oneof accessor is created
64             // earlier.
65 
66             // Message fields always support presence, via null checks.
67             if (descriptor.FieldType == FieldType.Message)
68             {
69                 hasDelegate = message => GetValue(message) != null;
70                 clearDelegate = message => SetValue(message, null);
71             }
72             // Oneof fields always support presence, via case checks.
73             // Note that clearing the field is a no-op unless that specific field is the current "case".
74             else if (descriptor.RealContainingOneof != null)
75             {
76                 var oneofAccessor = descriptor.RealContainingOneof.Accessor;
77                 hasDelegate = message => oneofAccessor.GetCaseFieldDescriptor(message) == descriptor;
78                 clearDelegate = message =>
79                 {
80                     // Clear on a field only affects the oneof itself if the current case is the field we're accessing.
81                     if (oneofAccessor.GetCaseFieldDescriptor(message) == descriptor)
82                     {
83                         oneofAccessor.Clear(message);
84                     }
85                 };
86             }
87             // Primitive fields always support presence in proto2, and support presence in proto3 for optional fields.
88             else if (descriptor.File.Syntax == Syntax.Proto2 || descriptor.Proto.Proto3Optional)
89             {
90                 MethodInfo hasMethod = property.DeclaringType.GetRuntimeProperty("Has" + property.Name).GetMethod;
91                 if (hasMethod == null)
92                 {
93                     throw new ArgumentException("Not all required properties/methods are available");
94                 }
95                 hasDelegate = ReflectionUtil.CreateFuncIMessageBool(hasMethod);
96                 MethodInfo clearMethod = property.DeclaringType.GetRuntimeMethod("Clear" + property.Name, ReflectionUtil.EmptyTypes);
97                 if (clearMethod == null)
98                 {
99                     throw new ArgumentException("Not all required properties/methods are available");
100                 }
101                 clearDelegate = ReflectionUtil.CreateActionIMessage(clearMethod);
102             }
103             // What's left?
104             // Primitive proto3 fields without the optional keyword, which aren't in oneofs.
105             else
106             {
107                 hasDelegate = message => { throw new InvalidOperationException("Presence is not implemented for this field"); };
108 
109                 // While presence isn't supported, clearing still is; it's just setting to a default value.
110                 var clrType = property.PropertyType;
111 
112                 object defaultValue =
113                     clrType == typeof(string) ? ""
114                     : clrType == typeof(ByteString) ? ByteString.Empty
115                     : Activator.CreateInstance(clrType);
116                 clearDelegate = message => SetValue(message, defaultValue);
117             }
118         }
119 
120         public override void Clear(IMessage message) => clearDelegate(message);
121         public override bool HasValue(IMessage message) => hasDelegate(message);
SetValue(IMessage message, object value)122         public override void SetValue(IMessage message, object value) => setValueDelegate(message, value);
123     }
124 }
125