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1 #ifndef foosimplehfoo
2 #define foosimplehfoo
3 
4 /***
5   This file is part of PulseAudio.
6 
7   Copyright 2004-2006 Lennart Poettering
8   Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
9 
10   PulseAudio is free software; you can redistribute it and/or modify
11   it under the terms of the GNU Lesser General Public License as published
12   by the Free Software Foundation; either version 2.1 of the License,
13   or (at your option) any later version.
14 
15   PulseAudio is distributed in the hope that it will be useful, but
16   WITHOUT ANY WARRANTY; without even the implied warranty of
17   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18   General Public License for more details.
19 
20   You should have received a copy of the GNU Lesser General Public License
21   along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
22 ***/
23 
24 #include <sys/types.h>
25 
26 #include <pulse/sample.h>
27 #include <pulse/channelmap.h>
28 #include <pulse/def.h>
29 #include <pulse/cdecl.h>
30 #include <pulse/version.h>
31 
32 /** \page simple Simple API
33  *
34  * \section overv_sec Overview
35  *
36  * The simple API is designed for applications with very basic sound
37  * playback or capture needs. It can only support a single stream per
38  * connection and has no support for handling of complex features like
39  * events, channel mappings and volume control. It is, however, very simple
40  * to use and quite sufficient for many programs.
41  *
42  * \section conn_sec Connecting
43  *
44  * The first step before using the sound system is to connect to the
45  * server. This is normally done this way:
46  *
47  * \code
48  * pa_simple *s;
49  * pa_sample_spec ss;
50  *
51  * ss.format = PA_SAMPLE_S16NE;
52  * ss.channels = 2;
53  * ss.rate = 44100;
54  *
55  * s = pa_simple_new(NULL,               // Use the default server.
56  *                   "Fooapp",           // Our application's name.
57  *                   PA_STREAM_PLAYBACK,
58  *                   NULL,               // Use the default device.
59  *                   "Music",            // Description of our stream.
60  *                   &ss,                // Our sample format.
61  *                   NULL,               // Use default channel map
62  *                   NULL,               // Use default buffering attributes.
63  *                   NULL,               // Ignore error code.
64  *                   );
65  * \endcode
66  *
67  * At this point a connected object is returned, or NULL if there was a
68  * problem connecting.
69  *
70  * \section transfer_sec Transferring data
71  *
72  * Once the connection is established to the server, data can start flowing.
73  * Using the connection is very similar to the normal read() and write()
74  * system calls. The main difference is that they're called pa_simple_read()
75  * and pa_simple_write(). Note that these operations always block.
76  *
77  * \section ctrl_sec Buffer control
78  *
79  * \li pa_simple_get_latency() - Will return the total latency of
80  *                               the playback or record pipeline, respectively.
81  * \li pa_simple_flush() - Will throw away all data currently in buffers.
82  *
83  * If a playback stream is used then the following operation is available:
84  *
85  * \li pa_simple_drain() - Will wait for all sent data to finish playing.
86  *
87  * \section cleanup_sec Cleanup
88  *
89  * Once playback or capture is complete, the connection should be closed
90  * and resources freed. This is done through:
91  *
92  * \code
93  * pa_simple_free(s);
94  * \endcode
95  */
96 
97 /** \file
98  * A simple but limited synchronous playback and recording
99  * API. This is a synchronous, simplified wrapper around the standard
100  * asynchronous API.
101  *
102  * See also \subpage simple
103  */
104 
105 /** \example pacat-simple.c
106  * A simple playback tool using the simple API */
107 
108 /** \example parec-simple.c
109  * A simple recording tool using the simple API */
110 
111 PA_C_DECL_BEGIN
112 
113 /** \struct pa_simple
114  * An opaque simple connection object */
115 typedef struct pa_simple pa_simple;
116 
117 /** Create a new connection to the server. */
118 pa_simple* pa_simple_new(
119     const char *server,                 /**< Server name, or NULL for default */
120     const char *name,                   /**< A descriptive name for this client (application name, ...) */
121     pa_stream_direction_t dir,          /**< Open this stream for recording or playback? */
122     const char *dev,                    /**< Sink (resp. source) name, or NULL for default */
123     const char *stream_name,            /**< A descriptive name for this stream (application name, song title, ...) */
124     const pa_sample_spec *ss,           /**< The sample type to use */
125     const pa_channel_map *map,          /**< The channel map to use, or NULL for default */
126     const pa_buffer_attr *attr,         /**< Buffering attributes, or NULL for default */
127     int *error                          /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
128     );
129 
130 /** Close and free the connection to the server. The connection object becomes invalid when this is called. */
131 void pa_simple_free(pa_simple *s);
132 
133 /** Write some data to the server. Returns zero on success, negative on error. */
134 int pa_simple_write(pa_simple *s, const void *data, size_t bytes, int *error);
135 
136 /** Wait until all data already written is played by the daemon.
137  * Returns zero on success, negative on error. */
138 int pa_simple_drain(pa_simple *s, int *error);
139 
140 /** Read some data from the server. This function blocks until \a bytes amount
141  * of data has been received from the server, or until an error occurs.
142  * Returns zero on success, negative on failure. */
143 int pa_simple_read(
144     pa_simple *s, /**< The connection object. */
145     void *data,   /**< A pointer to a buffer. */
146     size_t bytes, /**< The number of bytes to read. */
147     int *error
148     /**< A pointer where the error code is stored when the function returns
149      * a negative value. It is OK to pass NULL here. */
150     );
151 
152 /** Return the playback or record latency. */
153 pa_usec_t pa_simple_get_latency(pa_simple *s, int *error);
154 
155 /** Flush the playback or record buffer. This discards any audio in the buffer.
156  * Returns zero on success, negative on error. */
157 int pa_simple_flush(pa_simple *s, int *error);
158 
159 PA_C_DECL_END
160 
161 #endif
162