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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "bench/Benchmark.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkImage.h"
11 #include "include/core/SkSurface.h"
12 #include "include/gpu/GrDirectContext.h"
13 #include "src/gpu/GrDirectContextPriv.h"
14 #include "src/gpu/GrResourceCache.h"
15 #include "tools/ToolUtils.h"
16 
17 
18 #include <utility>
19 
20 /** These benchmarks were designed to measure changes to GrResourceCache's replacement policy */
21 
22 //////////////////////////////////////////////////////////////////////////////
23 
24 // The width/height of the images to draw. The small size underestimates the value of a good
25 // replacement strategy since the texture uploads are quite small. However, the effects are still
26 // significant and this lets the benchmarks complete a lot faster, especially on mobile.
27 static constexpr int kS = 25;
28 
make_images(sk_sp<SkImage> imgs[],int cnt)29 static void make_images(sk_sp<SkImage> imgs[], int cnt) {
30     for (int i = 0; i < cnt; ++i) {
31         imgs[i] = ToolUtils::create_checkerboard_image(kS, kS, SK_ColorBLACK, SK_ColorCYAN, 10);
32     }
33 }
34 
draw_image(SkCanvas * canvas,SkImage * img)35 static void draw_image(SkCanvas* canvas, SkImage* img) {
36     // Make the paint transparent to avoid any issues of deferred tiler blending
37     // optmizations
38     SkPaint paint;
39     paint.setAlpha(0x10);
40     canvas->drawImage(img, 0, 0, SkSamplingOptions(), &paint);
41 }
42 
set_cache_budget(SkCanvas * canvas,int approxImagesInBudget)43 void set_cache_budget(SkCanvas* canvas, int approxImagesInBudget) {
44     // This is inexact but we attempt to figure out a baseline number of resources GrContext needs
45     // to render an SkImage and add one additional resource for each image we'd like to fit.
46     auto context =  canvas->recordingContext()->asDirectContext();
47     SkASSERT(context);
48     context->flushAndSubmit();
49     context->priv().getResourceCache()->purgeUnlockedResources();
50     sk_sp<SkImage> image;
51     make_images(&image, 1);
52     draw_image(canvas, image.get());
53     context->flushAndSubmit();
54     int baselineCount;
55     context->getResourceCacheUsage(&baselineCount, nullptr);
56     baselineCount -= 1; // for the image's textures.
57     context->setResourceCacheLimits(baselineCount + approxImagesInBudget, 1 << 30);
58     context->priv().getResourceCache()->purgeUnlockedResources();
59 }
60 
61 //////////////////////////////////////////////////////////////////////////////
62 
63 /**
64  * Tests repeatedly drawing the same set of images in each frame. Different instances of the bench
65  * run with different cache sizes and either repeat the image order each frame or use a random
66  * order. Every variation of this bench draws the same image set, only the budget and order of
67  * images differs. Since the total fill is the same they can be cross-compared.
68  */
69 class ImageCacheBudgetBench : public Benchmark {
70 public:
71     /** budgetSize is the number of images that can fit in the cache. 100 images will be drawn. */
ImageCacheBudgetBench(int budgetSize,bool shuffle)72     ImageCacheBudgetBench(int budgetSize, bool shuffle)
73             : fBudgetSize(budgetSize)
74             , fShuffle(shuffle)
75             , fIndices(nullptr) {
76         float imagesOverBudget = float(kImagesToDraw) / budgetSize;
77         // Make the benchmark name contain the percentage of the budget that is used in each
78         // simulated frame.
79         fName.printf("image_cache_budget_%.0f%s", imagesOverBudget * 100,
80                      (shuffle ? "_shuffle" : ""));
81     }
82 
isSuitableFor(Backend backend)83     bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
84 
85 protected:
onGetName()86     const char* onGetName() override {
87         return fName.c_str();
88     }
89 
onPerCanvasPreDraw(SkCanvas * canvas)90     void onPerCanvasPreDraw(SkCanvas* canvas) override {
91         auto context = canvas->recordingContext()->asDirectContext();
92         SkASSERT(context);
93         fOldBytes = context->getResourceCacheLimit();
94         set_cache_budget(canvas, fBudgetSize);
95         make_images(fImages, kImagesToDraw);
96         if (fShuffle) {
97             SkRandom random;
98             fIndices.reset(new int[kSimulatedFrames * kImagesToDraw]);
99             for (int frame = 0; frame < kSimulatedFrames; ++frame) {
100                 int* base = fIndices.get() + frame * kImagesToDraw;
101                 for (int i = 0; i < kImagesToDraw; ++i) {
102                     base[i] = i;
103                 }
104                 for (int i = 0; i < kImagesToDraw - 1; ++i) {
105                     int other = random.nextULessThan(kImagesToDraw - i) + i;
106                     using std::swap;
107                     swap(base[i], base[other]);
108                 }
109             }
110         }
111     }
112 
onPerCanvasPostDraw(SkCanvas * canvas)113     void onPerCanvasPostDraw(SkCanvas* canvas) override {
114         auto context =  canvas->recordingContext()->asDirectContext();
115         SkASSERT(context);
116         context->setResourceCacheLimit(fOldBytes);
117         for (int i = 0; i < kImagesToDraw; ++i) {
118             fImages[i].reset();
119         }
120         fIndices.reset(nullptr);
121     }
122 
onDraw(int loops,SkCanvas * canvas)123     void onDraw(int loops, SkCanvas* canvas) override {
124         auto dContext = GrAsDirectContext(canvas->recordingContext());
125 
126         for (int i = 0; i < loops; ++i) {
127             for (int frame = 0; frame < kSimulatedFrames; ++frame) {
128                 for (int j = 0; j < kImagesToDraw; ++j) {
129                     int idx;
130                     if (fShuffle) {
131                         idx = fIndices[frame * kImagesToDraw + j];
132                     } else {
133                         idx = j;
134                     }
135                     draw_image(canvas, fImages[idx].get());
136                 }
137                 // Simulate a frame boundary by flushing. This should notify GrResourceCache.
138                 if (dContext) {
139                     dContext->flush();
140                 }
141            }
142         }
143     }
144 
145 private:
146     inline static constexpr int kImagesToDraw = 100;
147     inline static constexpr int kSimulatedFrames = 5;
148 
149     int                         fBudgetSize;
150     bool                        fShuffle;
151     SkString                    fName;
152     sk_sp<SkImage>              fImages[kImagesToDraw];
153     std::unique_ptr<int[]>      fIndices;
154     size_t                      fOldBytes;
155 
156     using INHERITED = Benchmark;
157 };
158 
159 DEF_BENCH( return new ImageCacheBudgetBench(105, false); )
160 
161 DEF_BENCH( return new ImageCacheBudgetBench(90, false); )
162 
163 DEF_BENCH( return new ImageCacheBudgetBench(80, false); )
164 
165 DEF_BENCH( return new ImageCacheBudgetBench(50, false); )
166 
167 DEF_BENCH( return new ImageCacheBudgetBench(105, true); )
168 
169 DEF_BENCH( return new ImageCacheBudgetBench(90, true); )
170 
171 DEF_BENCH( return new ImageCacheBudgetBench(80, true); )
172 
173 DEF_BENCH( return new ImageCacheBudgetBench(50, true); )
174 
175 //////////////////////////////////////////////////////////////////////////////
176 
177 /**
178  * Similar to above but changes between being over and under budget by varying the number of images
179  * rendered. This is not directly comparable to the non-dynamic benchmarks.
180  */
181 class ImageCacheBudgetDynamicBench : public Benchmark {
182 public:
183     enum class Mode {
184         // Increase from min to max images drawn gradually over simulated frames and then back.
185         kPingPong,
186         // Alternate between under and over budget every other simulated frame.
187         kFlipFlop
188     };
189 
ImageCacheBudgetDynamicBench(Mode mode)190     ImageCacheBudgetDynamicBench(Mode mode) : fMode(mode) {}
191 
isSuitableFor(Backend backend)192     bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
193 
194 protected:
onGetName()195     const char* onGetName() override {
196         switch (fMode) {
197             case Mode::kPingPong:
198                 return "image_cache_budget_dynamic_ping_pong";
199             case Mode::kFlipFlop:
200                 return "image_cache_budget_dynamic_flip_flop";
201         }
202         return "";
203     }
204 
onPerCanvasPreDraw(SkCanvas * canvas)205     void onPerCanvasPreDraw(SkCanvas* canvas) override {
206         auto context = canvas->recordingContext()->asDirectContext();
207         SkASSERT(context);
208         context->getResourceCacheLimits(&fOldCount, &fOldBytes);
209         make_images(fImages, kMaxImagesToDraw);
210         set_cache_budget(canvas, kImagesInBudget);
211     }
212 
onPerCanvasPostDraw(SkCanvas * canvas)213     void onPerCanvasPostDraw(SkCanvas* canvas) override {
214         auto context = canvas->recordingContext()->asDirectContext();
215         SkASSERT(context);
216         context->setResourceCacheLimits(fOldCount, fOldBytes);
217         for (int i = 0; i < kMaxImagesToDraw; ++i) {
218             fImages[i].reset();
219         }
220     }
221 
onDraw(int loops,SkCanvas * canvas)222     void onDraw(int loops, SkCanvas* canvas) override {
223         auto dContext = GrAsDirectContext(canvas->recordingContext());
224 
225         int delta = 0;
226         switch (fMode) {
227             case Mode::kPingPong:
228                 delta = 1;
229                 break;
230             case Mode::kFlipFlop:
231                 delta = kMaxImagesToDraw - kMinImagesToDraw;
232                 break;
233         }
234         for (int i = 0; i < loops; ++i) {
235             int imgsToDraw = kMinImagesToDraw;
236             for (int frame = 0; frame < kSimulatedFrames; ++frame) {
237                 for (int j = 0; j < imgsToDraw; ++j) {
238                     draw_image(canvas, fImages[j].get());
239                 }
240                 imgsToDraw += delta;
241                 if (imgsToDraw > kMaxImagesToDraw || imgsToDraw < kMinImagesToDraw) {
242                     delta = -delta;
243                     imgsToDraw += 2 * delta;
244                 }
245                 // Simulate a frame boundary by flushing. This should notify GrResourceCache.
246                 if (dContext) {
247                     dContext->flush();
248                 }
249             }
250         }
251     }
252 
253 private:
254     inline static constexpr int kImagesInBudget  = 25;
255     inline static constexpr int kMinImagesToDraw = 15;
256     inline static constexpr int kMaxImagesToDraw = 35;
257     inline static constexpr int kSimulatedFrames = 80;
258 
259     Mode                        fMode;
260     sk_sp<SkImage>              fImages[kMaxImagesToDraw];
261     size_t                      fOldBytes;
262     int                         fOldCount;
263 
264     using INHERITED = Benchmark;
265 };
266 
267 DEF_BENCH( return new ImageCacheBudgetDynamicBench(ImageCacheBudgetDynamicBench::Mode::kPingPong); )
268 DEF_BENCH( return new ImageCacheBudgetDynamicBench(ImageCacheBudgetDynamicBench::Mode::kFlipFlop); )
269