1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 // HASH=ec47c4dc23e2925ad565eaba55a91553
5 REG_FIDDLE(Bitmap_info, 256, 256, true, 4) {
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7 // SkBitmap source; // pre-populated with soccer ball by fiddle.skia.org
8 const SkImageInfo& info = source.info();
9 const char* alphas[] = {"Unknown", "Opaque", "Premul", "Unpremul"};
10 const char* colors[] = {"Unknown", "Alpha_8", "RGB_565", "ARGB_4444", "RGBA_8888", "RGB_888x",
11 "BGRA_8888", "RGBA_1010102", "RGB_101010x", "Gray_8", "RGBA_F16Norm",
12 "RGBA_F16"};
13 SkDebugf("width: %d height: %d color: %s alpha: %s\n", info.width(), info.height(),
14 colors[info.colorType()], alphas[info.alphaType()]);
15 }
16 } // END FIDDLE
17