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1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(radial_gradient_test, 256, 256, false, 0) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6 #define SIZE 121
7     SkScalar half = SIZE * 0.5f;
8     const SkColor preColor = 0xFFFF0000;   // clamp color before start
9     const SkColor postColor = 0xFF0000FF;  // clamp color after end
10     const SkColor color0 = 0xFF000000;
11     const SkColor color1 = 0xFF00FF00;
12 
13     SkColor cs[] = {preColor, color0, color1, postColor};
14     SkScalar pos[] = {0, 0, 1, 1};
15 
16     auto s = SkGradientShader::MakeRadial({half, half}, half - 10, cs, pos, 4,
17                                           SkTileMode::kClamp);
18 
19     SkPaint p;
20     const SkRect rect = SkRect::MakeWH(SIZE, SIZE);
21     p.setShader(s);
22     canvas->drawRect(rect, p);
23 }
24 }  // END FIDDLE
25