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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_MtlUtils_DEFINED
9 #define skgpu_MtlUtils_DEFINED
10 
11 #include "experimental/graphite/src/ResourceTypes.h"
12 #include "include/core/SkImageInfo.h"
13 #include "include/ports/SkCFObject.h"
14 
15 #import <Metal/Metal.h>
16 
17 namespace SkSL {
18 class String;
19 }
20 
21 namespace skgpu::mtl {
22 
23 class Gpu;
24 
25 bool FormatIsDepthOrStencil(MTLPixelFormat);
26 
27 MTLPixelFormat SkColorTypeToFormat(SkColorType);
28 
29 MTLPixelFormat DepthStencilTypeToFormat(DepthStencilType);
30 
31 sk_cfp<id<MTLLibrary>> CompileShaderLibrary(const Gpu* gpu,
32                                             const SkSL::String& msl);
33 
34 } // namespace skgpu::mtl
35 
36 #endif // skgpu_MtlUtils_DEFINED
37