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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBlendMode.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkColorFilter.h"
13 #include "include/core/SkFont.h"
14 #include "include/core/SkFontTypes.h"
15 #include "include/core/SkPaint.h"
16 #include "include/core/SkPoint.h"
17 #include "include/core/SkRect.h"
18 #include "include/core/SkRefCnt.h"
19 #include "include/core/SkScalar.h"
20 #include "include/core/SkShader.h"
21 #include "include/core/SkSize.h"
22 #include "include/core/SkString.h"
23 #include "include/core/SkTileMode.h"
24 #include "include/core/SkTypeface.h"
25 #include "include/core/SkTypes.h"
26 #include "include/effects/SkGradientShader.h"
27 #include "include/effects/SkLumaColorFilter.h"
28 #include "include/effects/SkRuntimeEffect.h"
29 #include "src/core/SkColorFilterPriv.h"
30 #include "tools/Resources.h"
31 #include "tools/ToolUtils.h"
32 
33 #include <string.h>
34 
35 static SkScalar kSize   = 80;
36 static SkScalar kInset  = 10;
37 static SkColor  kColor1 = SkColorSetARGB(0xff, 0xff, 0xff, 0);
38 static SkColor  kColor2 = SkColorSetARGB(0xff, 0x82, 0xff, 0);
39 
draw_label(SkCanvas * canvas,const char * label,const SkPoint & offset)40 static void draw_label(SkCanvas* canvas, const char* label,
41                        const SkPoint& offset) {
42     SkFont font(ToolUtils::create_portable_typeface());
43     font.setEdging(SkFont::Edging::kAlias);
44 
45     size_t len = strlen(label);
46 
47     SkScalar width = font.measureText(label, len, SkTextEncoding::kUTF8);
48     canvas->drawSimpleText(label, len, SkTextEncoding::kUTF8, offset.x() - width / 2, offset.y(),
49                            font, SkPaint());
50 }
51 
draw_scene(SkCanvas * canvas,const sk_sp<SkColorFilter> & filter,SkBlendMode mode,const sk_sp<SkShader> & s1,const sk_sp<SkShader> & s2)52 static void draw_scene(SkCanvas* canvas, const sk_sp<SkColorFilter>& filter, SkBlendMode mode,
53                        const sk_sp<SkShader>& s1, const sk_sp<SkShader>& s2) {
54     SkPaint paint;
55     paint.setAntiAlias(true);
56     SkRect r, c, bounds = SkRect::MakeWH(kSize, kSize);
57 
58     c = bounds;
59     c.fRight = bounds.centerX();
60     paint.setARGB(0x20, 0, 0, 0xff);
61     canvas->drawRect(bounds, paint);
62 
63     canvas->saveLayer(&bounds, nullptr);
64 
65     r = bounds;
66     r.inset(kInset, 0);
67     paint.setShader(s1);
68     paint.setColor(s1 ? SK_ColorBLACK : SkColorSetA(kColor1, 0x80));
69     canvas->drawOval(r, paint);
70     if (!s1) {
71         canvas->save();
72         canvas->clipRect(c);
73         paint.setColor(kColor1);
74         canvas->drawOval(r, paint);
75         canvas->restore();
76     }
77 
78     SkPaint xferPaint;
79     xferPaint.setBlendMode(mode);
80     canvas->saveLayer(&bounds, &xferPaint);
81 
82     r = bounds;
83     r.inset(0, kInset);
84     paint.setShader(s2);
85     paint.setColor(s2 ? SK_ColorBLACK : SkColorSetA(kColor2, 0x80));
86     paint.setColorFilter(filter);
87     canvas->drawOval(r, paint);
88     if (!s2) {
89         canvas->save();
90         canvas->clipRect(c);
91         paint.setColor(kColor2);
92         canvas->drawOval(r, paint);
93         canvas->restore();
94     }
95 
96     canvas->restore();
97     canvas->restore();
98 }
99 
100 class LumaFilterGM : public skiagm::GM {
101 protected:
onOnceBeforeDraw()102     void onOnceBeforeDraw() override {
103         SkColor  g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) };
104         SkColor  g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) };
105         SkPoint  g1Points[] = { { 0, 0 }, { 0,     100 } };
106         SkPoint  g2Points[] = { { 0, 0 }, { kSize, 0   } };
107         SkScalar pos[] = { 0.2f, 1.0f };
108 
109         fFilter = SkLumaColorFilter::Make();
110         fGr1 = SkGradientShader::MakeLinear(g1Points, g1Colors, pos, SK_ARRAY_COUNT(g1Colors),
111                                             SkTileMode::kClamp);
112         fGr2 = SkGradientShader::MakeLinear(g2Points, g2Colors, pos, SK_ARRAY_COUNT(g2Colors),
113                                             SkTileMode::kClamp);
114     }
115 
onShortName()116     SkString onShortName() override {
117         return SkString("lumafilter");
118     }
119 
onISize()120     SkISize onISize() override {
121         return SkISize::Make(600, 420);
122     }
123 
onDraw(SkCanvas * canvas)124     void onDraw(SkCanvas* canvas) override {
125         SkBlendMode modes[] = {
126             SkBlendMode::kSrcOver,
127             SkBlendMode::kDstOver,
128             SkBlendMode::kSrcATop,
129             SkBlendMode::kDstATop,
130             SkBlendMode::kSrcIn,
131             SkBlendMode::kDstIn,
132         };
133         struct {
134             const sk_sp<SkShader>& fShader1;
135             const sk_sp<SkShader>& fShader2;
136         } shaders[] = {
137             { nullptr, nullptr },
138             { nullptr, fGr2 },
139             { fGr1, nullptr },
140             { fGr1, fGr2 },
141         };
142 
143         SkScalar gridStep = kSize + 2 * kInset;
144         for (size_t i = 0; i < SK_ARRAY_COUNT(modes); ++i) {
145             draw_label(canvas, SkBlendMode_Name(modes[i]),
146                        SkPoint::Make(gridStep * (0.5f + i), 20));
147         }
148 
149         for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
150             canvas->save();
151             canvas->translate(kInset, gridStep * i + 30);
152             for (size_t m = 0; m < SK_ARRAY_COUNT(modes); ++m) {
153                 draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1,
154                            shaders[i].fShader2);
155                 canvas->translate(gridStep, 0);
156             }
157             canvas->restore();
158         }
159     }
160 
161 private:
162     sk_sp<SkColorFilter>    fFilter;
163     sk_sp<SkShader>         fGr1, fGr2;
164 
165     using INHERITED = skiagm::GM;
166 };
167 
168 //////////////////////////////////////////////////////////////////////////////
169 
170 DEF_GM(return new LumaFilterGM;)
171 
172 DEF_SIMPLE_GM(AlternateLuma, canvas, 384,128) {
173     sk_sp<SkImage> img = GetResourceAsImage("images/mandrill_128.png");
174     if (!img) {
175         return;
176     }
177 
178     // Normal luma colorfilter on the left.
179     SkPaint paint;
180     paint.setColorFilter(SkLumaColorFilter::Make());
181     canvas->drawImage(img, 0,0, SkSamplingOptions{}, &paint);
182     canvas->translate(128,0);
183 
184     // Original image in the middle for reference.
185     canvas->drawImage(img, 0,0);
186     canvas->translate(128,0);
187 
188     // Here, RGB holds CIE XYZ. Splatting the G (Y) channel should result in (near) greyscale.
189     auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString{
190             "half4 main(half4 inColor) { return inColor.ggga; }"});
191     SkASSERT(effect && err.isEmpty());
192 
193     sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
194     SkASSERT(filter);
195 
196     SkAlphaType unpremul = kUnpremul_SkAlphaType;
197     paint.setColorFilter(SkColorFilterPriv::WithWorkingFormat(std::move(filter),
198                                                               &SkNamedTransferFn::kLinear,
199                                                               &SkNamedGamut::kXYZ,
200                                                               &unpremul));
201     canvas->drawImage(img, 0,0, SkSamplingOptions{}, &paint);
202 }
203