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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkColor.h"
11 #include "include/core/SkMatrix.h"
12 #include "include/core/SkPaint.h"
13 #include "include/core/SkPathBuilder.h"
14 #include "include/core/SkPoint.h"
15 #include "include/core/SkPoint3.h"
16 #include "include/core/SkRRect.h"
17 #include "include/core/SkRect.h"
18 #include "include/core/SkScalar.h"
19 #include "include/core/SkTypes.h"
20 #include "include/private/SkShadowFlags.h"
21 #include "include/private/SkTArray.h"
22 #include "include/private/SkTDArray.h"
23 #include "include/utils/SkShadowUtils.h"
24 
25 #include <initializer_list>
26 
draw_shadow(SkCanvas * canvas,const SkPath & path,SkScalar height,SkColor color,SkPoint3 lightPos,SkScalar lightR,bool isAmbient,uint32_t flags)27 void draw_shadow(SkCanvas* canvas, const SkPath& path, SkScalar height, SkColor color,
28                  SkPoint3 lightPos, SkScalar lightR, bool isAmbient, uint32_t flags) {
29     SkScalar ambientAlpha = isAmbient ? .5f : 0.f;
30     SkScalar spotAlpha = isAmbient ? 0.f : .5f;
31     SkColor ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color),
32                                           SkColorGetG(color), SkColorGetB(color));
33     SkColor spotColor = SkColorSetARGB(spotAlpha*SkColorGetA(color), SkColorGetR(color),
34                                        SkColorGetG(color), SkColorGetB(color));
35     SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, height}, lightPos, lightR,
36                               ambientColor, spotColor, flags);
37 }
38 
39 static constexpr int kW = 800;
40 static constexpr int kH = 960;
41 
42 enum ShadowMode {
43     kDebugColorNoOccluders,
44     kDebugColorOccluders,
45     kGrayscale
46 };
47 
draw_paths(SkCanvas * canvas,ShadowMode mode)48 void draw_paths(SkCanvas* canvas, ShadowMode mode) {
49     SkTArray<SkPath> paths;
50     paths.push_back(SkPath::RRect(SkRect::MakeWH(50, 50), 10, 10.00002f));
51     SkRRect oddRRect;
52     oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16);
53     paths.push_back(SkPath::RRect(oddRRect));
54     paths.push_back(SkPath::Rect(SkRect::MakeWH(50, 50)));
55     paths.push_back(SkPath::Circle(25, 25, 25));
56     paths.push_back(SkPathBuilder().cubicTo(100, 50, 20, 100, 0, 0).detach());
57     paths.push_back(SkPath::Oval(SkRect::MakeWH(20, 60)));
58 
59     // star
60     SkTArray<SkPath> concavePaths;
61     concavePaths.push_back().moveTo(0.0f, -33.3333f);
62     concavePaths.back().lineTo(9.62f, -16.6667f);
63     concavePaths.back().lineTo(28.867f, -16.6667f);
64     concavePaths.back().lineTo(19.24f, 0.0f);
65     concavePaths.back().lineTo(28.867f, 16.6667f);
66     concavePaths.back().lineTo(9.62f, 16.6667f);
67     concavePaths.back().lineTo(0.0f, 33.3333f);
68     concavePaths.back().lineTo(-9.62f, 16.6667f);
69     concavePaths.back().lineTo(-28.867f, 16.6667f);
70     concavePaths.back().lineTo(-19.24f, 0.0f);
71     concavePaths.back().lineTo(-28.867f, -16.6667f);
72     concavePaths.back().lineTo(-9.62f, -16.6667f);
73     concavePaths.back().close();
74 
75     // dumbbell
76     concavePaths.push_back().moveTo(50, 0);
77     concavePaths.back().cubicTo(100, 25, 60, 50, 50, 0);
78     concavePaths.back().cubicTo(0, -25, 40, -50, 50, 0);
79 
80     static constexpr SkScalar kPad = 15.f;
81     static constexpr SkScalar kLightR = 100.f;
82     static constexpr SkScalar kHeight = 50.f;
83 
84     // transform light position relative to canvas to handle tiling
85     SkPoint lightXY = canvas->getTotalMatrix().mapXY(250, 400);
86     SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 };
87 
88     canvas->translate(3 * kPad, 3 * kPad);
89     canvas->save();
90     SkScalar x = 0;
91     SkScalar dy = 0;
92     SkTDArray<SkMatrix> matrices;
93     matrices.push()->reset();
94     matrices.push()->setRotate(33.f, 25.f, 25.f).postScale(1.2f, 0.8f, 25.f, 25.f);
95     for (auto& m : matrices) {
96         for (int flags : { kNone_ShadowFlag, kTransparentOccluder_ShadowFlag }) {
97             int pathCounter = 0;
98             for (const auto& path : paths) {
99                 SkRect postMBounds = path.getBounds();
100                 m.mapRect(&postMBounds);
101                 SkScalar w = postMBounds.width() + kHeight;
102                 SkScalar dx = w + kPad;
103                 if (x + dx > kW - 3 * kPad) {
104                     canvas->restore();
105                     canvas->translate(0, dy);
106                     canvas->save();
107                     x = 0;
108                     dy = 0;
109                 }
110 
111                 canvas->save();
112                 canvas->concat(m);
113 
114                 // flip a couple of paths to test 180° rotation
115                 if (kTransparentOccluder_ShadowFlag == flags && 0 == pathCounter % 3) {
116                     canvas->save();
117                     canvas->rotate(180, 25, 25);
118                 }
119                 if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) {
120                     draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
121                                 true, flags);
122                     draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
123                                 false, flags);
124                 } else if (kGrayscale == mode) {
125                     SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0);
126                     SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0);
127                     SkShadowUtils::DrawShadow(canvas, path, SkPoint3{0, 0, kHeight}, lightPos,
128                                               kLightR, ambientColor, spotColor, flags);
129                 }
130 
131                 SkPaint paint;
132                 paint.setAntiAlias(true);
133                 if (kDebugColorNoOccluders == mode) {
134                     // Draw the path outline in green on top of the ambient and spot shadows.
135                     if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) {
136                         paint.setColor(SK_ColorCYAN);
137                     } else {
138                         paint.setColor(SK_ColorGREEN);
139                     }
140                     paint.setStyle(SkPaint::kStroke_Style);
141                     paint.setStrokeWidth(0);
142                 } else {
143                     paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE);
144                     if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) {
145                         paint.setAlphaf(0.5f);
146                     }
147                     paint.setStyle(SkPaint::kFill_Style);
148                 }
149                 canvas->drawPath(path, paint);
150                 if (kTransparentOccluder_ShadowFlag == flags && 0 == pathCounter % 3) {
151                     canvas->restore();
152                 }
153                 canvas->restore();
154 
155                 canvas->translate(dx, 0);
156                 x += dx;
157                 dy = std::max(dy, postMBounds.height() + kPad + kHeight);
158                 ++pathCounter;
159             }
160         }
161     }
162 
163     // concave paths
164     canvas->restore();
165     canvas->translate(kPad, dy);
166     canvas->save();
167     x = kPad;
168     dy = 0;
169     for (auto& m : matrices) {
170         // for the concave paths we are not clipping, so transparent and opaque are the same
171         for (const auto& path : concavePaths) {
172             SkRect postMBounds = path.getBounds();
173             m.mapRect(&postMBounds);
174             SkScalar w = postMBounds.width() + kHeight;
175             SkScalar dx = w + kPad;
176 
177             canvas->save();
178             canvas->concat(m);
179 
180             if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) {
181                 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
182                             true, kNone_ShadowFlag);
183                 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
184                             false, kNone_ShadowFlag);
185             } else if (kGrayscale == mode) {
186                 SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0);
187                 SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0);
188                 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, kHeight }, lightPos,
189                                           kLightR, ambientColor, spotColor, kNone_ShadowFlag);
190             }
191 
192             SkPaint paint;
193             paint.setAntiAlias(true);
194             if (kDebugColorNoOccluders == mode) {
195                 // Draw the path outline in green on top of the ambient and spot shadows.
196                 paint.setColor(SK_ColorGREEN);
197                 paint.setStyle(SkPaint::kStroke_Style);
198                 paint.setStrokeWidth(0);
199             } else {
200                 paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE);
201                 paint.setStyle(SkPaint::kFill_Style);
202             }
203             canvas->drawPath(path, paint);
204             canvas->restore();
205 
206             canvas->translate(dx, 0);
207             x += dx;
208             dy = std::max(dy, postMBounds.height() + kPad + kHeight);
209         }
210     }
211 
212     // Show where the light is in x,y as a circle (specified in device space).
213     SkMatrix invCanvasM = canvas->getTotalMatrix();
214     if (invCanvasM.invert(&invCanvasM)) {
215         canvas->save();
216         canvas->concat(invCanvasM);
217         SkPaint paint;
218         paint.setColor(SK_ColorBLACK);
219         paint.setAntiAlias(true);
220         canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint);
221         canvas->restore();
222     }
223 }
224 
DEF_SIMPLE_GM(shadow_utils,canvas,kW,kH)225 DEF_SIMPLE_GM(shadow_utils, canvas, kW, kH) {
226     draw_paths(canvas, kDebugColorNoOccluders);
227 }
228 
DEF_SIMPLE_GM(shadow_utils_occl,canvas,kW,kH)229 DEF_SIMPLE_GM(shadow_utils_occl, canvas, kW, kH) {
230     draw_paths(canvas, kDebugColorOccluders);
231 }
232 
DEF_SIMPLE_GM(shadow_utils_gray,canvas,kW,kH)233 DEF_SIMPLE_GM(shadow_utils_gray, canvas, kW, kH) {
234     draw_paths(canvas, kGrayscale);
235 }
236 
237 #include "include/effects/SkGradientShader.h"
238 #include "src/core/SkColorFilterPriv.h"
239 
240 DEF_SIMPLE_GM(shadow_utils_gaussian_colorfilter, canvas, 512, 256) {
241     const SkRect r = SkRect::MakeWH(256, 256);
242 
243     const SkColor colors[] = { 0, 0xFF000000 };
244     auto sh = SkGradientShader::MakeRadial({r.centerX(), r.centerY()}, r.width(),
245                                            colors, nullptr, SK_ARRAY_COUNT(colors),
246                                            SkTileMode::kClamp);
247 
248     SkPaint redPaint;
249     redPaint.setColor(SK_ColorRED);
250 
251     SkPaint paint;
252     paint.setShader(sh);
253     canvas->drawRect(r, redPaint);
254     canvas->drawRect(r, paint);
255 
256     canvas->translate(256, 0);
257     paint.setColorFilter(SkColorFilterPriv::MakeGaussian());
258     canvas->drawRect(r, redPaint);
259     canvas->drawRect(r, paint);
260 }
261 
262 DEF_SIMPLE_GM(shadow_utils_directional, canvas, 256, 384) {
263     static constexpr SkScalar kLightR = 1.f;
264     static constexpr SkScalar kHeight = 12.f;
265 
266     SkPath rrect(SkPath::RRect(SkRect::MakeLTRB(-25, -25, 25, 25), 10, 10));
267     SkPoint3 lightPos = { -45, -45, 77.9422863406f };
268 
269     SkColor ambientColor = SkColorSetARGB(0.02f * 255, 0, 0, 0);
270     SkColor spotColor = SkColorSetARGB(0.35f * 255, 0, 0, 0);
271 
272     SkPaint paint;
273     paint.setAntiAlias(true);
274     paint.setColor(SK_ColorWHITE);
275     paint.setStyle(SkPaint::kFill_Style);
276 
277     // translation
278     canvas->save();
279     canvas->translate(35, 35);
280     for (int i = 0; i < 3; ++i) {
281         SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos,
282                                   kLightR, ambientColor, spotColor,
283                                   kDirectionalLight_ShadowFlag);
284         canvas->drawPath(rrect, paint);
285         canvas->translate(80, 0);
286     }
287     canvas->restore();
288 
289     // rotation
290     for (int i = 0; i < 3; ++i) {
291         canvas->save();
292         canvas->translate(35 + 80*i, 105);
293         canvas->rotate(20.f*(i + 1));
294         SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos,
295                                   kLightR, ambientColor, spotColor,
296                                   kDirectionalLight_ShadowFlag);
297 
298         canvas->drawPath(rrect, paint);
299         canvas->restore();
300     }
301 
302     // scale
303     for (int i = 0; i < 3; ++i) {
304         canvas->save();
305         SkScalar scaleFactor = sk_float_pow(2.0, -i);
306         canvas->translate(35 + 80*i, 185);
307         canvas->scale(scaleFactor, scaleFactor);
308         SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos,
309                                   kLightR, ambientColor, spotColor,
310                                   kDirectionalLight_ShadowFlag);
311 
312         canvas->drawPath(rrect, paint);
313         canvas->restore();
314     }
315 
316     // perspective
317     for (int i = 0; i < 3; ++i) {
318         canvas->save();
319         SkMatrix mat;
320         mat.reset();
321         mat[SkMatrix::kMPersp1] = 0.005f;
322         mat[SkMatrix::kMPersp2] = 1.005f;
323         canvas->translate(35 + 80*i, 265);
324         canvas->concat(mat);
325         SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos,
326                                   kLightR, ambientColor, spotColor,
327                                   kDirectionalLight_ShadowFlag);
328 
329         canvas->drawPath(rrect, paint);
330         canvas->restore();
331     }
332 
333 }
334