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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/effects/SkGradientShader.h"
9 #include "modules/svg/include/SkSVGRadialGradient.h"
10 #include "modules/svg/include/SkSVGRenderContext.h"
11 #include "modules/svg/include/SkSVGValue.h"
12 
SkSVGRadialGradient()13 SkSVGRadialGradient::SkSVGRadialGradient() : INHERITED(SkSVGTag::kRadialGradient) {}
14 
parseAndSetAttribute(const char * name,const char * value)15 bool SkSVGRadialGradient::parseAndSetAttribute(const char* name, const char* value) {
16     return INHERITED::parseAndSetAttribute(name, value) ||
17            this->setCx(SkSVGAttributeParser::parse<SkSVGLength>("cx", name, value)) ||
18            this->setCy(SkSVGAttributeParser::parse<SkSVGLength>("cy", name, value)) ||
19            this->setR(SkSVGAttributeParser::parse<SkSVGLength>("r", name, value)) ||
20            this->setFx(SkSVGAttributeParser::parse<SkSVGLength>("fx", name, value)) ||
21            this->setFy(SkSVGAttributeParser::parse<SkSVGLength>("fy", name, value));
22 }
23 
onMakeShader(const SkSVGRenderContext & ctx,const SkColor4f * colors,const SkScalar * pos,int count,SkTileMode tm,const SkMatrix & m) const24 sk_sp<SkShader> SkSVGRadialGradient::onMakeShader(const SkSVGRenderContext& ctx,
25                                                   const SkColor4f* colors, const SkScalar* pos,
26                                                   int count, SkTileMode tm,
27                                                   const SkMatrix& m) const {
28     const SkSVGLengthContext lctx =
29             this->getGradientUnits().type() == SkSVGObjectBoundingBoxUnits::Type::kObjectBoundingBox
30                     ? SkSVGLengthContext({1, 1})
31                     : ctx.lengthContext();
32 
33     const auto      r = lctx.resolve(fR , SkSVGLengthContext::LengthType::kOther);
34     const auto center = SkPoint::Make(
35             lctx.resolve(fCx, SkSVGLengthContext::LengthType::kHorizontal),
36             lctx.resolve(fCy, SkSVGLengthContext::LengthType::kVertical));
37     const auto  focal = SkPoint::Make(
38         fFx.isValid() ? lctx.resolve(*fFx, SkSVGLengthContext::LengthType::kHorizontal)
39                       : center.x(),
40         fFy.isValid() ? lctx.resolve(*fFy, SkSVGLengthContext::LengthType::kVertical)
41                       : center.y());
42 
43     if (r == 0) {
44         const auto last_color = count > 0 ? colors[count - 1] : SkColors::kBlack;
45         return SkShaders::Color(last_color, nullptr);
46     }
47 
48     return center == focal
49         ? SkGradientShader::MakeRadial(center, r, colors, nullptr, pos, count, tm, 0, &m)
50         : SkGradientShader::MakeTwoPointConical(focal, 0, center, r, colors, nullptr, pos,
51                                                 count, tm, 0, &m);
52 }
53