1 /* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "modules/svg/include/SkSVGRenderContext.h" 9 #include "modules/svg/include/SkSVGShape.h" 10 SkSVGShape(SkSVGTag t)11SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {} 12 onRender(const SkSVGRenderContext & ctx) const13void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const { 14 const auto fillType = ctx.presentationContext().fInherited.fFillRule->asFillType(); 15 16 const auto fillPaint = ctx.fillPaint(), 17 strokePaint = ctx.strokePaint(); 18 19 // TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid. 20 if (fillPaint.isValid()) { 21 this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType); 22 } 23 24 if (strokePaint.isValid()) { 25 this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType); 26 } 27 } 28 appendChild(sk_sp<SkSVGNode>)29void SkSVGShape::appendChild(sk_sp<SkSVGNode>) { 30 SkDebugf("cannot append child nodes to an SVG shape.\n"); 31 } 32