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1uniform half4 color;
2
3half add(half a, half b) {
4    half c = a + b;
5    return c;
6}
7
8half mul(half a, half b) {
9    return a * b;
10}
11
12half fma(half a, half b, half c) {
13    return add(mul(a, b), c);
14}
15
16half4 main(float2 coords) {
17    half a = fma(color.x, color.y, color.z);
18    half b = fma(color.y, color.z, color.w);
19    half c = fma(color.z, color.w, color.x);
20    return half4(a, b, mul(c, c), mul(a, mul(b, c)));
21}
22