1uniform int a; 2uniform uint b; 3void main() { 4 sk_FragColor.x = half(bitCount(a)); 5 sk_FragColor.y = half(bitCount(b)); 6} 7
1uniform int a; 2uniform uint b; 3void main() { 4 sk_FragColor.x = half(bitCount(a)); 5 sk_FragColor.y = half(bitCount(b)); 6} 7