• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1uniform half2  ah, bh;
2uniform float2 af, bf;
3void main() {
4    sk_FragColor.x = cross(ah, bh);
5    sk_FragColor.y = half(cross(af, bf));
6    sk_FragColor.z = cross(half2(3, 0), half2(-1, 4));
7    sk_FragColor.xyz = cross(half3(3, 0, 2), half3(-1, 4, 2));
8    sk_FragColor.yzw = cross(half3(1, 4, -7), half3(2, -1, 4));
9}
10