1uniform float testInput; 2uniform float2x2 testMatrix2x2; 3uniform half4 colorGreen, colorRed; 4 5half4 main(float2 coords) { 6 const float4 constVal = float4(-1, 0, 1, 2); 7 const int4 expectedA = int4(-0x40800000, 0x00000000, 0x3F800000, 0x40000000); 8 9 float4 inputVal = float4(testMatrix2x2) * float4(1, 1, -1, -1); 10 int4 expectedB = int4(0x3F800000, 0x40000000, -0x3FC00000, -0x3F800000); 11 12 return (constVal.x == intBitsToFloat(expectedA.x) && 13 constVal.xy == intBitsToFloat(expectedA.xy) && 14 constVal.xyz == intBitsToFloat(expectedA.xyz) && 15 constVal.xyzw == intBitsToFloat(expectedA.xyzw) && 16 inputVal.x == intBitsToFloat(expectedB.x) && 17 inputVal.xy == intBitsToFloat(expectedB.xy) && 18 inputVal.xyz == intBitsToFloat(expectedB.xyz) && 19 inputVal.xyzw == intBitsToFloat(expectedB.xyzw)) ? colorGreen : colorRed; 20} 21