1uniform half4 colorGreen, colorRed; 2uniform float2x2 testMatrix2x2; 3uniform float3x3 testMatrix3x3; 4uniform half4 testInputs; // equals (-1.25, 0, 0.75, 2.25) 5 6half4 main(float2 coords) { 7 const float2 c12 = float2(1, 2); 8 const float2 c34 = float2(3, 4); 9 const float3 c123 = float3(1, 2, 3); 10 const float3 c456 = float3(4, 5, 6); 11 12 return (outerProduct(testMatrix2x2[0], testMatrix2x2[1]) == float2x2(3, 6, 13 4, 8) 14 && outerProduct(c12, c34) == float2x2(3, 6, 15 4, 8) 16 && outerProduct(testMatrix3x3[0], testMatrix3x3[1]) == float3x3(4, 8, 12, 17 5, 10, 15, 18 6, 12, 18) 19 && outerProduct(c123, c456) == float3x3(4, 8, 12, 20 5, 10, 15, 21 6, 12, 18) 22 && outerProduct(testMatrix2x2[0], testMatrix3x3[1]) == float3x2(4, 8, 23 5, 10, 24 6, 12) 25 && outerProduct(c12, c456) == float3x2(4, 8, 26 5, 10, 27 6, 12) 28 && outerProduct(testInputs, half4(1, 0, 0, 2)) == float4x4(-1.25, 0.0, 0.75, 2.25, 29 0.0, 0.0, 0.0, 0.0, 30 0.0, 0.0, 0.0, 0.0, 31 -2.50, 0.0, 1.50, 4.50) 32 && outerProduct(half4(-1.25, 0, 0.75, 2.25), half4(1, 0, 0, 2)) 33 == float4x4(-1.25, 0.0, 0.75, 2.25, 34 0.0, 0.0, 0.0, 0.0, 35 0.0, 0.0, 0.0, 0.0, 36 -2.50, 0.0, 1.50, 4.50) 37 && outerProduct(testInputs, c12) == float2x4(-1.25, 0.0, 0.75, 2.25, 38 -2.50, 0.0, 1.50, 4.50) 39 && outerProduct(c12, testInputs) == float4x2(-1.25, -2.50, 40 0.0, 0.0, 41 0.75, 1.50, 42 2.25, 4.50)) 43 ? colorGreen : colorRed; 44} 45