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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/effects/GrShadowGeoProc.h"
9 
10 #include "src/gpu/GrSurfaceProxyView.h"
11 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
12 #include "src/gpu/glsl/GrGLSLUniformHandler.h"
13 #include "src/gpu/glsl/GrGLSLVarying.h"
14 #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
15 
16 class GrRRectShadowGeoProc::Impl : public ProgramImpl {
17 public:
setData(const GrGLSLProgramDataManager &,const GrShaderCaps &,const GrGeometryProcessor &)18     void setData(const GrGLSLProgramDataManager&,
19                  const GrShaderCaps&,
20                  const GrGeometryProcessor&) override {}
21 
22 private:
onEmitCode(EmitArgs & args,GrGPArgs * gpArgs)23     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
24         const GrRRectShadowGeoProc& rsgp = args.fGeomProc.cast<GrRRectShadowGeoProc>();
25         GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
26         GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
27         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
28 
29         // emit attributes
30         varyingHandler->emitAttributes(rsgp);
31         fragBuilder->codeAppend("half3 shadowParams;");
32         varyingHandler->addPassThroughAttribute(rsgp.inShadowParams().asShaderVar(),
33                                                 "shadowParams");
34 
35         // setup pass through color
36         fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
37         varyingHandler->addPassThroughAttribute(rsgp.inColor().asShaderVar(), args.fOutputColor);
38 
39         // Setup position
40         WriteOutputPosition(vertBuilder, gpArgs, rsgp.inPosition().name());
41         // No need for local coordinates, this GP does not combine with fragment processors
42 
43         fragBuilder->codeAppend("half d = length(shadowParams.xy);");
44         fragBuilder->codeAppend("float2 uv = float2(shadowParams.z * (1.0 - d), 0.5);");
45         fragBuilder->codeAppend("half factor = ");
46         fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv");
47         fragBuilder->codeAppend(".a;");
48         fragBuilder->codeAppendf("half4 %s = half4(factor);", args.fOutputCoverage);
49     }
50 };
51 
52 ///////////////////////////////////////////////////////////////////////////////
53 
GrRRectShadowGeoProc(const GrSurfaceProxyView & lutView)54 GrRRectShadowGeoProc::GrRRectShadowGeoProc(const GrSurfaceProxyView& lutView)
55         : INHERITED(kGrRRectShadowGeoProc_ClassID) {
56     fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
57     fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
58     fInShadowParams = {"inShadowParams", kFloat3_GrVertexAttribType, kHalf3_GrSLType};
59     this->setVertexAttributes(&fInPosition, 3);
60 
61     SkASSERT(lutView.proxy());
62     fLUTTextureSampler.reset(GrSamplerState::Filter::kLinear, lutView.proxy()->backendFormat(),
63                              lutView.swizzle());
64     this->setTextureSamplerCnt(1);
65 }
66 
makeProgramImpl(const GrShaderCaps &) const67 std::unique_ptr<GrGeometryProcessor::ProgramImpl> GrRRectShadowGeoProc::makeProgramImpl(
68         const GrShaderCaps&) const {
69     return std::make_unique<Impl>();
70 }
71 
72 ///////////////////////////////////////////////////////////////////////////////
73 
74 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc);
75 
76 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)77 GrGeometryProcessor* GrRRectShadowGeoProc::TestCreate(GrProcessorTestData* d) {
78     auto [view, ct, at] = d->randomAlphaOnlyView();
79 
80     return GrRRectShadowGeoProc::Make(d->allocator(), view);
81 }
82 #endif
83