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1 /*
2  * Copyright 2020 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrAATriangulator_DEFINED
9 #define GrAATriangulator_DEFINED
10 
11 #include "src/gpu/geometry/GrTriangulator.h"
12 
13 // Triangulates the given path in device space with a mesh of alpha ramps for antialiasing.
14 class GrAATriangulator : private GrTriangulator {
15 public:
PathToAATriangles(const SkPath & path,SkScalar tolerance,const SkRect & clipBounds,GrEagerVertexAllocator * vertexAllocator)16     static int PathToAATriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
17                                  GrEagerVertexAllocator* vertexAllocator) {
18         SkArenaAlloc alloc(kArenaDefaultChunkSize);
19         GrAATriangulator aaTriangulator(path, &alloc);
20         aaTriangulator.fRoundVerticesToQuarterPixel = true;
21         aaTriangulator.fEmitCoverage = true;
22         bool isLinear;
23         Poly* polys = aaTriangulator.pathToPolys(tolerance, clipBounds, &isLinear);
24         return aaTriangulator.polysToAATriangles(polys, vertexAllocator);
25     }
26 
27     // Structs used by GrAATriangulator internals.
28     struct SSEdge;
29     struct EventList;
30     struct Event {
EventEvent31         Event(SSEdge* edge, const SkPoint& point, uint8_t alpha)
32                 : fEdge(edge), fPoint(point), fAlpha(alpha) {}
33         SSEdge* fEdge;
34         SkPoint fPoint;
35         uint8_t fAlpha;
36         void apply(VertexList* mesh, const Comparator&, EventList* events, const GrAATriangulator*);
37     };
38     struct EventComparator {
39         enum class Op { kLessThan, kGreaterThan };
EventComparatorEventComparator40         EventComparator(Op op) : fOp(op) {}
operatorEventComparator41         bool operator() (Event* const &e1, Event* const &e2) {
42             return fOp == Op::kLessThan ? e1->fAlpha < e2->fAlpha
43                                         : e1->fAlpha > e2->fAlpha;
44         }
45         Op fOp;
46     };
47 
48 private:
GrAATriangulator(const SkPath & path,SkArenaAlloc * alloc)49     GrAATriangulator(const SkPath& path, SkArenaAlloc* alloc) : GrTriangulator(path, alloc) {}
50 
51     // For screenspace antialiasing, the algorithm is modified as follows:
52     //
53     // Run steps 1-5 above to produce polygons.
54     // 5b) Apply fill rules to extract boundary contours from the polygons:
55     void extractBoundary(EdgeList* boundary, Edge* e) const;
56     void extractBoundaries(const VertexList& inMesh, VertexList* innerVertices,
57                            const Comparator&) const;
58 
59     // 5c) Simplify boundaries to remove "pointy" vertices that cause inversions:
60     void simplifyBoundary(EdgeList* boundary, const Comparator&) const;
61 
62     // 5d) Displace edges by half a pixel inward and outward along their normals. Intersect to find
63     //     new vertices, and set zero alpha on the exterior and one alpha on the interior. Build a
64     //     new antialiased mesh from those vertices:
65     void strokeBoundary(EdgeList* boundary, VertexList* innerMesh, const Comparator&) const;
66 
67     // Run steps 3-6 above on the new mesh, and produce antialiased triangles.
68     Poly* tessellate(const VertexList& mesh, const Comparator&) const override;
69     int polysToAATriangles(Poly*, GrEagerVertexAllocator*) const;
70 
71     // Additional helpers and driver functions.
72     void makeEvent(SSEdge*, EventList* events) const;
73     void makeEvent(SSEdge*, Vertex* v, SSEdge* other, Vertex* dest, EventList* events,
74                    const Comparator&) const;
75     void connectPartners(VertexList* mesh, const Comparator&) const;
76     void removeNonBoundaryEdges(const VertexList& mesh) const;
77     void connectSSEdge(Vertex* v, Vertex* dest, const Comparator&) const;
78     bool collapseOverlapRegions(VertexList* mesh, const Comparator&, EventComparator comp) const;
79 
80     // FIXME: fOuterMesh should be plumbed through function parameters instead.
81     mutable VertexList fOuterMesh;
82 };
83 
84 #endif
85