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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/gl/GrGLTextureRenderTarget.h"
9 
10 #include "include/core/SkTraceMemoryDump.h"
11 #include "include/gpu/GrDirectContext.h"
12 #include "src/gpu/GrDirectContextPriv.h"
13 #include "src/gpu/GrTexture.h"
14 #include "src/gpu/gl/GrGLGpu.h"
15 
GrGLTextureRenderTarget(GrGLGpu * gpu,SkBudgeted budgeted,int sampleCount,const GrGLTexture::Desc & texDesc,const GrGLRenderTarget::IDs & rtIDs,GrMipmapStatus mipmapStatus)16 GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu,
17                                                  SkBudgeted budgeted,
18                                                  int sampleCount,
19                                                  const GrGLTexture::Desc& texDesc,
20                                                  const GrGLRenderTarget::IDs& rtIDs,
21                                                  GrMipmapStatus mipmapStatus)
22         : GrSurface(gpu, texDesc.fSize, GrProtected::kNo)
23         , GrGLTexture(gpu, texDesc, nullptr, mipmapStatus)
24         , GrGLRenderTarget(gpu, texDesc.fSize, texDesc.fFormat, sampleCount, rtIDs) {
25     this->registerWithCache(budgeted);
26 }
27 
GrGLTextureRenderTarget(GrGLGpu * gpu,int sampleCount,const GrGLTexture::Desc & texDesc,sk_sp<GrGLTextureParameters> parameters,const GrGLRenderTarget::IDs & rtIDs,GrWrapCacheable cacheable,GrMipmapStatus mipmapStatus)28 GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu,
29                                                  int sampleCount,
30                                                  const GrGLTexture::Desc& texDesc,
31                                                  sk_sp<GrGLTextureParameters> parameters,
32                                                  const GrGLRenderTarget::IDs& rtIDs,
33                                                  GrWrapCacheable cacheable,
34                                                  GrMipmapStatus mipmapStatus)
35         : GrSurface(gpu, texDesc.fSize, GrProtected::kNo)
36         , GrGLTexture(gpu, texDesc, std::move(parameters), mipmapStatus)
37         , GrGLRenderTarget(gpu, texDesc.fSize, texDesc.fFormat, sampleCount,
38                            rtIDs) {
39     this->registerWithCacheWrapped(cacheable);
40 }
41 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const42 void GrGLTextureRenderTarget::dumpMemoryStatistics(
43     SkTraceMemoryDump* traceMemoryDump) const {
44 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
45     // Delegate to the base classes
46     GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump);
47     GrGLTexture::dumpMemoryStatistics(traceMemoryDump);
48 #else
49     SkString resourceName = this->getResourceName();
50     resourceName.append("/texture_renderbuffer");
51     this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget",
52                                    this->gpuMemorySize());
53 #endif
54 }
55 
canAttemptStencilAttachment(bool useMultisampleFBO) const56 bool GrGLTextureRenderTarget::canAttemptStencilAttachment(bool useMultisampleFBO) const {
57     // This cap should have been handled at a higher level.
58     SkASSERT(!this->getGpu()->getContext()->priv().caps()->avoidStencilBuffers());
59     // The RT FBO of GrGLTextureRenderTarget is never created from a wrapped FBO.
60     return true;
61 }
62 
MakeWrapped(GrGLGpu * gpu,int sampleCount,const GrGLTexture::Desc & texDesc,sk_sp<GrGLTextureParameters> parameters,const GrGLRenderTarget::IDs & rtIDs,GrWrapCacheable cacheable,GrMipmapStatus mipmapStatus)63 sk_sp<GrGLTextureRenderTarget> GrGLTextureRenderTarget::MakeWrapped(
64         GrGLGpu* gpu,
65         int sampleCount,
66         const GrGLTexture::Desc& texDesc,
67         sk_sp<GrGLTextureParameters> parameters,
68         const GrGLRenderTarget::IDs& rtIDs,
69         GrWrapCacheable cacheable,
70         GrMipmapStatus mipmapStatus) {
71     return sk_sp<GrGLTextureRenderTarget>(new GrGLTextureRenderTarget(
72             gpu, sampleCount, texDesc, std::move(parameters), rtIDs, cacheable, mipmapStatus));
73 }
74 
onGpuMemorySize() const75 size_t GrGLTextureRenderTarget::onGpuMemorySize() const {
76     return GrSurface::ComputeSize(this->backendFormat(), this->dimensions(),
77                                   this->totalMemorySamplesPerPixel(), this->mipmapped());
78 }
79