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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLShaderStringBuilder_DEFINED
9 #define GrGLShaderStringBuilder_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 #include "include/gpu/GrContextOptions.h"
13 #include "src/gpu/GrGpu.h"
14 #include "src/gpu/gl/GrGLContext.h"
15 #include "src/sksl/codegen/SkSLGLSLCodeGenerator.h"
16 
17 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLGpu* gpu,
18                                             SkSL::ProgramKind programKind,
19                                             const SkSL::String& sksl,
20                                             const SkSL::Program::Settings& settings,
21                                             SkSL::String* glsl,
22                                             GrContextOptions::ShaderErrorHandler* errorHandler);
23 
24 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
25                                     GrGLuint programId,
26                                     GrGLenum type,
27                                     const SkSL::String& glsl,
28                                     GrThreadSafePipelineBuilder::Stats*,
29                                     GrContextOptions::ShaderErrorHandler* errorHandler);
30 
31 #endif
32