1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrGLShaderStringBuilder_DEFINED 9 #define GrGLShaderStringBuilder_DEFINED 10 11 #include "include/core/SkTypes.h" 12 #include "include/gpu/GrContextOptions.h" 13 #include "src/gpu/GrGpu.h" 14 #include "src/gpu/gl/GrGLContext.h" 15 #include "src/sksl/codegen/SkSLGLSLCodeGenerator.h" 16 17 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLGpu* gpu, 18 SkSL::ProgramKind programKind, 19 const SkSL::String& sksl, 20 const SkSL::Program::Settings& settings, 21 SkSL::String* glsl, 22 GrContextOptions::ShaderErrorHandler* errorHandler); 23 24 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, 25 GrGLuint programId, 26 GrGLenum type, 27 const SkSL::String& glsl, 28 GrThreadSafePipelineBuilder::Stats*, 29 GrContextOptions::ShaderErrorHandler* errorHandler); 30 31 #endif 32