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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #ifndef GrVkPipelineStateBuilder_DEFINED
9 #define GrVkPipelineStateBuilder_DEFINED
10 
11 #include "include/gpu/vk/GrVkTypes.h"
12 #include "src/gpu/GrPipeline.h"
13 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
14 #include "src/gpu/vk/GrVkPipelineState.h"
15 #include "src/gpu/vk/GrVkUniformHandler.h"
16 #include "src/gpu/vk/GrVkVaryingHandler.h"
17 #include "src/sksl/SkSLCompiler.h"
18 
19 class GrProgramDesc;
20 class GrVkGpu;
21 class GrVkRenderPass;
22 class SkReadBuffer;
23 
24 class GrVkPipelineStateBuilder : public GrGLSLProgramBuilder {
25 public:
26     /** Generates a pipeline state.
27      *
28      * The return GrVkPipelineState implements the supplied GrProgramInfo.
29      *
30      * @return the created pipeline if generation was successful; nullptr otherwise
31      */
32     static GrVkPipelineState* CreatePipelineState(GrVkGpu*,
33                                                   const GrProgramDesc&,
34                                                   const GrProgramInfo&,
35                                                   VkRenderPass compatibleRenderPass,
36                                                   bool overrideSubpassForResolveLoad);
37 
38     const GrCaps* caps() const override;
39 
gpu()40     GrVkGpu* gpu() const { return fGpu; }
41 
42     SkSL::Compiler* shaderCompiler() const override;
43 
44     void finalizeFragmentOutputColor(GrShaderVar& outputColor) override;
45     void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
46 
47 private:
48     GrVkPipelineStateBuilder(GrVkGpu*, const GrProgramDesc&, const GrProgramInfo&);
49 
50     GrVkPipelineState* finalize(const GrProgramDesc&, VkRenderPass compatibleRenderPass,
51                                 bool overrideSupbassForResolveLoad);
52 
53     // returns number of shader stages
54     int loadShadersFromCache(SkReadBuffer* cached, VkShaderModule outShaderModules[],
55                              VkPipelineShaderStageCreateInfo* outStageInfo);
56 
57     void storeShadersInCache(const SkSL::String shaders[], const SkSL::Program::Inputs inputs[],
58                              bool isSkSL);
59 
60     bool createVkShaderModule(VkShaderStageFlagBits stage,
61                               const SkSL::String& sksl,
62                               VkShaderModule* shaderModule,
63                               VkPipelineShaderStageCreateInfo* stageInfo,
64                               const SkSL::Program::Settings& settings,
65                               SkSL::String* outSPIRV,
66                               SkSL::Program::Inputs* outInputs);
67 
68     bool installVkShaderModule(VkShaderStageFlagBits stage,
69                                const GrGLSLShaderBuilder& builder,
70                                VkShaderModule* shaderModule,
71                                VkPipelineShaderStageCreateInfo* stageInfo,
72                                SkSL::String spirv,
73                                SkSL::Program::Inputs inputs);
74 
uniformHandler()75     GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
uniformHandler()76     const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
varyingHandler()77     GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
78 
79     GrVkGpu* fGpu;
80     GrVkVaryingHandler fVaryingHandler;
81     GrVkUniformHandler fUniformHandler;
82 
83     using INHERITED = GrGLSLProgramBuilder;
84 };
85 
86 #endif
87