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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkBitmap.h"
9 #include "include/core/SkBlendMode.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkColorFilter.h"
13 #include "include/core/SkColorPriv.h"
14 #include "include/core/SkImageInfo.h"
15 #include "include/core/SkPaint.h"
16 #include "include/core/SkRefCnt.h"
17 #include "include/core/SkScalar.h"
18 #include "include/core/SkSurface.h"
19 #include "include/core/SkTypes.h"
20 #include "include/gpu/GrDirectContext.h"
21 #include "include/private/GrTypesPriv.h"
22 #include "include/private/SkTemplates.h"
23 #include "src/core/SkOpts.h"
24 #include "src/gpu/GrCaps.h"
25 #include "src/gpu/GrDirectContextPriv.h"
26 #include "src/gpu/GrShaderCaps.h"
27 #include "tests/Test.h"
28 #include "tools/gpu/GrContextFactory.h"
29 
30 #include <math.h>
31 #include <initializer_list>
32 
33 /** convert 0..1 linear value to 0..1 srgb */
linear_to_srgb(float linear)34 static float linear_to_srgb(float linear) {
35     if (linear <= 0.0031308) {
36         return linear * 12.92f;
37     } else {
38         return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
39     }
40 }
41 
42 /** convert 0..1 srgb value to 0..1 linear */
srgb_to_linear(float srgb)43 static float srgb_to_linear(float srgb) {
44     if (srgb <= 0.04045f) {
45         return srgb / 12.92f;
46     } else {
47         return powf((srgb + 0.055f) / 1.055f, 2.4f);
48     }
49 }
50 
check_gamma(uint32_t src,uint32_t dst,bool toSRGB,float error,uint32_t * expected)51 bool check_gamma(uint32_t src, uint32_t dst, bool toSRGB, float error,
52                  uint32_t* expected) {
53     bool result = true;
54     uint32_t expectedColor = src & 0xff000000;
55 
56     // Alpha should always be exactly preserved.
57     if ((src & 0xff000000) != (dst & 0xff000000)) {
58         result = false;
59     }
60 
61     // need to unpremul before we can perform srgb magic
62     float invScale = 0;
63     float alpha = SkGetPackedA32(src);
64     if (alpha) {
65         invScale = 255.0f / alpha;
66     }
67 
68     for (int c = 0; c < 3; ++c) {
69         float srcComponent = ((src & (0xff << (c * 8))) >> (c * 8)) * invScale;
70         float lower = std::max(0.f, srcComponent - error);
71         float upper = std::min(255.f, srcComponent + error);
72         if (toSRGB) {
73             lower = linear_to_srgb(lower / 255.f);
74             upper = linear_to_srgb(upper / 255.f);
75         } else {
76             lower = srgb_to_linear(lower / 255.f);
77             upper = srgb_to_linear(upper / 255.f);
78         }
79         lower *= alpha;
80         upper *= alpha;
81         SkASSERT(lower >= 0.f && lower <= 255.f);
82         SkASSERT(upper >= 0.f && upper <= 255.f);
83         uint8_t dstComponent = (dst & (0xff << (c * 8))) >> (c * 8);
84         if (dstComponent < SkScalarFloorToInt(lower) ||
85             dstComponent > SkScalarCeilToInt(upper)) {
86             result = false;
87         }
88         uint8_t expectedComponent = SkScalarRoundToInt((lower + upper) * 0.5f);
89         expectedColor |= expectedComponent << (c * 8);
90     }
91 
92     *expected = expectedColor;
93     return result;
94 }
95 
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ApplyGamma,reporter,ctxInfo)96 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ApplyGamma, reporter, ctxInfo) {
97     auto context = ctxInfo.directContext();
98     static constexpr SkISize kBaseSize{256, 256};
99     static const size_t kRowBytes = sizeof(uint32_t) * kBaseSize.fWidth;
100 
101     const SkImageInfo ii = SkImageInfo::MakeN32Premul(kBaseSize);
102 
103     SkAutoTMalloc<uint32_t> srcPixels(kBaseSize.area());
104     for (int y = 0; y < kBaseSize.fHeight; ++y) {
105         for (int x = 0; x < kBaseSize.fWidth; ++x) {
106             srcPixels.get()[y*kBaseSize.fWidth+x] = SkPreMultiplyARGB(x, y, x, 0xFF);
107         }
108     }
109 
110     SkBitmap bm;
111     bm.installPixels(ii, srcPixels.get(), kRowBytes);
112     auto img = bm.asImage();
113 
114     SkAutoTMalloc<uint32_t> read(kBaseSize.area());
115 
116     // We allow more error on GPUs with lower precision shader variables.
117     float error = context->priv().caps()->shaderCaps()->halfIs32Bits() ? 0.5f : 1.2f;
118 
119     for (auto toSRGB : { false, true }) {
120         sk_sp<SkSurface> dst(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, ii));
121 
122         if (!dst) {
123             ERRORF(reporter, "Could not create surfaces for copy surface test.");
124             continue;
125         }
126 
127         SkCanvas* dstCanvas = dst->getCanvas();
128 
129         dstCanvas->clear(SK_ColorRED);
130         dst->flushAndSubmit();
131 
132         SkPaint gammaPaint;
133         gammaPaint.setBlendMode(SkBlendMode::kSrc);
134         gammaPaint.setColorFilter(toSRGB ? SkColorFilters::LinearToSRGBGamma()
135                                          : SkColorFilters::SRGBToLinearGamma());
136 
137         dstCanvas->drawImage(img, 0, 0, SkSamplingOptions(), &gammaPaint);
138         dst->flushAndSubmit();
139 
140         sk_memset32(read.get(), 0, kBaseSize.fWidth * kBaseSize.fHeight);
141         if (!dst->readPixels(ii, read.get(), kRowBytes, 0, 0)) {
142             ERRORF(reporter, "Error calling readPixels");
143             continue;
144         }
145 
146         bool abort = false;
147         // Validate that pixels were copied/transformed correctly.
148         for (int y = 0; y < kBaseSize.fHeight && !abort; ++y) {
149             for (int x = 0; x < kBaseSize.fWidth && !abort; ++x) {
150                 uint32_t r = read.get()[y * kBaseSize.fWidth + x];
151                 uint32_t s = srcPixels.get()[y * kBaseSize.fWidth + x];
152                 uint32_t expected;
153                 if (!check_gamma(s, r, toSRGB, error, &expected)) {
154                     ERRORF(reporter, "Expected dst %d,%d to contain 0x%08x "
155                            "from src 0x%08x and mode %s. Got %08x", x, y, expected, s,
156                            toSRGB ? "ToSRGB" : "ToLinear", r);
157                     abort = true;
158                     break;
159                 }
160             }
161         }
162     }
163 }
164