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1
2out vec4 sk_FragColor;
3uniform vec4 colorRed;
4uniform vec4 colorGreen;
5struct S {
6    float i;
7    float j;
8};
9vec4 main() {
10    vec4 x = vec4(3.0, 2.0, 1.0, 0.0);
11    x.xyz = x.zyx;
12    S s;
13    s.i = 2.0;
14    s.j = 2.0;
15    s.i = s.j;
16    s.j = s.i;
17    float a[2];
18    a[0] = 1.0;
19    a[1] = 0.0;
20    a[1] = a[0];
21    return vec4(x.w, s.i / s.j, a[0] - a[1], a[0] * a[1]);
22}
23