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1
2out vec4 sk_FragColor;
3uniform vec4 N;
4uniform vec4 I;
5uniform vec4 NRef;
6uniform vec4 colorGreen;
7uniform vec4 colorRed;
8vec4 main() {
9    vec4 expectedPos = vec4(1.0, 2.0, 3.0, 4.0);
10    vec4 expectedNeg = vec4(-1.0, -2.0, -3.0, -4.0);
11    return ((((((faceforward(N.x, I.x, NRef.x) == expectedNeg.x && faceforward(N.xy, I.xy, NRef.xy) == expectedNeg.xy) && faceforward(N.xyz, I.xyz, NRef.xyz) == expectedPos.xyz) && faceforward(N, I, NRef) == expectedPos) && -1.0 == expectedNeg.x) && vec2(-1.0, -2.0) == expectedNeg.xy) && vec3(1.0, 2.0, 3.0) == expectedPos.xyz) && vec4(1.0, 2.0, 3.0, 4.0) == expectedPos ? colorGreen : colorRed;
12}
13