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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half2 a;
6    half4 b;
7};
8struct Inputs {
9};
10struct Outputs {
11    half4 sk_FragColor [[color(0)]];
12};
13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14    Outputs _out;
15    (void)_out;
16    _out.sk_FragColor.x = half(as_type<uint>(half2(float2(_uniforms.a))));
17    _out.sk_FragColor.x = half(pack_float_to_unorm2x16(float2(_uniforms.a)));
18    _out.sk_FragColor.x = half(pack_float_to_snorm2x16(float2(_uniforms.a)));
19    _out.sk_FragColor.x = half(pack_float_to_unorm4x8(float4(_uniforms.b)));
20    _out.sk_FragColor.x = half(pack_float_to_snorm4x8(float4(_uniforms.b)));
21    return _out;
22}
23