1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half2 a; 6 half4 b; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 half4 sk_FragColor [[color(0)]]; 12}; 13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 14 Outputs _out; 15 (void)_out; 16 _out.sk_FragColor.x = half(as_type<uint>(half2(float2(_uniforms.a)))); 17 _out.sk_FragColor.x = half(pack_float_to_unorm2x16(float2(_uniforms.a))); 18 _out.sk_FragColor.x = half(pack_float_to_snorm2x16(float2(_uniforms.a))); 19 _out.sk_FragColor.x = half(pack_float_to_unorm4x8(float4(_uniforms.b))); 20 _out.sk_FragColor.x = half(pack_float_to_snorm4x8(float4(_uniforms.b))); 21 return _out; 22} 23