1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 I; 6 half4 N; 7 half4 colorGreen; 8 half4 colorRed; 9}; 10struct Inputs { 11}; 12struct Outputs { 13 half4 sk_FragColor [[color(0)]]; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 half _skTemp0; 19 half _skTemp1; 20 half expectedX = -49.0h; 21 half2 expectedXY = half2(-169.0h, 202.0h); 22 half3 expectedXYZ = half3(-379.0h, 454.0h, -529.0h); 23 half4 expectedXYZW = half4(-699.0h, 838.0h, -977.0h, 1116.0h); 24 _out.sk_FragColor = (((((((_skTemp0 = _uniforms.I.x, _skTemp1 = _uniforms.N.x, _skTemp0 - 2 * _skTemp1 * _skTemp0 * _skTemp1) == expectedX && all(reflect(_uniforms.I.xy, _uniforms.N.xy) == expectedXY)) && all(reflect(_uniforms.I.xyz, _uniforms.N.xyz) == expectedXYZ)) && all(reflect(_uniforms.I, _uniforms.N) == expectedXYZW)) && -49.0h == expectedX) && all(half2(-169.0h, 202.0h) == expectedXY)) && all(half3(-379.0h, 454.0h, -529.0h) == expectedXYZ)) && all(half4(-699.0h, 838.0h, -977.0h, 1116.0h) == expectedXYZW) ? _uniforms.colorGreen : _uniforms.colorRed; 25 return _out; 26} 27