• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 testInputs;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    half4 expected = half4(-1.0h, 0.0h, 1.0h, 1.0h);
18    _out.sk_FragColor = ((((((sign(_uniforms.testInputs.x) == expected.x && all(sign(_uniforms.testInputs.xy) == expected.xy)) && all(sign(_uniforms.testInputs.xyz) == expected.xyz)) && all(sign(_uniforms.testInputs) == expected)) && -1.0h == expected.x) && all(half2(-1.0h, 0.0h) == expected.xy)) && all(half3(-1.0h, 0.0h, 1.0h) == expected.xyz)) && all(half4(-1.0h, 0.0h, 1.0h, 1.0h) == expected) ? _uniforms.colorGreen : _uniforms.colorRed;
19    return _out;
20}
21