1#version 400 2precision mediump float; 3precision mediump sampler2D; 4out mediump vec4 sk_FragColor; 5uniform mediump vec4 colorGreen; 6uniform mediump vec4 colorRed; 7mediump vec4 main() { 8 highp float f[4] = float[4](1.0, 2.0, 3.0, 4.0); 9 mediump float h[4] = f; 10 f = h; 11 h = f; 12 highp ivec3 i3[3] = ivec3[3](ivec3(1), ivec3(2), ivec3(3)); 13 mediump ivec3 s3[3] = i3; 14 i3 = s3; 15 s3 = i3; 16 mediump mat2 h2x2[2] = mat2[2](mat2(1.0, 2.0, 3.0, 4.0), mat2(5.0, 6.0, 7.0, 8.0)); 17 highp mat2 f2x2[2] = h2x2; 18 f2x2 = h2x2; 19 h2x2 = f2x2; 20 return (f == h && i3 == s3) && f2x2 == h2x2 ? colorGreen : colorRed; 21} 22