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tests
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Discard.glsl
OpenHarmony-v3.2.1-Release
OpenHarmony-v5.0.1-Release
OpenHarmony-v5.0-Beta1
OpenHarmony-v4.1-Release
OpenHarmony-v4.0.1-Release
OpenHarmony-v4.0-Release
OpenHarmony-v3.2.3-Release
OpenHarmony-v3.2.2-Release
OpenHarmony-v3.2-Release
OpenHarmony-v3.1.7-Release
OpenHarmony-v3.0.8-LTS
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OpenHarmony-v5.0.1-Release
OpenHarmony-v5.0-Beta1
OpenHarmony-v4.1-Release
OpenHarmony-v4.0.1-Release
OpenHarmony-v4.0-Release
OpenHarmony-v3.2.3-Release
OpenHarmony-v3.2.2-Release
OpenHarmony-v3.2-Release
OpenHarmony-v3.1.7-Release
OpenHarmony-v3.0.8-LTS
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out vec4 sk_FragColor;
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void main() {
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float x;
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{
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x = 1.0;
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discard;
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}
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}
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