1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 half4 sk_FragColor [[color(0)]]; 12}; 13void bar_vf(thread float& x); 14void _skOutParamHelper0_bar_vf(thread float& x) { 15 float _var0 = x; 16 bar_vf(_var0); 17 x = _var0; 18} 19float foo_ff2(const float2 v) { 20 return v.x * v.y; 21} 22void bar_vf(thread float& x) { 23 array<float, 2> y; 24 y[0] = x; 25 y[1] = x * 2.0; 26 x = foo_ff2(float2(y[0], y[1])); 27} 28fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 29 Outputs _out; 30 (void)_out; 31 float x = 10.0; 32 _skOutParamHelper0_bar_vf(x); 33 _out.sk_FragColor = x == 200.0 ? _uniforms.colorGreen : _uniforms.colorRed; 34 return _out; 35} 36