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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorRed;
6    half4 colorGreen;
7    half4 testInputs;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14half fn_hh4(half4 v) {
15    for (int x = 1;x <= 2; ++x) {
16        return v.x;
17    }
18}
19fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20    Outputs _out;
21    (void)_out;
22    half4 v = _uniforms.testInputs;
23    v = half4(0.0h, v.zyx);
24    v = half4(0.0h, 0.0h, v.xw);
25    v = half4(1.0h, 1.0h, v.wx);
26    v = half4(v.zy, 1.0h, 1.0h);
27    v = half4(v.xx, 1.0h, 1.0h);
28    v = v.wzwz;
29    v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz;
30    v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz;
31    v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v));
32    v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v));
33    v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz;
34    v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz;
35    v = half4(1.0h, 1.0h, 2.0h, 3.0h);
36    v = half4(_uniforms.colorRed.xyz, 1.0h);
37    v = half4(_uniforms.colorRed.x, 1.0h, _uniforms.colorRed.yz);
38    v.wzyx = v;
39    v.xw = v.yz;
40    v.zyx = half3(v.ww, 1.0h);
41    _out.sk_FragColor = all(v == half4(1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
42    return _out;
43}
44