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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    array<float, 5> testArray;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    for (int index = 0;index < 5; ++index) {
18        if (_uniforms.testArray[index] != float(index + 1)) {
19            _out.sk_FragColor = _uniforms.colorRed;
20            return _out;
21        }
22    }
23    _out.sk_FragColor = _uniforms.colorGreen;
24    return _out;
25}
26