1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 array<float, 5> testArray; 6 half4 colorGreen; 7 half4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 half4 sk_FragColor [[color(0)]]; 13}; 14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15 Outputs _out; 16 (void)_out; 17 for (int index = 0;index < 5; ++index) { 18 if (_uniforms.testArray[index] != float(index + 1)) { 19 _out.sk_FragColor = _uniforms.colorRed; 20 return _out; 21 } 22 } 23 _out.sk_FragColor = _uniforms.colorGreen; 24 return _out; 25} 26