1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5uniform vec4 testInputs; 6vec4 main() { 7 bool ok = true; 8 ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25); 9 ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25); 10 ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); 11 ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); 12 ok = ok && mat2(vec4(ivec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0); 13 ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); 14 ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0); 15 ok = ok && mat2(vec4(bvec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0); 16 return ok ? colorGreen : colorRed; 17} 18