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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5uniform vec4 testInputs;
6vec4 main() {
7    bool ok = true;
8    ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25);
9    ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25);
10    ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
11    ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
12    ok = ok && mat2(vec4(ivec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0);
13    ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
14    ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
15    ok = ok && mat2(vec4(bvec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0);
16    return ok ? colorGreen : colorRed;
17}
18