1 2precision mediump float; 3precision mediump sampler2D; 4out mediump vec4 sk_FragColor; 5uniform mediump vec4 colorGreen; 6uniform mediump vec4 colorRed; 7uniform mediump mat2 testHalf2x2; 8uniform highp mat2 testFloat2x2; 9uniform mediump mat3 testHalf3x3; 10uniform highp mat4x2 testFloat4x2; 11mediump vec4 main() { 12 mediump mat2 _tempMatrix0; 13 mediump mat2 _tempMatrix1; 14 highp mat2 _tempMatrix2; 15 highp mat2 _tempMatrix3; 16 mediump mat2 _tempMatrix4; 17 mediump mat2 _tempMatrix5; 18 highp mat2 _tempMatrix6; 19 highp mat2 _tempMatrix7; 20 mediump mat3 _tempMatrix8; 21 mediump mat3 _tempMatrix9; 22 highp mat4x2 _tempMatrix10; 23 highp mat4x2 _tempMatrix11; 24 bool _0_ok = true; 25 _0_ok = _0_ok && ((_tempMatrix0 = testHalf2x2), (_tempMatrix1 = mat2(1.0, 2.0, 3.0, 4.0)), (_tempMatrix0 == _tempMatrix1)); 26 _0_ok = _0_ok && ((_tempMatrix2 = testFloat2x2), (_tempMatrix3 = mat2(5.0, 6.0, 7.0, 8.0)), (_tempMatrix2 == _tempMatrix3)); 27 _0_ok = _0_ok && ((_tempMatrix4 = testHalf2x2), (_tempMatrix5 = mat2(123.0)), (_tempMatrix4 != _tempMatrix5)); 28 _0_ok = _0_ok && ((_tempMatrix6 = testFloat2x2), (_tempMatrix7 = mat2(456.0)), (_tempMatrix6 != _tempMatrix7)); 29 _0_ok = _0_ok && ((_tempMatrix8 = testHalf3x3), (_tempMatrix9 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0)), (_tempMatrix8 == _tempMatrix9)); 30 _0_ok = _0_ok && ((_tempMatrix10 = testFloat4x2), (_tempMatrix11 = mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0)), (_tempMatrix10 != _tempMatrix11)); 31 return _0_ok ? colorGreen : colorRed; 32} 33