1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // glmark2Benchmark:
7 // Runs the glmark2 benchmark.
8 //
9
10 #include <gtest/gtest.h>
11
12 #include <stdio.h>
13 #include <sstream>
14
15 #include "../perf_tests/third_party/perf/perf_result_reporter.h"
16 #include "ANGLEPerfTestArgs.h"
17 #include "common/platform.h"
18 #include "common/string_utils.h"
19 #include "common/system_utils.h"
20 #include "test_utils/angle_test_configs.h"
21 #include "test_utils/angle_test_instantiate.h"
22 #include "util/test_utils.h"
23
24 using namespace angle;
25
26 namespace
27 {
28
29 struct BenchmarkInfo
30 {
31 const char *glmark2Config;
32 const char *name;
33 };
34
35 // Each glmark2 scene is individually benchmarked. If glmark2 is run without a specific benchmark,
36 // it can produce an aggregate score, which is not interesting at the moment. Adding an empty
37 // string ("") to this list will enable a test where glmark2 is run with the default scenes and the
38 // score for each test as well as the overall score is output.
39 constexpr BenchmarkInfo kBenchmarks[] = {
40 {"build:use-vbo=false", "build"},
41 {"build:use-vbo=true", "build_vbo"},
42 {"texture:texture-filter=nearest", "texture_nearest"},
43 {"texture:texture-filter=linear", "texture_linear"},
44 {"texture:texture-filter=mipmap", "texture_mipmap"},
45 {"shading:shading=gouraud", "shading_gouraud"},
46 {"shading:shading=blinn-phong-inf", "shading_blinn_phong"},
47 {"shading:shading=phong", "shading_phong"},
48 {"shading:shading=cel", "shading_cel"},
49 {"bump:bump-render=high-poly", "bump_high_poly"},
50 {"bump:bump-render=normals", "bump_normals"},
51 {"bump:bump-render=height", "bump_height"},
52 {"effect2d:kernel=0,1,0;1,-4,1;0,1,0;", "effect2d_edge"},
53 {"effect2d:kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;", "effect2d_blur"},
54 {"pulsar:light=false:quads=5:texture=false", "pulsar"},
55 {"desktop:blur-radius=5:effect=blur:passes=1:separable=true:windows=4", "desktop_blur"},
56 {"desktop:effect=shadow:windows=4", "desktop_shadow"},
57 {"buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method="
58 "map",
59 "buffer_map"},
60 {"buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method="
61 "subdata",
62 "buffer_subdata"},
63 {"buffer:columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method="
64 "map",
65 "buffer_map_interleave"},
66 {"ideas:speed=duration", "ideas"},
67 {"jellyfish", "jellyfish"},
68 {"terrain", "terrain"},
69 {"shadow", "shadow"},
70 {"refract", "refract"},
71 {"conditionals:fragment-steps=0:vertex-steps=0", "conditionals"},
72 {"conditionals:fragment-steps=5:vertex-steps=0", "conditionals_fragment"},
73 {"conditionals:fragment-steps=0:vertex-steps=5", "conditionals_vertex"},
74 {"function:fragment-complexity=low:fragment-steps=5", "function"},
75 {"function:fragment-complexity=medium:fragment-steps=5", "function_complex"},
76 {"loop:fragment-loop=false:fragment-steps=5:vertex-steps=5", "loop_no_fsloop"},
77 {"loop:fragment-steps=5:fragment-uniform=false:vertex-steps=5", "loop_no_uniform"},
78 {"loop:fragment-steps=5:fragment-uniform=true:vertex-steps=5", "loop"},
79 };
80
81 struct GLMark2TestParams : public PlatformParameters
82 {
83 BenchmarkInfo info;
84 };
85
operator <<(std::ostream & os,const GLMark2TestParams & params)86 std::ostream &operator<<(std::ostream &os, const GLMark2TestParams ¶ms)
87 {
88 os << static_cast<const PlatformParameters &>(params) << "_" << params.info.name;
89 return os;
90 }
91
92 class GLMark2Benchmark : public testing::TestWithParam<GLMark2TestParams>
93 {
94 public:
GLMark2Benchmark()95 GLMark2Benchmark()
96 {
97 switch (GetParam().getRenderer())
98 {
99 case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
100 mBackend = "d3d11";
101 break;
102 case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
103 mBackend = "gl";
104 break;
105 case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
106 mBackend = "vulkan";
107 break;
108 default:
109 break;
110 }
111 std::string story = GetParam().info.name;
112 mReporter = std::make_unique<perf_test::PerfResultReporter>("glmark2_" + mBackend, story);
113 mReporter->RegisterImportantMetric(".fps", "fps");
114 mReporter->RegisterImportantMetric(".score", "score");
115 }
116
run()117 void run()
118 {
119 // Only supported on Linux and Windows at the moment.
120 if (!IsLinux() && !IsWindows())
121 {
122 return;
123 }
124
125 const BenchmarkInfo benchmarkInfo = GetParam().info;
126 const char *benchmark = benchmarkInfo.glmark2Config;
127 const char *benchmarkName = benchmarkInfo.name;
128 bool completeRun = benchmark == nullptr || benchmark[0] == '\0';
129
130 Optional<std::string> cwd = GetCWD();
131
132 // Set the current working directory to the executable's, as the data path of glmark2 is
133 // set relative to that path.
134 std::string executableDir = GetExecutableDirectory();
135 SetCWD(executableDir.c_str());
136 SetEnvironmentVar("ANGLE_DEFAULT_PLATFORM", mBackend.c_str());
137
138 std::vector<const char *> args = {
139 "glmark2_angle",
140 };
141 if (OneFrame())
142 {
143 args.push_back("--validate");
144 }
145 if (!completeRun)
146 {
147 args.push_back("--benchmark");
148 args.push_back(benchmark);
149 fprintf(stderr, "Running benchmark: %s\n", benchmark);
150 }
151 args.push_back(nullptr);
152
153 ProcessHandle process(args, ProcessOutputCapture::StdoutOnly);
154 ASSERT_TRUE(process && process->started());
155 ASSERT_TRUE(process->finish());
156
157 // Restore the current working directory for the next tests.
158 if (cwd.valid())
159 {
160 SetCWD(cwd.value().c_str());
161 }
162
163 ASSERT_EQ(EXIT_SUCCESS, process->getExitCode());
164
165 if (!OneFrame())
166 {
167 std::string output = process->getStdout();
168 parseOutput(output, benchmarkName, completeRun);
169 }
170 }
171
172 private:
parseOutput(const std::string & output,const char * benchmarkName,bool completeRun)173 void parseOutput(const std::string &output, const char *benchmarkName, bool completeRun)
174 {
175 // Output is in the following format:
176 //
177 // =======================================================
178 // glmark2 2017.07
179 // =======================================================
180 // OpenGL Information
181 // GL_VENDOR: ...
182 // GL_RENDERER: ...
183 // GL_VERSION: ...
184 // =======================================================
185 // [test] config: FPS: uint FrameTime: float ms
186 // [test] config: Not Supported
187 // ...
188 // =======================================================
189 // glmark2 Score: uint
190 // =======================================================
191 //
192 // This function skips the header, prints one line for each test/config line where there's
193 // an FPS value, and finally prints the overall score.
194 std::istringstream glmark2Output(output);
195 std::string line;
196
197 // Forward any INFO: lines that may have been generated.
198 while (std::getline(glmark2Output, line) && BeginsWith(line, "INFO:"))
199 {
200 fprintf(stderr, "%s\n", line.c_str());
201 }
202
203 // Expect ==== at the top of the header
204 ASSERT_EQ('=', line[0]);
205
206 // Skip one line
207 std::getline(glmark2Output, line);
208
209 // Expect ==== in the middle of the header
210 std::getline(glmark2Output, line);
211 ASSERT_EQ('=', line[0]);
212
213 // Skip four lines
214 std::getline(glmark2Output, line);
215 std::getline(glmark2Output, line);
216 std::getline(glmark2Output, line);
217 std::getline(glmark2Output, line);
218
219 // The fourth line is the GL_VERSION. Expect it to include ANGLE, otherwise we are not
220 // running against ANGLE.
221 ASSERT_NE(line.find("ANGLE"), std::string::npos);
222
223 // Expect ==== at the bottom of the header
224 std::getline(glmark2Output, line);
225 ASSERT_EQ('=', line[0]);
226
227 // Read configs until the top of the footer is reached
228 while (std::getline(glmark2Output, line) && line[0] != '=')
229 {
230 // Parse the line
231 std::istringstream lin(line);
232
233 std::string testName, testConfig;
234 lin >> testName >> testConfig;
235 EXPECT_TRUE(lin);
236
237 std::string fpsTag, frametimeTag;
238 size_t fps;
239 float frametime;
240
241 lin >> fpsTag >> fps >> frametimeTag >> frametime;
242
243 // If the line is not in `FPS: uint FrameTime: Float ms` format, the test is not
244 // supported. It will be skipped.
245 if (!lin)
246 {
247 continue;
248 }
249
250 EXPECT_EQ("FPS:", fpsTag);
251 EXPECT_EQ("FrameTime:", frametimeTag);
252
253 if (!completeRun)
254 {
255 mReporter->AddResult(".fps", fps);
256 }
257 }
258
259 // Get the score line: `glmark2 Score: uint`
260 std::string glmark2Tag, scoreTag;
261 size_t score;
262 glmark2Output >> glmark2Tag >> scoreTag >> score;
263 EXPECT_TRUE(glmark2Output);
264 EXPECT_EQ("glmark2", glmark2Tag);
265 EXPECT_EQ("Score:", scoreTag);
266
267 if (completeRun)
268 {
269 mReporter->AddResult(".score", score);
270 }
271 }
272
273 std::string mBackend = "invalid";
274 std::unique_ptr<perf_test::PerfResultReporter> mReporter;
275 };
276
TEST_P(GLMark2Benchmark,Run)277 TEST_P(GLMark2Benchmark, Run)
278 {
279 run();
280 }
281
CombineEGLPlatform(const GLMark2TestParams & in,EGLPlatformParameters eglParams)282 GLMark2TestParams CombineEGLPlatform(const GLMark2TestParams &in, EGLPlatformParameters eglParams)
283 {
284 GLMark2TestParams out = in;
285 out.eglParameters = eglParams;
286 return out;
287 }
288
CombineInfo(const GLMark2TestParams & in,BenchmarkInfo info)289 GLMark2TestParams CombineInfo(const GLMark2TestParams &in, BenchmarkInfo info)
290 {
291 GLMark2TestParams out = in;
292 out.info = info;
293 return out;
294 }
295
296 using namespace egl_platform;
297
298 std::vector<GLMark2TestParams> gTestsWithInfo =
299 CombineWithValues({GLMark2TestParams()}, kBenchmarks, CombineInfo);
300 std::vector<EGLPlatformParameters> gEGLPlatforms = {D3D11(), OPENGLES(), VULKAN()};
301 std::vector<GLMark2TestParams> gTestsWithPlatform =
302 CombineWithValues(gTestsWithInfo, gEGLPlatforms, CombineEGLPlatform);
303
304 ANGLE_INSTANTIATE_TEST_ARRAY(GLMark2Benchmark, gTestsWithPlatform);
305
306 } // namespace
307