1#version 310 es 2precision mediump float; 3precision highp int; 4 5layout(binding = 0, std140) uniform Buff 6{ 7 mediump uint TestVal; 8} _15; 9 10layout(location = 0) out vec4 fsout_Color; 11 12void main() 13{ 14 fsout_Color = vec4(1.0); 15 switch (_15.TestVal) 16 { 17 case 0u: 18 { 19 fsout_Color = vec4(0.100000001490116119384765625); 20 break; 21 } 22 case 1u: 23 { 24 fsout_Color = vec4(0.20000000298023223876953125); 25 break; 26 } 27 } 28} 29 30