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1#version 310 es
2precision mediump float;
3precision highp int;
4
5layout(binding = 0, std140) uniform Buff
6{
7    mediump uint TestVal;
8} _15;
9
10layout(location = 0) out vec4 fsout_Color;
11
12void main()
13{
14    fsout_Color = vec4(1.0);
15    switch (_15.TestVal)
16    {
17        case 0u:
18        {
19            fsout_Color = vec4(0.100000001490116119384765625);
20            break;
21        }
22        case 1u:
23        {
24            fsout_Color = vec4(0.20000000298023223876953125);
25            break;
26        }
27    }
28}
29
30