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1#pragma clang diagnostic ignored "-Wmissing-prototypes"
2
3#include <metal_stdlib>
4#include <simd/simd.h>
5
6using namespace metal;
7
8struct main0_out
9{
10    float4 gl_Position [[position]];
11};
12
13struct main0_in
14{
15    float4 vA [[attribute(0)]];
16    float4 vB [[attribute(1)]];
17    float4 vC [[attribute(2)]];
18};
19
20template<typename T>
21T spvFMul(T l, T r)
22{
23    return fma(l, r, T(0));
24}
25
26template<typename T, int Cols, int Rows>
27vec<T, Cols> spvFMulVectorMatrix(vec<T, Rows> v, matrix<T, Cols, Rows> m)
28{
29    vec<T, Cols> res = vec<T, Cols>(0);
30    for (uint i = Rows; i > 0; --i)
31    {
32        vec<T, Cols> tmp(0);
33        for (uint j = 0; j < Cols; ++j)
34        {
35            tmp[j] = m[j][i - 1];
36        }
37        res = fma(tmp, vec<T, Cols>(v[i - 1]), res);
38    }
39    return res;
40}
41
42template<typename T, int Cols, int Rows>
43vec<T, Rows> spvFMulMatrixVector(matrix<T, Cols, Rows> m, vec<T, Cols> v)
44{
45    vec<T, Rows> res = vec<T, Rows>(0);
46    for (uint i = Cols; i > 0; --i)
47    {
48        res = fma(m[i - 1], vec<T, Rows>(v[i - 1]), res);
49    }
50    return res;
51}
52
53template<typename T, int LCols, int LRows, int RCols, int RRows>
54matrix<T, RCols, LRows> spvFMulMatrixMatrix(matrix<T, LCols, LRows> l, matrix<T, RCols, RRows> r)
55{
56    matrix<T, RCols, LRows> res;
57    for (uint i = 0; i < RCols; i++)
58    {
59        vec<T, RCols> tmp(0);
60        for (uint j = 0; j < LCols; j++)
61        {
62            tmp = fma(vec<T, RCols>(r[i][j]), l[j], tmp);
63        }
64        res[i] = tmp;
65    }
66    return res;
67}
68
69template<typename T>
70T spvFAdd(T l, T r)
71{
72    return fma(T(1), l, r);
73}
74
75template<typename T>
76T spvFSub(T l, T r)
77{
78    return fma(T(-1), r, l);
79}
80
81vertex main0_out main0(main0_in in [[stage_in]])
82{
83    main0_out out = {};
84    float4 mul = spvFMul(in.vA, in.vB);
85    float4 add = spvFAdd(in.vA, in.vB);
86    float4 sub = spvFSub(in.vA, in.vB);
87    float4 mad = spvFAdd(spvFMul(in.vA, in.vB), in.vC);
88    float4 summed = spvFAdd(spvFAdd(spvFAdd(mul, add), sub), mad);
89    out.gl_Position = summed;
90    return out;
91}
92
93