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1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct UBO
7{
8    float4x4 mvp;
9    float2 targSize;
10    char _m2_pad[8];
11    packed_float3 color;
12    float opacity;
13};
14
15struct main0_out
16{
17    float3 vNormal [[user(locn0)]];
18    float3 vColor [[user(locn1)]];
19    float2 vSize [[user(locn2)]];
20    float4 gl_Position [[position]];
21};
22
23struct main0_in
24{
25    float4 aVertex [[attribute(0)]];
26    float3 aNormal [[attribute(1)]];
27};
28
29vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
30{
31    main0_out out = {};
32    out.gl_Position = _18.mvp * in.aVertex;
33    out.vNormal = in.aNormal;
34    out.vColor = float3(_18.color) * _18.opacity;
35    out.vSize = _18.targSize * _18.opacity;
36    return out;
37}
38
39