1#version 310 es
2precision mediump float;
3
4layout(location = 0) out vec4 FragColor;
5layout(location = 0) in vec4 vIn;
6layout(location = 1) flat in ivec4 vIn1;
7
8void main()
9{
10 FragColor = +(-(-vIn));
11 ivec4 a = ~(~vIn1);
12
13 bool b = false;
14 b = !!b;
15}
16