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1#version 310 es
2precision mediump float;
3
4layout(location = 0) out vec4 FragColor;
5layout(location = 0) in vec4 vIn;
6layout(location = 1) flat in ivec4 vIn1;
7
8void main()
9{
10	FragColor = +(-(-vIn));
11	ivec4 a = ~(~vIn1);
12
13	bool b = false;
14	b = !!b;
15}
16