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1type Arr = [[stride(16)]] array<i32, 4>;
2
3[[block]]
4struct buf1 {
5  x_GLF_uniform_int_values : Arr;
6};
7
8type Arr_1 = [[stride(16)]] array<f32, 3>;
9
10[[block]]
11struct buf0 {
12  x_GLF_uniform_float_values : Arr_1;
13};
14
15[[group(0), binding(1)]] var<uniform> x_6 : buf1;
16
17[[group(0), binding(0)]] var<uniform> x_8 : buf0;
18
19var<private> x_GLF_color : vec4<f32>;
20
21fn main_1() {
22  var sums : array<f32, 2>;
23  var a : i32;
24  var b : i32;
25  var c : i32;
26  var d : i32;
27  var indexable : mat2x2<f32>;
28  var indexable_1 : mat2x2<f32>;
29  var x_158 : bool;
30  var x_159_phi : bool;
31  let x_16 : i32 = x_6.x_GLF_uniform_int_values[1];
32  let x_85 : f32 = x_8.x_GLF_uniform_float_values[0];
33  sums[x_16] = -(x_85);
34  let x_18 : i32 = x_6.x_GLF_uniform_int_values[2];
35  let x_90 : f32 = x_8.x_GLF_uniform_float_values[0];
36  sums[x_18] = -(x_90);
37  let x_19 : i32 = x_6.x_GLF_uniform_int_values[1];
38  a = x_19;
39  loop {
40    let x_20 : i32 = a;
41    let x_21 : i32 = x_6.x_GLF_uniform_int_values[0];
42    if ((x_20 < x_21)) {
43    } else {
44      break;
45    }
46    let x_22 : i32 = x_6.x_GLF_uniform_int_values[1];
47    b = x_22;
48    loop {
49      let x_23 : i32 = b;
50      let x_24 : i32 = x_6.x_GLF_uniform_int_values[3];
51      if ((x_23 < x_24)) {
52      } else {
53        break;
54      }
55      let x_25 : i32 = x_6.x_GLF_uniform_int_values[1];
56      c = x_25;
57      loop {
58        let x_26 : i32 = c;
59        let x_27 : i32 = a;
60        if ((x_26 <= x_27)) {
61        } else {
62          break;
63        }
64        let x_28 : i32 = x_6.x_GLF_uniform_int_values[1];
65        d = x_28;
66        loop {
67          let x_29 : i32 = d;
68          let x_30 : i32 = x_6.x_GLF_uniform_int_values[3];
69          if ((x_29 < x_30)) {
70          } else {
71            break;
72          }
73          let x_31 : i32 = a;
74          let x_32 : i32 = x_6.x_GLF_uniform_int_values[2];
75          let x_125 : f32 = f32(x_32);
76          let x_33 : i32 = c;
77          let x_34 : i32 = x_6.x_GLF_uniform_int_values[2];
78          indexable = mat2x2<f32>(vec2<f32>(x_125, 0.0), vec2<f32>(0.0, x_125));
79          let x_131 : f32 = indexable[x_33][x_34];
80          sums[x_31] = x_131;
81          let x_35 : i32 = a;
82          let x_36 : i32 = x_6.x_GLF_uniform_int_values[2];
83          let x_134 : f32 = f32(x_36);
84          let x_37 : i32 = c;
85          let x_38 : i32 = x_6.x_GLF_uniform_int_values[2];
86          indexable_1 = mat2x2<f32>(vec2<f32>(x_134, 0.0), vec2<f32>(0.0, x_134));
87          let x_140 : f32 = indexable_1[x_37][x_38];
88          let x_142 : f32 = sums[x_35];
89          sums[x_35] = (x_142 + x_140);
90
91          continuing {
92            let x_39 : i32 = d;
93            d = (x_39 + 1);
94          }
95        }
96
97        continuing {
98          let x_41 : i32 = c;
99          c = (x_41 + 1);
100        }
101      }
102
103      continuing {
104        let x_43 : i32 = b;
105        b = (x_43 + 1);
106      }
107    }
108
109    continuing {
110      let x_45 : i32 = a;
111      a = (x_45 + 1);
112    }
113  }
114  let x_47 : i32 = x_6.x_GLF_uniform_int_values[1];
115  let x_147 : f32 = sums[x_47];
116  let x_149 : f32 = x_8.x_GLF_uniform_float_values[1];
117  let x_150 : bool = (x_147 == x_149);
118  x_159_phi = x_150;
119  if (x_150) {
120    let x_48 : i32 = x_6.x_GLF_uniform_int_values[2];
121    let x_155 : f32 = sums[x_48];
122    let x_157 : f32 = x_8.x_GLF_uniform_float_values[2];
123    x_158 = (x_155 == x_157);
124    x_159_phi = x_158;
125  }
126  let x_159 : bool = x_159_phi;
127  if (x_159) {
128    let x_49 : i32 = x_6.x_GLF_uniform_int_values[2];
129    let x_50 : i32 = x_6.x_GLF_uniform_int_values[1];
130    let x_51 : i32 = x_6.x_GLF_uniform_int_values[1];
131    let x_52 : i32 = x_6.x_GLF_uniform_int_values[2];
132    x_GLF_color = vec4<f32>(f32(x_49), f32(x_50), f32(x_51), f32(x_52));
133  } else {
134    let x_53 : i32 = x_6.x_GLF_uniform_int_values[1];
135    let x_173 : f32 = f32(x_53);
136    x_GLF_color = vec4<f32>(x_173, x_173, x_173, x_173);
137  }
138  return;
139}
140
141struct main_out {
142  [[location(0)]]
143  x_GLF_color_1 : vec4<f32>;
144};
145
146[[stage(fragment)]]
147fn main() -> main_out {
148  main_1();
149  return main_out(x_GLF_color);
150}
151