1SKIP: FAILED 2 3cbuffer cbuffer_x_8 : register(b2, space0) { 4 uint4 x_8[2]; 5}; 6static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); 7cbuffer cbuffer_x_10 : register(b0, space0) { 8 uint4 x_10[1]; 9}; 10cbuffer cbuffer_x_12 : register(b1, space0) { 11 uint4 x_12[1]; 12}; 13static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); 14 15void main_1() { 16 uint a = 0u; 17 int b = 0; 18 a = 0u; 19 const int x_41 = asint(x_8[1].x); 20 b = x_41; 21 const float x_43 = gl_FragCoord.x; 22 const uint scalar_offset = ((16u * uint(0))) / 4; 23 const float x_45 = asfloat(x_10[scalar_offset / 4][scalar_offset % 4]); 24 if ((x_43 < x_45)) { 25 const uint scalar_offset_1 = ((16u * uint(0))) / 4; 26 const uint x_50 = x_12[scalar_offset_1 / 4][scalar_offset_1 % 4]; 27 b = asint((x_50 % a)); 28 } 29 const int x_54 = b; 30 const int x_56 = asint(x_8[1].x); 31 if ((x_54 == x_56)) { 32 const int x_62 = asint(x_8[1].x); 33 const uint scalar_offset_2 = ((16u * uint(0))) / 4; 34 const int x_65 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); 35 const uint scalar_offset_3 = ((16u * uint(0))) / 4; 36 const int x_68 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); 37 const int x_71 = asint(x_8[1].x); 38 x_GLF_color = float4(float(x_62), float(x_65), float(x_68), float(x_71)); 39 } else { 40 const uint scalar_offset_4 = ((16u * uint(0))) / 4; 41 const int x_75 = asint(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]); 42 const float x_76 = float(x_75); 43 x_GLF_color = float4(x_76, x_76, x_76, x_76); 44 } 45 return; 46} 47 48struct main_out { 49 float4 x_GLF_color_1; 50}; 51struct tint_symbol_1 { 52 float4 gl_FragCoord_param : SV_Position; 53}; 54struct tint_symbol_2 { 55 float4 x_GLF_color_1 : SV_Target0; 56}; 57 58main_out main_inner(float4 gl_FragCoord_param) { 59 gl_FragCoord = gl_FragCoord_param; 60 main_1(); 61 const main_out tint_symbol_6 = {x_GLF_color}; 62 return tint_symbol_6; 63} 64 65tint_symbol_2 main(tint_symbol_1 tint_symbol) { 66 const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); 67 tint_symbol_2 wrapper_result = (tint_symbol_2)0; 68 wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; 69 return wrapper_result; 70} 71C:\src\tint\test\Shader@0x000002533EADD8C0(25,16-23): error X4010: Unsigned integer divide by zero 72 73