1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 /*=======Test Runner Used To Run Each Test Below=====*/ 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 CEXCEPTION_T e; \ 12 Try { \ 13 setUp(); \ 14 TestFunc(); \ 15 } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \ 16 } \ 17 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 18 { \ 19 tearDown(); \ 20 } \ 21 UnityConcludeTest(); \ 22 } 23 24 /*=======Automagically Detected Files To Include=====*/ 25 #include "unity.h" 26 #include <setjmp.h> 27 #include <stdio.h> 28 #include "CException.h" 29 #include "one.h" 30 #include "two.h" 31 #include "funky.h" 32 #include "stanky.h" 33 #include <setjmp.h> 34 35 int GlobalExpectCount; 36 int GlobalVerifyOrder; 37 char* GlobalOrderError; 38 39 /*=======External Functions This Runner Calls=====*/ 40 extern void setUp(void); 41 extern void tearDown(void); 42 extern void test_TheFirstThingToTest(void); 43 extern void test_TheSecondThingToTest(void); 44 extern void test_TheThirdThingToTest(void); 45 extern void test_TheFourthThingToTest(void); 46 47 48 /*=======Test Reset Option=====*/ 49 void resetTest(void); resetTest(void)50void resetTest(void) 51 { 52 tearDown(); 53 setUp(); 54 } 55 56 57 /*=======MAIN=====*/ main(void)58int main(void) 59 { 60 UnityBegin("testdata/testsample.c"); 61 RUN_TEST(test_TheFirstThingToTest, 21); 62 RUN_TEST(test_TheSecondThingToTest, 43); 63 RUN_TEST(test_TheThirdThingToTest, 53); 64 RUN_TEST(test_TheFourthThingToTest, 58); 65 66 return (UnityEnd()); 67 } 68