1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 /*=======Test Runner Used To Run Each Test Below=====*/ 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 CEXCEPTION_T e; \ 12 Try { \ 13 setUp(); \ 14 TestFunc(); \ 15 } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \ 16 } \ 17 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 18 { \ 19 tearDown(); \ 20 } \ 21 UnityConcludeTest(); \ 22 } 23 24 /*=======Automagically Detected Files To Include=====*/ 25 #include "unity.h" 26 #include <setjmp.h> 27 #include <stdio.h> 28 #include "CException.h" 29 #include "two.h" 30 #include "three.h" 31 #include <four.h> 32 #include "funky.h" 33 #include "stanky.h" 34 #include <setjmp.h> 35 36 /*=======External Functions This Runner Calls=====*/ 37 extern void setUp(void); 38 extern void tearDown(void); 39 extern void test_TheFirstThingToTest(void); 40 extern void test_TheSecondThingToTest(void); 41 extern void test_TheThirdThingToTest(void); 42 extern void test_TheFourthThingToTest(void); 43 44 45 /*=======Suite Setup=====*/ suite_setup(void)46static int suite_setup(void) 47 { 48 a_yaml_setup(); 49 } 50 51 /*=======Test Reset Option=====*/ 52 void resetTest(void); resetTest(void)53void resetTest(void) 54 { 55 tearDown(); 56 setUp(); 57 } 58 59 60 /*=======MAIN=====*/ main(void)61int main(void) 62 { 63 suite_setup(); 64 UnityBegin("testdata/testsample.c"); 65 RUN_TEST(test_TheFirstThingToTest, 21); 66 RUN_TEST(test_TheSecondThingToTest, 43); 67 RUN_TEST(test_TheThirdThingToTest, 53); 68 RUN_TEST(test_TheFourthThingToTest, 58); 69 70 return (UnityEnd()); 71 } 72