1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific const folding rule path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# 32# void main() 33# { 34# float one = 1.0; 35# // If condition is always false 36# if(dot(vec2(2.0, 1.0), vec2(1.0, (true ? 0.0 : one))) != 2.0) 37# _GLF_color = vec4(0); 38# else 39# _GLF_color = vec4(1, 0, 0, 1); 40# } 41SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 42; SPIR-V 43; Version: 1.0 44; Generator: Khronos Glslang Reference Front End; 8 45; Bound: 29 46; Schema: 0 47 OpCapability Shader 48 %1 = OpExtInstImport "GLSL.std.450" 49 OpMemoryModel Logical GLSL450 50 OpEntryPoint Fragment %4 "main" %25 51 OpExecutionMode %4 OriginUpperLeft 52 OpSource ESSL 310 53 OpName %4 "main" 54 OpName %8 "one" 55 OpName %25 "_GLF_color" 56 OpDecorate %25 Location 0 57 %2 = OpTypeVoid 58 %3 = OpTypeFunction %2 59 %6 = OpTypeFloat 32 60 %7 = OpTypePointer Function %6 61 %9 = OpConstant %6 1 62 %10 = OpTypeVector %6 2 63 %11 = OpConstant %6 2 64 %12 = OpConstantComposite %10 %11 %9 65 %13 = OpTypeBool 66 %14 = OpConstantTrue %13 67 %15 = OpConstant %6 0 68 %23 = OpTypeVector %6 4 69 %24 = OpTypePointer Output %23 70 %25 = OpVariable %24 Output 71 %26 = OpConstantComposite %23 %15 %15 %15 %15 72 %28 = OpConstantComposite %23 %9 %15 %15 %9 73 %4 = OpFunction %2 None %3 74 %5 = OpLabel 75 %8 = OpVariable %7 Function 76 OpStore %8 %9 77 %16 = OpLoad %6 %8 78 %17 = OpSelect %6 %14 %15 %16 79 %18 = OpCompositeConstruct %10 %9 %17 80 %19 = OpDot %6 %12 %18 81 %20 = OpFOrdNotEqual %13 %19 %11 82 OpSelectionMerge %22 None 83 OpBranchConditional %20 %21 %27 84 %21 = OpLabel 85 OpStore %25 %26 86 OpBranch %22 87 %27 = OpLabel 88 OpStore %25 %28 89 OpBranch %22 90 %22 = OpLabel 91 OpReturn 92 OpFunctionEnd 93END 94 95 96BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 97 98PIPELINE graphics variant_pipeline 99 ATTACH variant_vertex_shader 100 ATTACH variant_fragment_shader 101 FRAMEBUFFER_SIZE 256 256 102 BIND BUFFER variant_framebuffer AS color LOCATION 0 103END 104CLEAR_COLOR variant_pipeline 0 0 0 255 105 106CLEAR variant_pipeline 107RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 108 109EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 110