1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers a specific inst combine compares code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# #define _int_10 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _int_1 _GLF_uniform_int_values[2] 31# #define _int_2 _GLF_uniform_int_values[3] 32# 33# precision highp int; 34# 35# precision highp float; 36# 37# // Contents of _GLF_uniform_int_values: [10, 0, 1, 2] 38# layout(set = 0, binding = 0) uniform buf0 39# { 40# int _GLF_uniform_int_values[4]; 41# }; 42# 43# layout(location = 0) out vec4 _GLF_color; 44# 45# void main() 46# { 47# int a[2]; 48# for (int i = _int_1; i < _int_10; i++) 49# { 50# // a becomes [0, 1]. 51# a = int[2](_int_0, (i % ivec2(3, _int_2))[1]); 52# } 53# 54# _GLF_color = vec4(a[_int_1], _int_0, _int_0, a[_int_1]); 55# } 56SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 57; SPIR-V 58; Version: 1.0 59; Generator: Khronos Glslang Reference Front End; 10 60; Bound: 71 61; Schema: 0 62 OpCapability Shader 63 %1 = OpExtInstImport "GLSL.std.450" 64 OpMemoryModel Logical GLSL450 65 OpEntryPoint Fragment %4 "main" %53 66 OpExecutionMode %4 OriginUpperLeft 67 OpSource ESSL 310 68 OpName %4 "main" 69 OpName %8 "i" 70 OpName %12 "buf0" 71 OpMemberName %12 0 "_GLF_uniform_int_values" 72 OpName %14 "" 73 OpName %33 "a" 74 OpName %53 "_GLF_color" 75 OpDecorate %11 ArrayStride 16 76 OpMemberDecorate %12 0 Offset 0 77 OpDecorate %12 Block 78 OpDecorate %14 DescriptorSet 0 79 OpDecorate %14 Binding 0 80 OpDecorate %53 Location 0 81 %2 = OpTypeVoid 82 %3 = OpTypeFunction %2 83 %6 = OpTypeInt 32 1 84 %7 = OpTypePointer Function %6 85 %9 = OpTypeInt 32 0 86 %10 = OpConstant %9 4 87 %11 = OpTypeArray %6 %10 88 %12 = OpTypeStruct %11 89 %13 = OpTypePointer Uniform %12 90 %14 = OpVariable %13 Uniform 91 %15 = OpConstant %6 0 92 %16 = OpConstant %6 2 93 %17 = OpTypePointer Uniform %6 94 %28 = OpTypeBool 95 %30 = OpConstant %9 2 96 %31 = OpTypeArray %6 %30 97 %32 = OpTypePointer Function %31 98 %34 = OpConstant %6 1 99 %38 = OpConstant %6 3 100 %41 = OpTypeVector %6 2 101 %45 = OpConstant %9 1 102 %50 = OpTypeFloat 32 103 %51 = OpTypeVector %50 4 104 %52 = OpTypePointer Output %51 105 %53 = OpVariable %52 Output 106 %4 = OpFunction %2 None %3 107 %5 = OpLabel 108 %8 = OpVariable %7 Function 109 %33 = OpVariable %32 Function 110 %18 = OpAccessChain %17 %14 %15 %16 111 %19 = OpLoad %6 %18 112 OpStore %8 %19 113 OpBranch %20 114 %20 = OpLabel 115 OpLoopMerge %22 %23 None 116 OpBranch %24 117 %24 = OpLabel 118 %25 = OpLoad %6 %8 119 %26 = OpAccessChain %17 %14 %15 %15 120 %27 = OpLoad %6 %26 121 %29 = OpSLessThan %28 %25 %27 122 OpBranchConditional %29 %21 %22 123 %21 = OpLabel 124 %35 = OpAccessChain %17 %14 %15 %34 125 %36 = OpLoad %6 %35 126 %37 = OpLoad %6 %8 127 %39 = OpAccessChain %17 %14 %15 %38 128 %40 = OpLoad %6 %39 129 %42 = OpCompositeConstruct %41 %38 %40 130 %43 = OpCompositeConstruct %41 %37 %37 131 %44 = OpSMod %41 %43 %42 132 %46 = OpCompositeExtract %6 %44 1 133 %47 = OpCompositeConstruct %31 %36 %46 134 OpStore %33 %47 135 OpBranch %23 136 %23 = OpLabel 137 %48 = OpLoad %6 %8 138 %49 = OpIAdd %6 %48 %34 139 OpStore %8 %49 140 OpBranch %20 141 %22 = OpLabel 142 %54 = OpAccessChain %17 %14 %15 %16 143 %55 = OpLoad %6 %54 144 %56 = OpAccessChain %7 %33 %55 145 %57 = OpLoad %6 %56 146 %58 = OpConvertSToF %50 %57 147 %59 = OpAccessChain %17 %14 %15 %34 148 %60 = OpLoad %6 %59 149 %61 = OpConvertSToF %50 %60 150 %62 = OpAccessChain %17 %14 %15 %34 151 %63 = OpLoad %6 %62 152 %64 = OpConvertSToF %50 %63 153 %65 = OpAccessChain %17 %14 %15 %16 154 %66 = OpLoad %6 %65 155 %67 = OpAccessChain %7 %33 %66 156 %68 = OpLoad %6 %67 157 %69 = OpConvertSToF %50 %68 158 %70 = OpCompositeConstruct %51 %58 %61 %64 %69 159 OpStore %53 %70 160 OpReturn 161 OpFunctionEnd 162END 163 164# uniforms for variant 165 166# _GLF_uniform_int_values 167BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 168 10 0 1 2 169END 170 171BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 172 173PIPELINE graphics variant_pipeline 174 ATTACH variant_vertex_shader 175 ATTACH variant_fragment_shader 176 FRAMEBUFFER_SIZE 256 256 177 BIND BUFFER variant_framebuffer AS color LOCATION 0 178 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 179END 180CLEAR_COLOR variant_pipeline 0 0 0 255 181 182CLEAR variant_pipeline 183RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 184 185EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 186