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1# -*- coding: utf-8 -*-
2
3#-------------------------------------------------------------------------
4# drawElements Quality Program utilities
5# --------------------------------------
6#
7# Copyright 2015 The Android Open Source Project
8#
9# Licensed under the Apache License, Version 2.0 (the "License");
10# you may not use this file except in compliance with the License.
11# You may obtain a copy of the License at
12#
13#      http://www.apache.org/licenses/LICENSE-2.0
14#
15# Unless required by applicable law or agreed to in writing, software
16# distributed under the License is distributed on an "AS IS" BASIS,
17# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18# See the License for the specific language governing permissions and
19# limitations under the License.
20#
21#-------------------------------------------------------------------------
22
23import sys
24import random
25import operator
26import itertools
27
28from genutil import *
29
30random.seed(1234567)
31indices = xrange(sys.maxint)
32
33# Swizzles:
34# - vector components
35#   * int, float, bool vectors
36#   * .xyzw, .rgba, .stpq
37#   * illegal to mix
38#   * not allowed for scalar types
39#   * legal to chain: vec4.rgba.xyzw.stpq
40#   * illegal to select more than 4 components
41#
42# Subscripts:
43# - array-like indexing with [] operator
44#   * vectors, matrices
45# - read & write
46# - vectors components
47#   * [] accessor
48# - matrix columns
49#   * [] accessor
50#   * note: mat4[0].x = 1.0; vs mat4[0][0] = 1.0; ??
51#   * out-of-bounds accesses
52
53#
54# - vector swizzles
55#   * all vector types (bvec2..4, ivec2..4, vec2..4)
56#   * all precisions (lowp, mediump, highp)
57#   * all component names (xyzw, rgba, stpq)
58#   * broadcast each, reverse, N random
59# - component-masked writes
60#   * all vector types (bvec2..4, ivec2..4, vec2..4)
61#   * all precisions (lowp, mediump, highp)
62#   * all component names (xyzw, rgba, stpq)
63#   * all possible subsets
64#   * all input types (attribute, varying, uniform, tmp)
65#   -> a few hundred cases
66# - concatenated swizzles
67
68#
69VECTOR_TYPES	= [ "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4", "bvec2", "bvec3", "bvec4" ]
70PRECISION_TYPES	= [ "lowp", "mediump", "highp" ]
71INPUT_TYPES		= [ "uniform", "varying", "attribute", "tmp" ]
72SWIZZLE_NAMES	= [ "xyzw", "stpq", "rgba" ]
73
74def getDataTypeScalarSize (dt):
75	return {
76		"float":	1,
77		"vec2":		2,
78		"vec3":		3,
79		"vec4":		4,
80		"int":		1,
81		"ivec2":	2,
82		"ivec3":	3,
83		"ivec4":	4,
84		"bool":		1,
85		"bvec2":	2,
86		"bvec3":	3,
87		"bvec4":	4,
88		"mat2":		4,
89		"mat3":		9,
90		"mat4":		16
91	}[dt]
92
93if False:
94	class Combinations:
95		def __init__(self, *args):
96			self.lists				= list(args)
97			self.numLists			= len(args)
98			self.numCombinations	= reduce(operator.mul, map(len, self.lists), 1)
99			print(self.lists)
100			print(self.numCombinations)
101
102		def iterate(self):
103			return [tuple(map(lambda x: x[0], self.lists))]
104
105	combinations = Combinations(INPUT_TYPES, VECTOR_TYPES, PRECISION_TYPES)
106	print(combinations.iterate())
107	for (inputType, dataType, precision) in combinations.iterate():
108		scalarSize = getDataTypeScalarSize(dataType)
109		print(inputType, precision, dataType)
110
111def getSwizzlesForWidth(width):
112	if (width == 2):
113		return [(0,), (0,0), (0,1), (1,0), (1,0,1), (0,1,0,0), (1,1,1,1)]
114	elif (width == 3):
115		return [(0,), (2,), (0,2), (2,2), (0,1,2), (2,1,0), (0,0,0), (2,2,2), (2,2,1), (1,0,1), (0,2,0), (0,1,1,0), (2,2,2,2)]
116	elif (width == 4):
117		return [(0,), (3,), (3,0), (3,2), (3,3,3), (1,1,3), (3,2,1), (0,1,2,3), (3,2,1,0), (0,0,0,0), (1,1,1,1), (3,3,3,3), (3,2,2,3), (3,3,3,1), (0,1,0,0), (2,2,3,2)]
118	else:
119		assert False
120
121# Templates.
122
123s_swizzleCaseTemplate = """
124case ${{NAME}}
125	values
126	{
127		${{VALUES}}
128	}
129
130	both ""
131		precision mediump float;
132
133		${DECLARATIONS}
134
135		void main()
136		{
137			${SETUP}
138			${{OP}}
139			${OUTPUT}
140		}
141	""
142end
143"""[1:]
144
145s_simpleIllegalCaseTemplate = """
146case ${{NAME}}
147	expect compile_fail
148	values {}
149
150	both ""
151		precision mediump float;
152		precision mediump int;
153
154		${DECLARATIONS}
155
156		void main()
157		{
158			${SETUP}
159			${{OP}}
160			${OUTPUT}
161		}
162	""
163end
164"""[1:]
165
166class SwizzleCase(ShaderCase):
167	def __init__(self, name, precision, dataType, swizzle, inputs, outputs):
168		self.name		= name
169		self.precision	= precision
170		self.dataType	= dataType
171		self.swizzle	= swizzle
172		self.inputs		= inputs
173		self.outputs	= outputs
174		self.op			= "out0 = in0.%s;" % swizzle
175
176	def __str__(self):
177		params = {
178			"NAME":		self.name,
179			"VALUES":	genValues(self.inputs, self.outputs),
180			"OP":		self.op
181		}
182		return fillTemplate(s_swizzleCaseTemplate, params)
183
184# CASE DECLARATIONS
185
186inFloat	= [Scalar(x) for x in [0.0, 1.0, 2.0, 3.5, -0.5, -20.125, 36.8125]]
187inInt	= [Scalar(x) for x in [0, 1, 2, 5, 8, 11, -12, -66, -192, 255]]
188inBool	= [Scalar(x) for x in [True, False]]
189
190inVec4	= [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75),
191		   Vec4(-0.5, -2.25, -4.875, 9.0), Vec4(-32.0, 64.0, -51.0, 24.0),
192		   Vec4(-0.75, -1.0/31.0, 1.0/19.0, 1.0/4.0)]
193inVec3	= toVec3(inVec4)
194inVec2	= toVec2(inVec4)
195inIVec4	= toIVec4(inVec4)
196inIVec3	= toIVec3(inVec4)
197inIVec2	= toIVec2(inVec4)
198inBVec4	= [Vec4(True, False, False, True), Vec4(False, False, False, True), Vec4(False, True, False, False), Vec4(True, True, True, True), Vec4(False, False, False, False)]
199inBVec3	= toBVec3(inBVec4)
200inBVec2	= toBVec2(inBVec4)
201
202# \todo [petri] Enable large values when epsilon adapts to the values.
203inMat4	= [Mat4(1.0, 0.0, 0.0, 0.0,  0.0, 1.0, 0.0, 0.0,  0.0, 0.0, 1.0, 0.0,  0.0, 0.0, 0.0, 1.0),
204		   Mat4(6.5, 12.5, -0.75, 9.975,  32.0, 1.0/48.0, -8.425, -6.542,  1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0,  -6.725, -0.5, -0.0125, 9.975),
205		   #Mat4(128.0, 256.0, -512.0, -1024.0,  2048.0, -4096.0, 8192.0, -8192.0,  192.0, -384.0, 768.0, -1536.0,  8192.0, -8192.0, 6144.0, -6144.0)
206		   ]
207inMat3	= [Mat3(1.0, 0.0, 0.0,  0.0, 1.0, 0.0,  0.0, 0.0, 1.0),
208		   Mat3(6.5, 12.5, -0.75,  32.0, 1.0/32.0, 1.0/64.0,  1.0/8.0, 1.0/16.0, 1.0/32.0),
209		   #Mat3(-18.725, -0.5, -0.0125,  19.975, -0.25, -17.75,  9.25, 65.125, -21.425),
210		   #Mat3(128.0, -4096.0, -8192.0,  192.0, 768.0, -1536.0,  8192.0, 6144.0, -6144.0)
211		   ]
212inMat2	= [Mat2(1.0, 0.0,  0.0, 1.0),
213		   Mat2(6.5, 12.5,  -0.75, 9.975),
214		   Mat2(6.5, 12.5,  -0.75, 9.975),
215		   Mat2(8.0, 16.0,  -24.0, -16.0),
216		   Mat2(1.0/8.0, 1.0/16.0,  1.0/32.0, 1.0/64.0),
217		   Mat2(-18.725, -0.5,  -0.0125, 19.975),
218		   #Mat2(128.0, -4096.0,  192.0, -1536.0),
219		   #Mat2(-1536.0, 8192.0,  6144.0, -6144.0)
220		   ]
221
222INPUTS = {
223	"float":	inFloat,
224	"vec2":		inVec2,
225	"vec3":		inVec3,
226	"vec4":		inVec4,
227	"int":		inInt,
228	"ivec2":	inIVec2,
229	"ivec3":	inIVec3,
230	"ivec4":	inIVec4,
231	"bool":		inBool,
232	"bvec2":	inBVec2,
233	"bvec3":	inBVec3,
234	"bvec4":	inBVec4,
235	"mat2":		inMat2,
236	"mat3":		inMat3,
237	"mat4":		inMat4
238}
239
240def genConversionCases(inValueList, convFuncList):
241	combinations = list(itertools.product(inValueList, convFuncList))
242	return [ConversionCase(inValues, convFunc) for (inValues, convFunc) in combinations]
243
244allCases = []
245
246# Vector swizzles.
247
248vectorSwizzleCases = []
249
250# \todo [petri] Uses fixed precision.
251for dataType in VECTOR_TYPES:
252	scalarSize = getDataTypeScalarSize(dataType)
253	precision = "mediump"
254	for swizzleComponents in SWIZZLE_NAMES:
255		for swizzleIndices in getSwizzlesForWidth(scalarSize):
256			swizzle = "".join(map(lambda x: swizzleComponents[x], swizzleIndices))
257			#print("%s %s .%s" % (precision, dataType, swizzle))
258			caseName = "%s_%s_%s" % (precision, dataType, swizzle)
259			inputs = INPUTS[dataType]
260			outputs = map(lambda x: x.swizzle(swizzleIndices), inputs)
261			outType = outputs[0].typeString()
262			vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("%s in0" % dataType, inputs)], [("%s out0" % outType, outputs)]))
263
264# ??
265#for dataType in VECTOR_TYPES:
266#	scalarSize = getDataTypeScalarSize(dataType)
267#	for precision in PRECISION_TYPES:
268#		for swizzleIndices in getSwizzlesForWidth(scalarSize):
269#			swizzle = "".join(map(lambda x: "xyzw"[x], swizzleIndices))
270#			#print("%s %s .%s" % (precision, dataType, swizzle))
271#			caseName = "%s_%s_%s" % (precision, dataType, swizzle)
272#			inputs = INPUTS[dataType]
273#			outputs = map(lambda x: x.swizzle(swizzleIndices), inputs)
274#			vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("in0", inputs)], [("out0", outputs)]))
275
276allCases.append(CaseGroup("vector_swizzles", "Vector Swizzles", vectorSwizzleCases))
277
278# Swizzles:
279# - vector components
280#   * int, float, bool vectors
281#   * .xyzw, .rgba, .stpq
282#   * illegal to mix
283#   * not allowed for scalar types
284#   * legal to chain: vec4.rgba.xyzw.stpq
285#   * illegal to select more than 4 components
286
287# TODO: precisions!!
288
289#allCases.append(CaseGroup("vector_swizzles", "Vector Swizzles",
290#	genSwizzleCase([inVec2, inVec3, inVec4],
291
292# Main program.
293
294if __name__ == "__main__":
295	print("Generating shader case files.")
296	writeAllCases("swizzles.test", allCases)
297