1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Performance tests.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es3pPerformanceTests.hpp"
25
26 #include "es3pBlendTests.hpp"
27 #include "es3pTextureFormatTests.hpp"
28 #include "es3pTextureFilteringTests.hpp"
29 #include "es3pTextureCountTests.hpp"
30 #include "es3pShaderOperatorTests.hpp"
31 #include "es3pShaderControlStatementTests.hpp"
32 #include "es3pShaderCompilerTests.hpp"
33 #include "es3pShaderOptimizationTests.hpp"
34 #include "es3pRedundantStateChangeTests.hpp"
35 #include "es3pStateChangeCallTests.hpp"
36 #include "es3pStateChangeTests.hpp"
37 #include "es3pBufferDataUploadTests.hpp"
38 #include "es3pDepthTests.hpp"
39
40 namespace deqp
41 {
42 namespace gles3
43 {
44 namespace Performance
45 {
46
47 // TextureTestGroup
48
49 class TextureTestGroup : public TestCaseGroup
50 {
51 public:
TextureTestGroup(Context & context)52 TextureTestGroup (Context& context)
53 : TestCaseGroup(context, "texture", "Texture Performance Tests")
54 {
55 }
56
init(void)57 virtual void init (void)
58 {
59 addChild(new TextureFormatTests (m_context));
60 addChild(new TextureFilteringTests (m_context));
61 addChild(new TextureCountTests (m_context));
62 }
63 };
64
65 // ShadersTestGroup
66
67 class ShadersTestGroup : public TestCaseGroup
68 {
69 public:
ShadersTestGroup(Context & context)70 ShadersTestGroup (Context& context)
71 : TestCaseGroup(context, "shader", "Shader Performance Tests")
72 {
73 }
74
init(void)75 virtual void init (void)
76 {
77 addChild(new ShaderOperatorTests (m_context));
78 addChild(new ShaderControlStatementTests (m_context));
79 }
80 };
81
82 // APITests
83
84 class APITests : public TestCaseGroup
85 {
86 public:
APITests(Context & context)87 APITests (Context& context)
88 : TestCaseGroup(context, "api", "API Performance Tests")
89 {
90 }
91
init(void)92 virtual void init (void)
93 {
94 addChild(new StateChangeCallTests (m_context));
95 addChild(new StateChangeTests (m_context));
96 addChild(new RedundantStateChangeTests (m_context));
97 }
98 };
99
100 // BufferTestGroup
101
102 class BufferTestGroup : public TestCaseGroup
103 {
104 public:
BufferTestGroup(Context & context)105 BufferTestGroup (Context& context)
106 : TestCaseGroup(context, "buffer", "Buffer Performance Tests")
107 {
108 }
109
init(void)110 virtual void init (void)
111 {
112 addChild(new BufferDataUploadTests (m_context));
113 }
114 };
115
116 // PerformanceTests
117
PerformanceTests(Context & context)118 PerformanceTests::PerformanceTests (Context& context)
119 : TestCaseGroup(context, "performance", "Performance Tests")
120 {
121 }
122
~PerformanceTests(void)123 PerformanceTests::~PerformanceTests (void)
124 {
125 }
126
init(void)127 void PerformanceTests::init (void)
128 {
129 addChild(new BlendTests (m_context));
130 addChild(new TextureTestGroup (m_context));
131 addChild(new ShadersTestGroup (m_context));
132 addChild(new ShaderCompilerTests (m_context));
133 addChild(new APITests (m_context));
134 addChild(new BufferTestGroup (m_context));
135 addChild(new DepthTests (m_context));
136 }
137
138 } // Performance
139 } // gles3
140 } // deqp
141