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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fFunctionalTests.hpp"
25 
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fFboSRGBWriteControlTests.hpp"
80 #include "es31fProgramInterfaceQueryTests.hpp"
81 #include "es31fTextureGatherTests.hpp"
82 #include "es31fTextureFormatTests.hpp"
83 #include "es31fTextureBufferTests.hpp"
84 #include "es31fTextureBorderClampTests.hpp"
85 #include "es31fShaderBuiltinConstantTests.hpp"
86 #include "es31fShaderHelperInvocationTests.hpp"
87 #include "es31fPrimitiveBoundingBoxTests.hpp"
88 #include "es31fAndroidExtensionPackES31ATests.hpp"
89 #include "es31fCopyImageTests.hpp"
90 #include "es31fDrawBuffersIndexedTests.hpp"
91 #include "es31fDefaultVertexArrayObjectTests.hpp"
92 #include "es31fSRGBDecodeTests.hpp"
93 #include "es31fDrawElementsBaseVertexTests.hpp"
94 #include "es31fShaderFramebufferFetchTests.hpp"
95 #include "es31fShaderUniformIntegerFunctionTests.hpp"
96 
97 namespace deqp
98 {
99 namespace gles31
100 {
101 namespace Functional
102 {
103 
104 class ShaderLibraryTest : public TestCaseGroup
105 {
106 public:
ShaderLibraryTest(Context & context,const char * filename,const char * name,const char * description)107 	ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
108 		: TestCaseGroup	(context, name, description)
109 		, m_filename	(filename)
110 	{
111 	}
112 
init(void)113 	void init (void)
114 	{
115 		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
116 		std::string					fileName	= m_filename;
117 		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
118 
119 		for (int i = 0; i < (int)children.size(); i++)
120 			addChild(children[i]);
121 	}
122 
123 private:
124 	const std::string m_filename;
125 };
126 
127 class ShaderLibraryGroup : public TestCaseGroup
128 {
129 public:
130 	struct File
131 	{
132 		const char*		fileName;
133 		const char*		testName;
134 		const char*		description;
135 	};
136 
ShaderLibraryGroup(Context & context,const char * name,const char * description,int numFiles,const File * files)137 	ShaderLibraryGroup (Context& context, const char* name, const char* description, int numFiles, const File* files)
138 		: TestCaseGroup	(context, name, description)
139 		, m_numFiles	(numFiles)
140 		, m_files		(files)
141 	{}
142 
init(void)143 	void init (void)
144 	{
145 		for (int ndx = 0; ndx < m_numFiles; ++ndx)
146 			addChild(new ShaderLibraryTest(m_context, m_files[ndx].fileName, m_files[ndx].testName, m_files[ndx].description));
147 	}
148 
149 private:
150 	const int			m_numFiles;
151 	const File* const	m_files;
152 };
153 
154 class ShaderBuiltinVarTests : public TestCaseGroup
155 {
156 public:
ShaderBuiltinVarTests(Context & context)157 	ShaderBuiltinVarTests (Context& context)
158 		: TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
159 	{
160 	}
161 
init(void)162 	void init (void)
163 	{
164 		addChild(new ComputeShaderBuiltinVarTests(m_context));
165 	}
166 };
167 
168 class ShaderBuiltinFunctionTests : public TestCaseGroup
169 {
170 public:
ShaderBuiltinFunctionTests(Context & context)171 	ShaderBuiltinFunctionTests (Context& context)
172 		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
173 	{
174 	}
175 
init(void)176 	void init (void)
177 	{
178 		addChild(new ShaderCommonFunctionTests			(m_context));
179 		addChild(new ShaderPackingFunctionTests			(m_context));
180 		addChild(new ShaderIntegerFunctionTests			(m_context));
181 		addChild(new ShaderUniformIntegerFunctionTests	(m_context));
182 		addChild(new ShaderTextureSizeTests				(m_context));
183 		addChild(createBuiltinPrecisionTests			(m_context));
184 	}
185 };
186 
187 class ShaderLinkageTests : public TestCaseGroup
188 {
189 public:
ShaderLinkageTests(Context & context,bool isGL45)190 	ShaderLinkageTests (Context& context, bool isGL45)
191 		: TestCaseGroup(context,  "linkage", "Linkage Tests")
192 		, m_isGL45(isGL45)
193 	{
194 	}
195 
196 private:
197 	bool m_isGL45;
198 
init(void)199 	void init (void)
200 	{
201 		static const ShaderLibraryGroup::File	s_filesES31[]	=
202 		{
203 			{ "shaders/es31/declarations.test",						"declarations",				"Declarations"						},
204 			{ "shaders/es31/linkage_geometry.test",					"geometry",					"Geometry shader"					},
205 			{ "shaders/es31/linkage_tessellation.test",				"tessellation",				"Tessellation shader"				},
206 			{ "shaders/es31/linkage_tessellation_geometry.test",	"tessellation_geometry",	"Tessellation and geometry shader"	},
207 			{ "shaders/es31/linkage_shader_storage_block.test",		"shader_storage_block",		"Shader storage blocks"				},
208 			{ "shaders/es31/linkage_io_block.test",					"io_block",					"Shader io blocks"					},
209 			{ "shaders/es31/linkage_uniform.test",					"uniform",					"Uniform linkage"					},
210 		};
211 		static const ShaderLibraryGroup::File	s_filesES32[]	=
212 		{
213 			{ "shaders/es32/linkage_geometry.test",					"geometry",					"Geometry shader"					},
214 			{ "shaders/es32/linkage_tessellation.test",				"tessellation",				"Tessellation shader"				},
215 			{ "shaders/es32/linkage_tessellation_geometry.test",	"tessellation_geometry",	"Tessellation and geometry shader"	},
216 			{ "shaders/es32/linkage_shader_storage_block.test",		"shader_storage_block",		"Shader storage blocks"				},
217 			{ "shaders/es32/linkage_io_block.test",					"io_block",					"Shader io blocks"					},
218 			{ "shaders/es32/linkage_uniform.test",					"uniform",					"Uniform linkage"					},
219 		};
220 		static const ShaderLibraryGroup::File	s_filesGL45[]	=
221 		{
222 			{ "shaders/gl45/linkage_geometry.test",					"geometry",					"Geometry shader"					},
223 			{ "shaders/gl45/linkage_tessellation.test",				"tessellation",				"Tessellation shader"				},
224 			{ "shaders/gl45/linkage_tessellation_geometry.test",	"tessellation_geometry",	"Tessellation and geometry shader"	},
225 			{ "shaders/gl45/linkage_shader_storage_block.test",		"shader_storage_block",		"Shader storage blocks"				},
226 			{ "shaders/gl45/linkage_io_block.test",					"io_block",					"Shader io blocks"					},
227 			{ "shaders/gl45/linkage_uniform.test",					"uniform",					"Uniform linkage"					},
228 		};
229 
230 		if (m_isGL45)
231 			addChild(new ShaderLibraryGroup(m_context,	"gl45",		"GL 4.5 Linkage",		DE_LENGTH_OF_ARRAY(s_filesGL45), s_filesGL45));
232 		else
233 		{
234 			addChild(new ShaderLibraryGroup(m_context,	"es31",		"GLSL ES 3.1 Linkage",	DE_LENGTH_OF_ARRAY(s_filesES31), s_filesES31));
235 			addChild(new ShaderLibraryGroup(m_context,	"es32",		"GLSL ES 3.2 Linkage",	DE_LENGTH_OF_ARRAY(s_filesES32), s_filesES32));
236 		}
237 	}
238 };
239 
240 class ShaderTests : public TestCaseGroup
241 {
242 public:
ShaderTests(Context & context,bool isGL45)243 	ShaderTests (Context& context, bool isGL45)
244 		: TestCaseGroup(context, "shaders", "Shading Language Tests")
245 		, m_isGL45(isGL45)
246 	{
247 	}
248 
249 private:
250 	bool m_isGL45;
251 
init(void)252 	void init (void)
253 	{
254 		addChild(new ShaderBuiltinVarTests				(m_context));
255 		addChild(new ShaderBuiltinFunctionTests			(m_context));
256 		addChild(new SampleVariableTests				(m_context));
257 		addChild(new ShaderMultisampleInterpolationTests(m_context));
258 		addChild(new OpaqueTypeIndexingTests			(m_context));
259 
260 		{
261 			static const ShaderLibraryGroup::File s_functionFiles[] =
262 			{
263 				{ "shaders/es31/functions.test",	"es31",		"GLSL ES 3.1 Function Tests"	},
264 				{ "shaders/es32/functions.test",	"es32",		"GLSL ES 3.2 Function Tests"	},
265 			};
266 			addChild(new ShaderLibraryGroup(m_context, "functions", "Function Tests", DE_LENGTH_OF_ARRAY(s_functionFiles), s_functionFiles));
267 		}
268 
269 		{
270 			static const ShaderLibraryGroup::File s_arraysFiles[] =
271 			{
272 				{ "shaders/es31/arrays.test",	"es31",		"GLSL ES 3.1 Array Tests"	},
273 				{ "shaders/es32/arrays.test",	"es32",		"GLSL ES 3.2 Array Tests"	},
274 			};
275 			addChild(new ShaderLibraryGroup(m_context, "arrays", "Array Tests", DE_LENGTH_OF_ARRAY(s_arraysFiles), s_arraysFiles));
276 		}
277 
278 		{
279 			static const ShaderLibraryGroup::File s_arraysOfArraysFilesES[] =
280 			{
281 				{ "shaders/es31/arrays_of_arrays.test",		"es31",		"GLSL ES 3.1 Arrays of Arrays Tests"	},
282 				{ "shaders/es32/arrays_of_arrays.test",		"es32",		"GLSL ES 3.2 Arrays of Arrays Tests"	},
283 			};
284 
285 			static const ShaderLibraryGroup::File s_arraysOfArraysFilesGL[] =
286 			{
287 				{ "shaders/gl45/arrays_of_arrays.test",		"gl45",		"GLSL 4.5 Arrays of Arrays Tests"		},
288 			};
289 			if (m_isGL45)
290 				addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesGL), s_arraysOfArraysFilesGL));
291 			else
292 				addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesES), s_arraysOfArraysFilesES));
293 		}
294 
295 		addChild(new ShaderLinkageTests					(m_context, m_isGL45));
296 		addChild(new ShaderBuiltinConstantTests			(m_context));
297 		addChild(new ShaderHelperInvocationTests		(m_context));
298 
299 		{
300 			static const ShaderLibraryGroup::File s_implicitConversionsFiles[] =
301 			{
302 				{ "shaders/es31/implicit_conversions.test",		"es31",		"GLSL ES 3.1 GL_EXT_shader_implicit_conversions Tests"	},
303 				{ "shaders/es32/implicit_conversions.test",		"es32",		"GLSL ES 3.2 GL_EXT_shader_implicit_conversions Tests"	},
304 			};
305 			addChild(new ShaderLibraryGroup(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests", DE_LENGTH_OF_ARRAY(s_implicitConversionsFiles), s_implicitConversionsFiles));
306 		}
307 
308 		{
309 			static const ShaderLibraryGroup::File s_uniformBlockFiles[] =
310 			{
311 				{ "shaders/es31/uniform_block.test",	"es31",		"GLSL ES 3.1 Uniform block tests"	},
312 				{ "shaders/es32/uniform_block.test",	"es32",		"GLSL ES 3.2 Uniform block tests"	},
313 			};
314 			addChild(new ShaderLibraryGroup(m_context, "uniform_block", "Uniform block tests", DE_LENGTH_OF_ARRAY(s_uniformBlockFiles), s_uniformBlockFiles));
315 		}
316 
317 		addChild(new ShaderFramebufferFetchTests		(m_context));
318 	}
319 };
320 
321 class ComputeTests : public TestCaseGroup
322 {
323 public:
ComputeTests(Context & context)324 	ComputeTests (Context& context)
325 		: TestCaseGroup(context, "compute", "Compute Shader Tests")
326 	{
327 	}
328 
init(void)329 	void init (void)
330 	{
331 		addChild(new BasicComputeShaderTests		(m_context));
332 		addChild(new ShaderSharedVarTests			(m_context));
333 		addChild(new IndirectComputeDispatchTests	(m_context));
334 	}
335 };
336 
337 class SSBOTests : public TestCaseGroup
338 {
339 public:
SSBOTests(Context & context)340 	SSBOTests (Context& context)
341 		: TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
342 	{
343 	}
344 
init(void)345 	void init (void)
346 	{
347 		addChild(new SSBOLayoutTests			(m_context));
348 		addChild(new ShaderAtomicOpTests		(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
349 		addChild(new SSBOArrayLengthTests		(m_context));
350 	}
351 };
352 
353 class TextureTests : public TestCaseGroup
354 {
355 public:
TextureTests(Context & context,bool isGL45)356 	TextureTests (Context& context, bool isGL45)
357 		: TestCaseGroup(context, "texture", "Texture tests")
358 		, m_isGL45(isGL45)
359 	{
360 	}
361 
init(void)362 	void init (void)
363 	{
364 		addChild(new TextureFilteringTests		(m_context));
365 		addChild(new TextureFormatTests			(m_context));
366 		addChild(new TextureSpecificationTests	(m_context));
367 		addChild(new TextureMultisampleTests	(m_context));
368 		addChild(new TextureGatherTests			(m_context));
369 		addChild(createTextureBufferTests		(m_context));
370 		addChild(new TextureBorderClampTests	(m_context, m_isGL45));
371 	}
372 
373 private:
374 	bool m_isGL45;
375 };
376 
377 class StateQueryTests : public TestCaseGroup
378 {
379 public:
StateQueryTests(Context & context)380 	StateQueryTests (Context& context)
381 		: TestCaseGroup(context, "state_query", "State query tests")
382 	{
383 	}
384 
init(void)385 	void init (void)
386 	{
387 		addChild(new BooleanStateQueryTests							(m_context));
388 		addChild(new IntegerStateQueryTests							(m_context));
389 		addChild(new IndexedStateQueryTests							(m_context));
390 		addChild(new TextureStateQueryTests							(m_context));
391 		addChild(new TextureLevelStateQueryTests					(m_context));
392 		addChild(new SamplerStateQueryTests							(m_context));
393 		addChild(new ShaderStateQueryTests							(m_context));
394 		addChild(new InternalFormatQueryTests						(m_context));
395 		addChild(new VertexAttributeBindingStateQueryTests			(m_context));
396 		addChild(new ShaderMultisampleInterpolationStateQueryTests	(m_context));
397 		addChild(new FramebufferDefaultStateQueryTests				(m_context));
398 		addChild(new ProgramStateQueryTests							(m_context));
399 		addChild(new ProgramPipelineStateQueryTests					(m_context));
400 	}
401 };
402 
403 class FboTests : public TestCaseGroup
404 {
405 public:
FboTests(Context & context)406 	FboTests (Context& context)
407 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
408 	{
409 	}
410 
init(void)411 	void init (void)
412 	{
413 		addChild(new FboColorTests						(m_context));
414 		addChild(createFboNoAttachmentTests				(m_context));
415 		addChild(createFboNoAttachmentCompletenessTests	(m_context));
416 		addChild(new FboSRGBWriteControlTests			(m_context));
417 	}
418 };
419 
420 class SRGBTextureDecodeTests : public TestCaseGroup
421 {
422 public:
SRGBTextureDecodeTests(Context & context)423 	SRGBTextureDecodeTests (Context& context)
424 		: TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
425 	{
426 	}
427 
init(void)428 	void init (void)
429 	{
430 		addChild(new SRGBDecodeTests	(m_context));
431 	}
432 };
433 
GLES31FunctionalTests(Context & context)434 GLES31FunctionalTests::GLES31FunctionalTests (Context& context)
435 	: TestCaseGroup(context, "functional", "Functionality Tests")
436 {
437 }
438 
~GLES31FunctionalTests(void)439 GLES31FunctionalTests::~GLES31FunctionalTests (void)
440 {
441 }
442 
init(void)443 void GLES31FunctionalTests::init (void)
444 {
445 	addChild(new ShaderTests							(m_context, false));
446 	addChild(new ComputeTests							(m_context));
447 	addChild(new DrawTests								(m_context));
448 	addChild(new TessellationTests						(m_context, false));
449 	addChild(new SSBOTests								(m_context));
450 	addChild(new UniformBlockTests						(m_context));
451 	addChild(new ShaderImageLoadStoreTests				(m_context));
452 	addChild(new AtomicCounterTests						(m_context));
453 	addChild(new StencilTexturingTests					(m_context));
454 	addChild(new TextureTests							(m_context, false));
455 	addChild(new StateQueryTests						(m_context));
456 	addChild(new MultisampleTests						(m_context));
457 	addChild(new SynchronizationTests					(m_context));
458 	addChild(new GeometryShaderTests					(m_context, false));
459 	addChild(new SampleShadingTests						(m_context));
460 	addChild(new VertexAttributeBindingTests			(m_context));
461 	addChild(new ProgramUniformTests					(m_context));
462 	addChild(new AdvancedBlendTests						(m_context));
463 	addChild(createGLESSeparateShaderTests				(m_context));
464 	addChild(new UniformLocationTests					(m_context, false));
465 	addChild(new TessellationGeometryInteractionTests	(m_context, false));
466 	addChild(new DebugTests								(m_context));
467 	addChild(new FboTests								(m_context));
468 	addChild(new ProgramInterfaceQueryTests				(m_context, false));
469 	addChild(new LayoutBindingTests						(m_context));
470 	addChild(new PrimitiveBoundingBoxTests				(m_context));
471 	addChild(new AndroidExtensionPackES31ATests			(m_context));
472 	addChild(createCopyImageTests						(m_context, false));
473 	addChild(createDrawBuffersIndexedTests				(m_context));
474 	addChild(new DefaultVertexArrayObjectTests			(m_context));
475 	addChild(new SRGBTextureDecodeTests					(m_context));
476 	addChild(new DrawElementsBaseVertexTests			(m_context));
477 }
478 
GL45FunctionalTests(Context & context)479 GL45FunctionalTests::GL45FunctionalTests (Context& context)
480 	: TestCaseGroup(context, "functional", "Functionality Tests")
481 {
482 }
483 
~GL45FunctionalTests(void)484 GL45FunctionalTests::~GL45FunctionalTests (void)
485 {
486 }
487 
init(void)488 void GL45FunctionalTests::init (void)
489 {
490 	addChild(new ShaderTests							(m_context, true));
491 	addChild(new ComputeTests							(m_context));
492 	addChild(new DrawTests								(m_context));
493 	addChild(new TessellationTests						(m_context, true));
494 	addChild(new SSBOTests								(m_context));
495 	addChild(new UniformBlockTests						(m_context));
496 	addChild(new ShaderImageLoadStoreTests				(m_context));
497 	addChild(new AtomicCounterTests						(m_context));
498 	addChild(new StencilTexturingTests					(m_context));
499 	addChild(new TextureTests							(m_context, true));
500 	addChild(new StateQueryTests						(m_context));
501 	addChild(new MultisampleTests						(m_context));
502 	addChild(new SynchronizationTests					(m_context));
503 	addChild(new GeometryShaderTests					(m_context, true));
504 	addChild(new SampleShadingTests						(m_context));
505 	addChild(new VertexAttributeBindingTests			(m_context));
506 	addChild(new ProgramUniformTests					(m_context));
507 	addChild(new AdvancedBlendTests						(m_context));
508 	addChild(createCommonSeparateShaderTests			(m_context));
509 	addChild(new UniformLocationTests					(m_context, true));
510 	addChild(new TessellationGeometryInteractionTests	(m_context, true));
511 	addChild(new DebugTests								(m_context));
512 	addChild(new FboTests								(m_context));
513 	addChild(new ProgramInterfaceQueryTests				(m_context, true));
514 	addChild(new LayoutBindingTests						(m_context));
515 	addChild(new PrimitiveBoundingBoxTests				(m_context));
516 	addChild(createCopyImageTests						(m_context, true));
517 	addChild(createDrawBuffersIndexedTests				(m_context));
518 	addChild(new SRGBTextureDecodeTests					(m_context));
519 	addChild(new DrawElementsBaseVertexTests			(m_context));
520 }
521 
522 } // Functional
523 } // gles31
524 } // deqp
525