1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Functional Tests.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es31fFunctionalTests.hpp"
25
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fFboSRGBWriteControlTests.hpp"
80 #include "es31fProgramInterfaceQueryTests.hpp"
81 #include "es31fTextureGatherTests.hpp"
82 #include "es31fTextureFormatTests.hpp"
83 #include "es31fTextureBufferTests.hpp"
84 #include "es31fTextureBorderClampTests.hpp"
85 #include "es31fShaderBuiltinConstantTests.hpp"
86 #include "es31fShaderHelperInvocationTests.hpp"
87 #include "es31fPrimitiveBoundingBoxTests.hpp"
88 #include "es31fAndroidExtensionPackES31ATests.hpp"
89 #include "es31fCopyImageTests.hpp"
90 #include "es31fDrawBuffersIndexedTests.hpp"
91 #include "es31fDefaultVertexArrayObjectTests.hpp"
92 #include "es31fSRGBDecodeTests.hpp"
93 #include "es31fDrawElementsBaseVertexTests.hpp"
94 #include "es31fShaderFramebufferFetchTests.hpp"
95 #include "es31fShaderUniformIntegerFunctionTests.hpp"
96
97 namespace deqp
98 {
99 namespace gles31
100 {
101 namespace Functional
102 {
103
104 class ShaderLibraryTest : public TestCaseGroup
105 {
106 public:
ShaderLibraryTest(Context & context,const char * filename,const char * name,const char * description)107 ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
108 : TestCaseGroup (context, name, description)
109 , m_filename (filename)
110 {
111 }
112
init(void)113 void init (void)
114 {
115 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
116 std::string fileName = m_filename;
117 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str());
118
119 for (int i = 0; i < (int)children.size(); i++)
120 addChild(children[i]);
121 }
122
123 private:
124 const std::string m_filename;
125 };
126
127 class ShaderLibraryGroup : public TestCaseGroup
128 {
129 public:
130 struct File
131 {
132 const char* fileName;
133 const char* testName;
134 const char* description;
135 };
136
ShaderLibraryGroup(Context & context,const char * name,const char * description,int numFiles,const File * files)137 ShaderLibraryGroup (Context& context, const char* name, const char* description, int numFiles, const File* files)
138 : TestCaseGroup (context, name, description)
139 , m_numFiles (numFiles)
140 , m_files (files)
141 {}
142
init(void)143 void init (void)
144 {
145 for (int ndx = 0; ndx < m_numFiles; ++ndx)
146 addChild(new ShaderLibraryTest(m_context, m_files[ndx].fileName, m_files[ndx].testName, m_files[ndx].description));
147 }
148
149 private:
150 const int m_numFiles;
151 const File* const m_files;
152 };
153
154 class ShaderBuiltinVarTests : public TestCaseGroup
155 {
156 public:
ShaderBuiltinVarTests(Context & context)157 ShaderBuiltinVarTests (Context& context)
158 : TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
159 {
160 }
161
init(void)162 void init (void)
163 {
164 addChild(new ComputeShaderBuiltinVarTests(m_context));
165 }
166 };
167
168 class ShaderBuiltinFunctionTests : public TestCaseGroup
169 {
170 public:
ShaderBuiltinFunctionTests(Context & context)171 ShaderBuiltinFunctionTests (Context& context)
172 : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
173 {
174 }
175
init(void)176 void init (void)
177 {
178 addChild(new ShaderCommonFunctionTests (m_context));
179 addChild(new ShaderPackingFunctionTests (m_context));
180 addChild(new ShaderIntegerFunctionTests (m_context));
181 addChild(new ShaderUniformIntegerFunctionTests (m_context));
182 addChild(new ShaderTextureSizeTests (m_context));
183 addChild(createBuiltinPrecisionTests (m_context));
184 }
185 };
186
187 class ShaderLinkageTests : public TestCaseGroup
188 {
189 public:
ShaderLinkageTests(Context & context,bool isGL45)190 ShaderLinkageTests (Context& context, bool isGL45)
191 : TestCaseGroup(context, "linkage", "Linkage Tests")
192 , m_isGL45(isGL45)
193 {
194 }
195
196 private:
197 bool m_isGL45;
198
init(void)199 void init (void)
200 {
201 static const ShaderLibraryGroup::File s_filesES31[] =
202 {
203 { "shaders/es31/declarations.test", "declarations", "Declarations" },
204 { "shaders/es31/linkage_geometry.test", "geometry", "Geometry shader" },
205 { "shaders/es31/linkage_tessellation.test", "tessellation", "Tessellation shader" },
206 { "shaders/es31/linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader" },
207 { "shaders/es31/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks" },
208 { "shaders/es31/linkage_io_block.test", "io_block", "Shader io blocks" },
209 { "shaders/es31/linkage_uniform.test", "uniform", "Uniform linkage" },
210 };
211 static const ShaderLibraryGroup::File s_filesES32[] =
212 {
213 { "shaders/es32/linkage_geometry.test", "geometry", "Geometry shader" },
214 { "shaders/es32/linkage_tessellation.test", "tessellation", "Tessellation shader" },
215 { "shaders/es32/linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader" },
216 { "shaders/es32/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks" },
217 { "shaders/es32/linkage_io_block.test", "io_block", "Shader io blocks" },
218 { "shaders/es32/linkage_uniform.test", "uniform", "Uniform linkage" },
219 };
220 static const ShaderLibraryGroup::File s_filesGL45[] =
221 {
222 { "shaders/gl45/linkage_geometry.test", "geometry", "Geometry shader" },
223 { "shaders/gl45/linkage_tessellation.test", "tessellation", "Tessellation shader" },
224 { "shaders/gl45/linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader" },
225 { "shaders/gl45/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks" },
226 { "shaders/gl45/linkage_io_block.test", "io_block", "Shader io blocks" },
227 { "shaders/gl45/linkage_uniform.test", "uniform", "Uniform linkage" },
228 };
229
230 if (m_isGL45)
231 addChild(new ShaderLibraryGroup(m_context, "gl45", "GL 4.5 Linkage", DE_LENGTH_OF_ARRAY(s_filesGL45), s_filesGL45));
232 else
233 {
234 addChild(new ShaderLibraryGroup(m_context, "es31", "GLSL ES 3.1 Linkage", DE_LENGTH_OF_ARRAY(s_filesES31), s_filesES31));
235 addChild(new ShaderLibraryGroup(m_context, "es32", "GLSL ES 3.2 Linkage", DE_LENGTH_OF_ARRAY(s_filesES32), s_filesES32));
236 }
237 }
238 };
239
240 class ShaderTests : public TestCaseGroup
241 {
242 public:
ShaderTests(Context & context,bool isGL45)243 ShaderTests (Context& context, bool isGL45)
244 : TestCaseGroup(context, "shaders", "Shading Language Tests")
245 , m_isGL45(isGL45)
246 {
247 }
248
249 private:
250 bool m_isGL45;
251
init(void)252 void init (void)
253 {
254 addChild(new ShaderBuiltinVarTests (m_context));
255 addChild(new ShaderBuiltinFunctionTests (m_context));
256 addChild(new SampleVariableTests (m_context));
257 addChild(new ShaderMultisampleInterpolationTests(m_context));
258 addChild(new OpaqueTypeIndexingTests (m_context));
259
260 {
261 static const ShaderLibraryGroup::File s_functionFiles[] =
262 {
263 { "shaders/es31/functions.test", "es31", "GLSL ES 3.1 Function Tests" },
264 { "shaders/es32/functions.test", "es32", "GLSL ES 3.2 Function Tests" },
265 };
266 addChild(new ShaderLibraryGroup(m_context, "functions", "Function Tests", DE_LENGTH_OF_ARRAY(s_functionFiles), s_functionFiles));
267 }
268
269 {
270 static const ShaderLibraryGroup::File s_arraysFiles[] =
271 {
272 { "shaders/es31/arrays.test", "es31", "GLSL ES 3.1 Array Tests" },
273 { "shaders/es32/arrays.test", "es32", "GLSL ES 3.2 Array Tests" },
274 };
275 addChild(new ShaderLibraryGroup(m_context, "arrays", "Array Tests", DE_LENGTH_OF_ARRAY(s_arraysFiles), s_arraysFiles));
276 }
277
278 {
279 static const ShaderLibraryGroup::File s_arraysOfArraysFilesES[] =
280 {
281 { "shaders/es31/arrays_of_arrays.test", "es31", "GLSL ES 3.1 Arrays of Arrays Tests" },
282 { "shaders/es32/arrays_of_arrays.test", "es32", "GLSL ES 3.2 Arrays of Arrays Tests" },
283 };
284
285 static const ShaderLibraryGroup::File s_arraysOfArraysFilesGL[] =
286 {
287 { "shaders/gl45/arrays_of_arrays.test", "gl45", "GLSL 4.5 Arrays of Arrays Tests" },
288 };
289 if (m_isGL45)
290 addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesGL), s_arraysOfArraysFilesGL));
291 else
292 addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesES), s_arraysOfArraysFilesES));
293 }
294
295 addChild(new ShaderLinkageTests (m_context, m_isGL45));
296 addChild(new ShaderBuiltinConstantTests (m_context));
297 addChild(new ShaderHelperInvocationTests (m_context));
298
299 {
300 static const ShaderLibraryGroup::File s_implicitConversionsFiles[] =
301 {
302 { "shaders/es31/implicit_conversions.test", "es31", "GLSL ES 3.1 GL_EXT_shader_implicit_conversions Tests" },
303 { "shaders/es32/implicit_conversions.test", "es32", "GLSL ES 3.2 GL_EXT_shader_implicit_conversions Tests" },
304 };
305 addChild(new ShaderLibraryGroup(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests", DE_LENGTH_OF_ARRAY(s_implicitConversionsFiles), s_implicitConversionsFiles));
306 }
307
308 {
309 static const ShaderLibraryGroup::File s_uniformBlockFiles[] =
310 {
311 { "shaders/es31/uniform_block.test", "es31", "GLSL ES 3.1 Uniform block tests" },
312 { "shaders/es32/uniform_block.test", "es32", "GLSL ES 3.2 Uniform block tests" },
313 };
314 addChild(new ShaderLibraryGroup(m_context, "uniform_block", "Uniform block tests", DE_LENGTH_OF_ARRAY(s_uniformBlockFiles), s_uniformBlockFiles));
315 }
316
317 addChild(new ShaderFramebufferFetchTests (m_context));
318 }
319 };
320
321 class ComputeTests : public TestCaseGroup
322 {
323 public:
ComputeTests(Context & context)324 ComputeTests (Context& context)
325 : TestCaseGroup(context, "compute", "Compute Shader Tests")
326 {
327 }
328
init(void)329 void init (void)
330 {
331 addChild(new BasicComputeShaderTests (m_context));
332 addChild(new ShaderSharedVarTests (m_context));
333 addChild(new IndirectComputeDispatchTests (m_context));
334 }
335 };
336
337 class SSBOTests : public TestCaseGroup
338 {
339 public:
SSBOTests(Context & context)340 SSBOTests (Context& context)
341 : TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
342 {
343 }
344
init(void)345 void init (void)
346 {
347 addChild(new SSBOLayoutTests (m_context));
348 addChild(new ShaderAtomicOpTests (m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
349 addChild(new SSBOArrayLengthTests (m_context));
350 }
351 };
352
353 class TextureTests : public TestCaseGroup
354 {
355 public:
TextureTests(Context & context,bool isGL45)356 TextureTests (Context& context, bool isGL45)
357 : TestCaseGroup(context, "texture", "Texture tests")
358 , m_isGL45(isGL45)
359 {
360 }
361
init(void)362 void init (void)
363 {
364 addChild(new TextureFilteringTests (m_context));
365 addChild(new TextureFormatTests (m_context));
366 addChild(new TextureSpecificationTests (m_context));
367 addChild(new TextureMultisampleTests (m_context));
368 addChild(new TextureGatherTests (m_context));
369 addChild(createTextureBufferTests (m_context));
370 addChild(new TextureBorderClampTests (m_context, m_isGL45));
371 }
372
373 private:
374 bool m_isGL45;
375 };
376
377 class StateQueryTests : public TestCaseGroup
378 {
379 public:
StateQueryTests(Context & context)380 StateQueryTests (Context& context)
381 : TestCaseGroup(context, "state_query", "State query tests")
382 {
383 }
384
init(void)385 void init (void)
386 {
387 addChild(new BooleanStateQueryTests (m_context));
388 addChild(new IntegerStateQueryTests (m_context));
389 addChild(new IndexedStateQueryTests (m_context));
390 addChild(new TextureStateQueryTests (m_context));
391 addChild(new TextureLevelStateQueryTests (m_context));
392 addChild(new SamplerStateQueryTests (m_context));
393 addChild(new ShaderStateQueryTests (m_context));
394 addChild(new InternalFormatQueryTests (m_context));
395 addChild(new VertexAttributeBindingStateQueryTests (m_context));
396 addChild(new ShaderMultisampleInterpolationStateQueryTests (m_context));
397 addChild(new FramebufferDefaultStateQueryTests (m_context));
398 addChild(new ProgramStateQueryTests (m_context));
399 addChild(new ProgramPipelineStateQueryTests (m_context));
400 }
401 };
402
403 class FboTests : public TestCaseGroup
404 {
405 public:
FboTests(Context & context)406 FboTests (Context& context)
407 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
408 {
409 }
410
init(void)411 void init (void)
412 {
413 addChild(new FboColorTests (m_context));
414 addChild(createFboNoAttachmentTests (m_context));
415 addChild(createFboNoAttachmentCompletenessTests (m_context));
416 addChild(new FboSRGBWriteControlTests (m_context));
417 }
418 };
419
420 class SRGBTextureDecodeTests : public TestCaseGroup
421 {
422 public:
SRGBTextureDecodeTests(Context & context)423 SRGBTextureDecodeTests (Context& context)
424 : TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
425 {
426 }
427
init(void)428 void init (void)
429 {
430 addChild(new SRGBDecodeTests (m_context));
431 }
432 };
433
GLES31FunctionalTests(Context & context)434 GLES31FunctionalTests::GLES31FunctionalTests (Context& context)
435 : TestCaseGroup(context, "functional", "Functionality Tests")
436 {
437 }
438
~GLES31FunctionalTests(void)439 GLES31FunctionalTests::~GLES31FunctionalTests (void)
440 {
441 }
442
init(void)443 void GLES31FunctionalTests::init (void)
444 {
445 addChild(new ShaderTests (m_context, false));
446 addChild(new ComputeTests (m_context));
447 addChild(new DrawTests (m_context));
448 addChild(new TessellationTests (m_context, false));
449 addChild(new SSBOTests (m_context));
450 addChild(new UniformBlockTests (m_context));
451 addChild(new ShaderImageLoadStoreTests (m_context));
452 addChild(new AtomicCounterTests (m_context));
453 addChild(new StencilTexturingTests (m_context));
454 addChild(new TextureTests (m_context, false));
455 addChild(new StateQueryTests (m_context));
456 addChild(new MultisampleTests (m_context));
457 addChild(new SynchronizationTests (m_context));
458 addChild(new GeometryShaderTests (m_context, false));
459 addChild(new SampleShadingTests (m_context));
460 addChild(new VertexAttributeBindingTests (m_context));
461 addChild(new ProgramUniformTests (m_context));
462 addChild(new AdvancedBlendTests (m_context));
463 addChild(createGLESSeparateShaderTests (m_context));
464 addChild(new UniformLocationTests (m_context, false));
465 addChild(new TessellationGeometryInteractionTests (m_context, false));
466 addChild(new DebugTests (m_context));
467 addChild(new FboTests (m_context));
468 addChild(new ProgramInterfaceQueryTests (m_context, false));
469 addChild(new LayoutBindingTests (m_context));
470 addChild(new PrimitiveBoundingBoxTests (m_context));
471 addChild(new AndroidExtensionPackES31ATests (m_context));
472 addChild(createCopyImageTests (m_context, false));
473 addChild(createDrawBuffersIndexedTests (m_context));
474 addChild(new DefaultVertexArrayObjectTests (m_context));
475 addChild(new SRGBTextureDecodeTests (m_context));
476 addChild(new DrawElementsBaseVertexTests (m_context));
477 }
478
GL45FunctionalTests(Context & context)479 GL45FunctionalTests::GL45FunctionalTests (Context& context)
480 : TestCaseGroup(context, "functional", "Functionality Tests")
481 {
482 }
483
~GL45FunctionalTests(void)484 GL45FunctionalTests::~GL45FunctionalTests (void)
485 {
486 }
487
init(void)488 void GL45FunctionalTests::init (void)
489 {
490 addChild(new ShaderTests (m_context, true));
491 addChild(new ComputeTests (m_context));
492 addChild(new DrawTests (m_context));
493 addChild(new TessellationTests (m_context, true));
494 addChild(new SSBOTests (m_context));
495 addChild(new UniformBlockTests (m_context));
496 addChild(new ShaderImageLoadStoreTests (m_context));
497 addChild(new AtomicCounterTests (m_context));
498 addChild(new StencilTexturingTests (m_context));
499 addChild(new TextureTests (m_context, true));
500 addChild(new StateQueryTests (m_context));
501 addChild(new MultisampleTests (m_context));
502 addChild(new SynchronizationTests (m_context));
503 addChild(new GeometryShaderTests (m_context, true));
504 addChild(new SampleShadingTests (m_context));
505 addChild(new VertexAttributeBindingTests (m_context));
506 addChild(new ProgramUniformTests (m_context));
507 addChild(new AdvancedBlendTests (m_context));
508 addChild(createCommonSeparateShaderTests (m_context));
509 addChild(new UniformLocationTests (m_context, true));
510 addChild(new TessellationGeometryInteractionTests (m_context, true));
511 addChild(new DebugTests (m_context));
512 addChild(new FboTests (m_context));
513 addChild(new ProgramInterfaceQueryTests (m_context, true));
514 addChild(new LayoutBindingTests (m_context));
515 addChild(new PrimitiveBoundingBoxTests (m_context));
516 addChild(createCopyImageTests (m_context, true));
517 addChild(createDrawBuffersIndexedTests (m_context));
518 addChild(new SRGBTextureDecodeTests (m_context));
519 addChild(new DrawElementsBaseVertexTests (m_context));
520 }
521
522 } // Functional
523 } // gles31
524 } // deqp
525