1 /* 2 * Copyright (C) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef TELEPHONY_AUDIO_RING_H 17 #define TELEPHONY_AUDIO_RING_H 18 19 #include <memory> 20 21 #include "audio_renderer.h" 22 23 #include "audio_player.h" 24 #include "audio_proxy.h" 25 26 namespace OHOS { 27 namespace Telephony { 28 struct RingtoneStream { 29 std::string ringtonePath; 30 uint32_t playedPosition; 31 }; 32 enum RingState { 33 RINGING = 0, 34 STOPPED, 35 }; 36 37 /** 38 * @class Ring 39 * plays the default or specific ringtone. 40 */ 41 class Ring { 42 public: 43 Ring(); 44 explicit Ring(const std::string &path); 45 virtual ~Ring(); 46 void Init(const std::string &ringtonePath); 47 int32_t Play(); 48 int32_t Stop(); 49 int32_t StartVibrate(); 50 int32_t CancelVibrate(); 51 52 private: 53 bool isVibrating_; 54 bool shouldRing_; 55 bool shouldVibrate_; 56 bool ShouldVibrate(); 57 std::string ringtonePath_; 58 std::mutex mutex_; 59 }; 60 } // namespace Telephony 61 } // namespace OHOS 62 #endif // TELEPHONY_AUDIO_RING_H