1 /*
2 * Copyright (c) 2021 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15 #include "script_loadscript.h"
16 #include "script_instruction.h"
17 #include "script_instructionhelper.h"
18 #include "script_manager.h"
19 #include "script_utils.h"
20
21 using namespace Uscript;
22
23 namespace BasicInstruction {
Execute(UScriptEnv & env,UScriptContext & context)24 int32_t ScriptLoadScript::Execute(UScriptEnv &env, UScriptContext &context)
25 {
26 ScriptInstructionHelper* helper = ScriptInstructionHelper::GetBasicInstructionHelper();
27 USCRIPT_CHECK(helper != nullptr, return USCRIPT_INVALID_PARAM, "Failed to get instruction helper");
28
29 std::string scriptName;
30 int32_t priority = 0;
31 int32_t ret = context.GetParam(0, scriptName);
32 USCRIPT_CHECK(ret == USCRIPT_SUCCESS, return ret, "Failed to get param");
33 ret = context.GetParam(1, priority);
34 USCRIPT_CHECK(ret == USCRIPT_SUCCESS, return ret, "Failed to get param");
35 USCRIPT_LOGI("ScriptLoadScript %s priority:%d", scriptName.c_str(), priority);
36 return helper->AddScript(scriptName, priority);
37 }
38 } // namespace BasicInstruction
39